Super Mario World (NES)
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Note: This page was copy pasted from the Crappy Games Wiki on Miraheze instead of imported due to the Qualitipedia wikis being deleted.
Super Mario World (NES) | ||||||||||||
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Looks like we got Super Mario World on the NES, but failed. | ||||||||||||
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Super Mario World is a platform game only available for Super Nintendo Entertainment System in 1990, As of 1995, a bootleg developer team called Hummer Team ported the original Super Mario World to the Famicom (Japanese counterpart to the NES). The game is also found in JY-120 (A) 1998 Super 45-in-1 Multicart.
Why It Sucks
- First of all, this game was not supposed to run on a NES console, mainly due to its' technical limitations. This caused most, if not all of the problems listed below.
- A lot of levels are missing in the unlicensed port. Most likely due to NES' hardware limitations.
- Nonsensical physics. When Mario goes up a slope he ends up at the top very quickly, however going down the same slope he takes a while to reach the bottom. Shouldn't it be the other way around?
- Game glitches can occur such as a section of coins being completely unable to be collected.
- The Switch Palaces, Message Boxes and Star Road Warps are gone.
- Ear-bleeding music. To quote Finizer: "That, my friends, is the Hummer Team V3 sound engine not at its personal best."
- There is no boss music, strangely.
- No continues. Losing all your lives, you are kicked back to the beginning!
- The sound effects are very primitive, like an Atari 2600 game.
- The game suffers from slow downs, and graphical and audio glitches.
- The title screen is very different from the original version.
- Banzai Bills are replaced by a trio of Podoboos similar to when Yoshi spits out a Red Koopa Troopa or Shell or if a Red Yoshi spits out a Koopa Troopa or Shell in any color.
- The Item Reserve Box is on the bottom of the screen instead of the top which can confuse people.
- Oddly, some levels play the wrong music for the level. Like for example, some athletic levels use the title screen theme.
Redeeming Qualities
- The graphics are great and faithful to the original SNES version.
- The 1998 Super 45-in-1 Multicart has a completed version of this game, fixing many of the issues.
- Shigeru Miyamoto originally planned to create a rideable dinosaur for Mario since the NES days, but he couldn't get it to work due to the limitations. Despite being a bootleg game, this game features a complete working Yoshi.
- it's technically impressive to be able to get Super Mario World running on an NES
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