Super Mario World (NES)

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Note: This page was copy pasted from the Crappy Games Wiki on Miraheze instead of imported due to the Qualitipedia wikis being deleted.

Super Mario World (NES)
Sometimes trying to port a 16-bit game into an 8-bit system with more limitations doesn't turn out that well.
Genre(s): Platform
Platform(s): Nintendo Entertainment System
Release Date: 1995
Developer(s): Hummer Team
Publisher(s): J.Y. Company
Country: Taiwan

Super Mario World is a platform game released by Nintendo for the Super Nintendo Entertainment System in 1990. In 1995, a bootleg developer team called Hummer Team ported the game to the Famicom (Japanese counterpart to the NES). The game is also found in JY-120 (A) 1998 Super 45-in-1 Multicart.

Why It Sucks

  1. First of all, this game was not supposed to run on an NES console, mainly due to its technical limitations. This caused most, if not all of the problems listed below.
  2. A lot of levels are missing in the unlicensed port. Most likely due to NES' hardware limitations.
  3. Nonsensical physics. When Mario goes up a slope, he ends up at the top very quickly; however, when going down the same slope, he takes a while to reach the bottom. Shouldn't it be the other way around?
  4. Game glitches can occur such as a section of coins being completely unable to be collected.
  5. The Switch Palaces, Message Boxes and Star Road Warps are gone.
  6. Unbearable music. To quote Finizer: "That, my friends, is the Hummer Team V3 sound engine not at its personal best."
  7. Weird music choices, such as the Forest of Illusion in Yoshi's Island 2 or Valley of Bowser for the Super Star theme.
  8. There is no boss music, strangely.
  9. No continues. Losing all your lives, you are kicked back to the beginning!
    • Although you do start with 15 lives, and you can farm lives by repeatedly hitting a hidden block containing a 1-UP at Yoshi's House.
  10. The sound effects are very primitive, like an Atari 2600 game.
  11. The game suffers from slow downs, and graphical and audio glitches.
  12. Banzai Bills are replaced by a trio of Podoboos similar to when Yoshi spits out a Red Koopa Troopa or Shell or if a Red Yoshi spits out a Koopa Troopa or Shell in any color.
  13. Reznor, Morton/Roy, and Lemmy/Wendy are the only bosses. Iggy/Larry is absent due to the NES's lack of Mode 7, and Ludwig was likely cut due to his unique play style.
  14. Mario's sprites for his Super/Fire/Cape forms are ripped from Super Mario Bros. 3, which is just lazy.

Redeeming Qualities

  1. The graphics are great and faithful to the original SNES version.
  2. The 1998 Super 45-in-1 Multicart has a completed version of this game, fixing many of the issues.
  3. Shigeru Miyamoto originally planned to create a rideable dinosaur for Mario since the NES days, but he couldn't get it to work due to the limitations. Despite being a bootleg game, this game features a complete working Yoshi.
  4. Some music is decent, like the Ground, Castle, and Course Clear theme.
  5. It's actually impressive to be able to get Super Mario World running on an NES with all its limitations.

Videos

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