Amy (video game)
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![]() It's like a poor man's version of The Last of Us, even though that game came out a year later.
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Amy is a survival horror stealth video game released in 2012 for the Xbox 360 and PlayStation 3. It was developed by VectorCell and published by Lexis Numérique.
Plot
Amy depicts the journey of Amy, an autistic psychic child, and her protector Lana. In a city suffused with a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge for frequent healing, while protecting her from the infected and the Phoenix Foundation, who hope to exploit her.
Why It Failed to Protect Amy
- Awkward controls, her control is very stiff to turn around and her attack is very unresponsive.
- Mediocre voice acting, thanks to poor choice from voice actors.
- Sub-par framerate, with some framerate is even lower than 20fps.
- Horrible camera angles, sure the game are trying to be like Resident Evil or The Last of Us, but this game is making the camera to being motion sickness in your stomach. Several area could be stuck because of horrible camera angle and can be hard to see whenever the enemies coming to after you.
- Lackluster graphics that looks like an late-sixth generation or early seventh generation games, even by 2012 game standards.
- Sudden change from traditional survival horror to stealth near the end of the game, which is ridiculous.
- Lame plot, with some of them are rip-offs to the Resident Evil.
- Idiotic AI, the worse part is the Amy, Amy AI is so dumb and it can taking too long to get through.
- The stealth sequences are very hard and frustrating.
- You have to escort and protect Amy for the whole game. It wouldn't be so bad, but the game isn't designed around it like other games where you mainly escort people like ICO or Resident Evil 4.
- The game had many interesting concepts that were not developed properly.
- Little-to-no checkpoints. In some missions, if you die, you have to restart the whole mission all over again.
Redeeming Qualities
- At least this game gets the "survival horror" concept right, unlike most of modern "survival horrors" which feel more like horror-themed action games.
- There are some checkpoints in the game here and there, (despite Why It Sucks #2).
- As mentioned above in Why It Sucks #11, the game has some interesting concepts, even though they are executed pretty badly.
- Most of the mission where if the player dies they will not restart the level all over again.
- Amy can be seen as a pretty relatable person to some people.
- Despite the graphics being lackluster, at least you can tell that the developers and animators put effort into them.
Reception
The game received scathing reviews and was universally panned by many video game critics. PSFocus scored the game 25/100 and added: "Amy makes us understand parents who hit their children and that statement on itself is scarier than the hours we wasted playing this piece of crap".
Thunderbold scored the game with 1/10, criticizing the broken combat, constant annoyances in dealing with Amy, counter-intuitive controls, non-existent plot, bland characters, cheap deaths, and overall shoddy workmanship.