BMX XXX

From Qualitipedia
Jump to navigation Jump to search
Warning! Mature Content!
The following work contains material and themes that may include coarse language, sexual references, and/or graphic violent images that may be disturbing to some viewers.
Mature articles are recommended for those who are 18 years of age or above.
If you are 18 years old or above, or are comfortable with mature content, you are free to view this page. Otherwise, you should close this page and view another one. Reader discretion is advised.
BMX XXX
This is the precursor to modern-day Twitch and certain mobile game ads. And yes, Acclaim definitely believes in tropes.
Genre(s): Sports
Platform(s): Xbox
PlayStation 2
Nintendo GameCube
Release Date: Xbox
NA: November 12, 2002
EU: December 6, 2002

PlayStation 2
NA: November 19, 2002
EU: December 5, 2002

GameCube
NA: November 26, 2002
EU: February 7, 2003
Developer(s): Z-Axis
Publisher(s): Acclaim Entertainment
Series: Dave Mirra's Freestyle BMX
Predecessor: Dave Mirra Freestyle BMX 2
Successor: Dave Mirra Freestyle BMX 3 (by release date, GBA-exclusive)

BMX XXX is a 2002 sports video game developed by Z-Axis and published by Acclaim Entertainment under their AKA Acclaim label for the Xbox, PlayStation 2 and GameCube. While primarily a BMX-based action sports title, the game places a distinct emphasis on off-color and sexual humor, and allows the player to create female characters that are fully topless. The game also features unlockable live-action footage of real-life strippers courtesy of Scores, a New York-based stripclub.

BMX XXX began development in 2001 as a traditional entry in the Dave Mirra Freestyle BMX series and was announced as Dave Mirra Freestyle BMX 3. The executives of Z-Axis and Acclaim — influenced by a crowded action sports game market, a dire financial situation, and the commercial success of the Grand Theft Auto series — decided to insert nudity and mature humor into the game to increase publicity and sales. Although Dave Mirra initially supported the pitched concept, his name was eventually dissociated from the title following its unveiling at E3. The development team members were displeased with the change in direction, with some attempting to distance themselves from the production.

Despite an aggressive marketing campaign, the game's distribution was impeded by various circumstances; major retailers refused to stock the title, Sony Computer Entertainment refused to publish the PlayStation 2 version unless the topless female nudity was censored, and the game was initially banned in Australia.

Upon release, BMX XXX received mixed reviews from critics, who felt that the game lacked innovation despite its content. Although the control scheme and voice acting were complimented, opinions on the soundtrack were mixed, and reviewers faulted the camera, level design, mission objectives, visuals, and humor. As a result of its limited distribution and loss of celebrity endorsement, BMX XXX was a commercial failure. It subsequently became a factor in a series of lawsuits against Acclaim by Mirra and the company's shareholders and was cited as one of a number of failures that contributed to Acclaim's 2004 bankruptcy and liquidation.

Gameplay

BMX XXX is a freestyle BMX sports game with an emphasis on off-color and sexual humor. The player character can be customized by name, gender, and physical attributes, or selected from a number of pre-made characters; the ability to create topless female riders is enabled when the single-player campaign is fully completed. The player's rider can perform a variety of tricks in midair with the combined input of a direction on the D-pad or left thumbstick and a button. The player can also grind on rails, ledges, or other likely surfaces, and can exit a grind by jumping into the air or falling out of balance. The player is awarded points by performing complete tricks and landing while the bike is properly oriented. The player character will be ejected from their bike if they are not oriented for a successful landing or if they crash into something with a part of the body or bike other than their feet, wheels, or grind pegs during a trick. The player character will also be ejected if they are riding off-balance and hit an obstacle too fast or at a harsh angle. In the event of a crash, the player's score is reset.

The single-player campaign is divided into eight levels, six of which are based on a series of challenges that the player must complete to advance to the next level. Challenges are often initiated by interacting with a character within the level, who will give the player an objective to fulfill. Completing ten challenges within a level will grant access to the next level. Scattered within each level are four collectible bike parts; accumulating complete sets of six parts within the campaign unlocks upgraded bikes that enhance the player's performance. Each level also features a series of 45 collectibles such as coins, as well as 20 gaps in the terrain to discover. Completing certain challenges unlocks full-motion video sequences of strippers, with videos unlocked in later levels displaying an increasing amount of nudity. Two of the levels are competitions that require the player to perform a variety of tricks and earn a medal.

The game includes three multiplayer modes in which two human players compete against each other. In "Strip Challenge", players aim to achieve the highest-scoring trick combination. When a player breaks the record, the opponent's character loses a piece of clothing, and the game ends when one player renders their opponent naked. In "Skillz", players compete to achieve the highest score over a two-minute run, and in "Paintball", one player must collect all the boomboxes within a level while their opponent attempts to snipe them.

Development

In 2001, Dave Mirra Freestyle BMX developer Z-Axis began production on the third installment of the series, aiming to expand the technology and include such features as a story, voice-acting, and mission-based gameplay. Lead artist Mark Girouard described the game's original narrative as centering on a BMX team on tour throughout the United States. In January 2002, series publisher Acclaim Entertainment announced Dave Mirra Freestyle BMX 3, which would have showcased freestyle BMX rider Dave Mirra alongside sixteen other professionals.

For an extreme sports game, I gotta be honest, it made absolutely no sense. But it was an interesting idea and the amount of people that were talking about it, the amount of people that were excited about it really surprised us.

Around this time, the action sports genre had become crowded, prompting executives of Z-Axis and Acclaim to ponder new angles for increasing publicity. During a meeting between the parties, someone suggested adding strippers to the game in jest. While this initially elicited laughter, the group began seriously considering the idea, with Acclaim hoping that appealing to an older audience would increase sales. Acclaim marketing coordinator Zach Smith noted that the company's decision to insert nudity in the game was influenced by their dire financial situation at the time, and Acclaim executive producer Shawn Rosen additionally cited the commercial success of the Grand Theft Auto series as the catalyst for backing an adult-oriented title. Director Glen Egan acknowledged the increasing success of M-rated games and was encouraged to pursue the rating by his irritation at having to excise drug references and profanity from the soundtracks of the previous two Dave Mirra titles.

In March 2002, Mirra and Acclaim began discussions about attaching his name to the title, which Mirra felt would be a more tongue-in-cheek and mature game comparable to the parodic film Airplane!. Rosen claimed that while Mirra found the pitched concept humorous, sponsors warned Mirra that the game would be harmful to his image. Acclaim looked to sex comedies and Jackass as inspiration for the game's sexual humor and raunchy dialogue. Egan also cited Bam Margera's Camp Kill Yourself video series as an influence on the game's bold and irreverent humor and action. For the game, Acclaim formed a partnership with the New York-based stripclub Scores, with footage of its employees being included as unlockable content. Lead designer Tin Guerrero postulated that this decision was influenced by the popularity of Howard Stern at the time, with Scores apparently being his favorite stripclub. The footage was filmed by Acclaim without Z-Axis's involvement.

The game's change in direction required Z-Axis's development team to redesign a significant amount of content they had completed thus far, retooling what would have been Dave Mirra Freestyle BMX 3 into Dave Mirra BMX XXX. The team members were dismayed by the decision, with Girouard recalling it as "the biggest creative shock I've ever experienced in games through all these years". Some members tried to distance themselves from the production by leaving their full names out of the credits, opting to either abbreviate their surnames or use the names of historical figures such as Fletcher Christian. The team was unable to object due to the company management's support of the direction and their multi-game contractual obligation to Acclaim concerning the Dave Mirra series. Despite being frustrated by their circumstance, the development team would not work perfunctorily, and remained driven to create a satisfying game. The game runs on the same engine previously used by Z-Axis's Aggressive Inline. The script was written by Happy Tree Friends co-creator Warren Graff.

On August 19, 2002, Acclaim announced that Dave Mirra's name had been removed from the title, and that he and the other professional riders, as well as licensed equipment, would not be featured in the game. Jeff Gerstmann of GameSpot speculated that the move was made by Acclaim to preserve creative control over the game's content while preventing damage to the images of the previously involved riders and equipment manufacturers. While Egan was perplexed by Acclaim's decision considering Mirra's supposed importance to the property, Guerrero alleged a souring relationship between Acclaim and Mirra as a factor. Regardless, Acclaim's licensing deal with Mirra stood intact, with a Dave Mirra Freestyle BMX 3 title planned for release. The game would be released for the Game Boy Advance on November 25, 2002.

Why It SuXXX

  1. Excessive Meddling - When Dave Mirra was told that Dave Mirra Freestyle BMX 3 would be made into the adult-rated Dave Mirra BMX XXX, he wanted the game to be a tongue-in-cheek parody title with light-hearted and humorous adult content (Similar to the 1980 movie Airplane). However, with Acclaim having severe money problems this time due to many poorly selling titles, the company was desperate for a title that would create sales and profits, and so they changed the adult content from its original tongue-in-cheek nature into a pornographic title with strippers and nudity. Going completely against his wishes and with the publisher doing this change without him knowing, Dave Mirra was furious with Acclaim and ordered the company to remove his name and likeness from the title (renaming it to it's final name: BMX XXX). However, according to Mirra, they still used his likeness and pictures in advertising and other marketing, leading to a $21 million lawsuit with Acclaim in February 2003, alleging a breach of contract, unfair competition, injury to reputation, false advertising and an invasion of privacy. Eventually, Acclaim and Mirra soon settled the lawsuit with no monetary or other damages that were paid for, and Mirra allowed Acclaim to continue making games in his likeness.
    • BMX XXX's change in content would end up backfiring on Acclaim as a result, as the game sold poorly (especially with most retailers like Wal-Mart and Toys 'R' Us refusing to put the game on their shelves) and is one of the reasons for Acclaim filing for bankruptcy in 2004.
    • Even Sony's US operations were shocked at the adult content and ordered the PlayStation 2 version in the country to be censored, leaving only the Xbox and Nintendo GameCube versions of the game to be released fully uncut in the region. Australia for example had the game censored.
    • Speaking of Dave Mirra Freestyle BMX 3, it eventually became a GBA-exclusive port, but without the nudity, language and adult humor, which was better than this.
  2. As noted above, this game is nothing more than a rehash of Dave Mirra Freestyle BMX 2 with edgy and unfunny content.
  3. The game goes way beyond jumping the shark in an attempt to be edgy. Acclaim themselves have said the humor that the game offers is based on shows like South Park. Examples include:
    • An unnecessary amount of profanity.
    • Gross-out humor, whether visible (some female characters have visible boobs) or in the dialogue.
      • Tony Hawk's Underground 2 (a game which got released 2 years later) managed to handle the Jackass style of humor better than this game.
  4. The graphics are quite off, with low-polygon models, poor textures and slow animations.
  5. There are only six tracks to play on, in comparison to the eight (ten on the GameCube and Xbox versions) on Dave Mirra Freestyle BMX 2.
  6. The controls are just atrocious; grinds can be canceled quite easily and they can cause mishaps throughout the game, mainly with the jumping, which is extremely heavy and doesn't work properly.
  7. The camera is way too zoomed onto to the character you're playing as, meaning that you could crash into cars easily and lose focus on what you are doing.
  8. Several glitches, especially in the Super Crash Mode–where, if the characters bounce indoors–they will glitch through the walls and can cause the game to crash.

Redeeming Qualities

  1. Cheesy FMVs featuring strippers if you're into that kind of thing.
  2. The licensed soundtrack is great, featuring artists such as Green Day, Alien Breed, 311 and N.E.R.D.

Reception

Despite the game getting mixed reviews, the game was a huge commercial failure, as many countries had to censor the sexual FMV content in the game.

Due to the inclusion of the FMV strippers, BMX XXX became one of the three games available on consoles (excluding Grand Theft Auto: San Andreas) to be prohibited on Twitch, followed by The Guy Game due to the FMV nudity and the 17-year-old lawsuit and Criminal Girls due to the bondage fetishes.

The control scheme was mostly found to be comfortable and intuitive, though Bryn Williams of GameSpy and Justin Nation of Planet GameCube considered the stunt system to be simplified compared to other extreme sports titles such as Tony Hawk's Pro Skater 4. Although Jeff Gerstmann of GameSpot was impressed by the variety of tricks, he felt that none of them seemed special or important, and pointed out that the game engine's unrealistic quirks reduced the sense of challenge. Scott Alan Marriott of AllGame, Dan Leahy of Electronic Gaming Monthly, and AM Urbanek of TechTV observed a lack of inertia in the player's bike, which contributed to a sense of inconsistency in the controls. Although Steve Steinberg commended the camera as solid and logically placed, others criticized it as jumpy and jerky, with Marriott and IGN's Matt Casamassina citing a tendency to bounce off walls and barriers, and Zuniga expressing frustration at having to stop the bike to look around.

The levels were said to not be as large and creative as those in Z-Axis's previous efforts, and their design was faulted as barren, with an abundance of spaces bereft of features. Reviewers complained of the vague challenge objectives, which were exacerbated by the lack of any source of direction or orientation; Steve Steinberg and Gerstmann cited a specific instance of an early mission that tasked the player with running down a "fruitbooter" while giving no indication that the term is derogatory slang for an inline skater. The necessity of returning to a non-player character's position to retry a failed challenge was an additional annoyance, with Matt Helgeson of Game Informer noting that the characters do not always stay at their post. Helgeson, fellow Game Informer reviewer Justin Leeper, and Aaron Boulding of IGN were unenthused by the high amount of scavenger hunt missions, though Leeper found some objectives humorous, and Casamassina complimented their presentation. Socrates of TeamXbox enjoyed the multiplayer mode, but felt that the lack of the single-player campaign's lewdness made the mode feel indistinct from other extreme sports titles. Steve Steinberg was uneased by the Paintball mode, and wondered how it was left intact after several games were delayed or reworked after the September 11 attacks. The stripper videos were noted to be insufficiently explicit for the "XXX" title, and reviewers felt that they were too difficult to unlock to be worth the effort, particularly for adults who have easier means to access explicit content.

Assessments of the visuals were generally unfavorable, with some reviewers finding them comparable to a PSone title. While the animation and frame rate were commended for their smoothness, the characters were criticized for their blocky models, stiff body movements, and blurry textures. Some pointed out that the rough character models worked against the game's attempt at sex appeal, with Tom Bramwell of Eurogamer remarking that "not since Orchid in the original Killer Instinct have I seen such angular assets". Nation further observed that a topless female biker in a third-person video game served little function beyond novelty due to the camera's position behind her back as well as her hunched position. Dan Amrich of GamePro and Casamassina cited occasional collision issues in which riders temporarily sink through the ground or a wall. While Gerstmann and Casamassina described the environments as large in scope, Nick Valentino of GameZone felt that they were not as large or impressive as those in Aggressive Inline, and he and Bramwell found some areas to be plain and uninteresting. Marriott noticed some distant pop-up, and felt that the rider customization was insufficiently extensive. Socrates commented that the environments "look like they have been coated in a layer of Vaseline", and he considered the stripper videos to be the game's best-looking element. Boulding and Valentino also complimented the videos' professional quality, with Boulding stating that they "might convince you that you're watching an episode of G String Divas but without all of that talking and emoting". Nation, however, determined the production to be low budget, saying that it "looks like it was copied off of a copy of an older Super 8 tape".

The soundtrack was classified as a combination of rock, punk, hip hop and ska that was typical of the extreme sports genre, with Casamassina remarking that the selections, though well-executed, "seem to appear on every extreme sports soundtrack in the universe". While Marriott, Amrich, and fellow GamePro reviewer Tokyo Drifter admired the soundtrack, Bramwell and Helgeson were not taken with it, with Bramwell being thankful for the Xbox version's option to insert a custom playlist. Valentino found the background music's downplayed prominence odd, and Gerstmann was perplexed by the soundtrack's editing of racial slurs and drug references considering the marketing campaign's emphasis on obscenity. Boulding was annoyed by an audio flaw that caused custom playlists to start again from the first track any time the music was paused for a gameplay reason, such as initiating a challenge. The sound effects were regarded as unremarkable and monotonous. Reactions to the voice acting were mostly positive, with Socrates elaborating that the humorous voices and accents successfully conveyed the game's light-hearted tone, though Boulding and Urbanek noted that the game's small pool of actors was evident, and the commentary from pedestrians was derided as repetitive. Marriott and Gerstmann were more negative, describing the voice-overs as grating and detrimental to the game's attempts at humor.

The humor was generally dismissed as juvenile and off-putting, though Williams and Casamassina found some of the jokes effective. Helgeson remarked that the content was "nothing that would raise an eyebrow on HBO" and concluded that those who were old enough to purchase the title would be too old to be shocked by it. Urbanek also saw irony in the demographic that he believed would find the game funny being too young to purchase it. Nation elaborated that the game's jokes, on top of being tired, were lacking in context and delivery, and he concurred that the game's lack of sophistication in its humor or sexual content, combined with the unremarkable gameplay, left its audience unclear. Marriott deemed the concept of a Mature-rated sports title nonsensical and found the game's presentation of a seedy urban tone unpleasant, proclaiming that "being bombarded with obnoxious vendors and annoying pedestrians everywhere you turn should be considered a form of mental anguish". Nation, Zuniga and Urbanek accused the game's content of misogyny and racism, with Nation pondering "Why objectify women and stereotype several races and social classes so callously, taking a ton of criticism in the process, and then settle for such a poor excuse for a pay-off on all levels?".

Legacy

In February 2003, Mirra filed a $20 million lawsuit against Acclaim claiming that BMX XXX damaged his image. He explained that Acclaim allegedly used his name and likeness to promote BMX XXX after both parties agreed to disassociate his name from the product. The suit comprised a total of 11 claims, including unfair competition and injury to business reputation and dilution. Acclaim's public relations director Alan Lewis denounced the lawsuit as baseless and declared that Acclaim would fight vigorously against it. In the following month, two additional lawsuits were filed by Acclaim's shareholders alleging that the company's management misled it and the public on five accounts of misinformation relevant to the company's operations, including inadequate disclosure of the company's plans to publish mature-themed games. The suits claimed that titles such as BMX XXX "materially impeded the company's ability to access broad-based retail channels" and damaged revenue projections. On October 27, 2003, Acclaim announced that Mirra's suit had been settled with no monetary or other damages being paid by either side, and that Mirra's licensing agreement would continue until 2011. Additionally, Acclaim confirmed the development of a new Dave Mirra BMX game for next-generation systems.

The game's limited distribution and loss of celebrity endorsement resulted in BMX XXX becoming Acclaim's lowest-selling BMX title to date. According to Egan, the game sold a little over 160,000 copies by December 2005, making slightly under $5 million in its lifetime. The financial failure and lack of mass market appeal of BMX XXX among other titles was cited as a factor in Acclaim's 2004 bankruptcy and liquidation. Rosen left Acclaim soon after the game's release and eventually abandoned the video game industry, having established a koi pond business by 2017.

GameSpy included the game's conception and Acclaim's violation of its agreement not to use Mirra's name and likeness to promote the game in its list of "25 Dumbest Moments in Gaming". Mike Williams of USgamer, within his list of "10 Games That Killed a Franchise", deemed BMX XXX and Turok: Evolution to be the "two nails in Acclaim's coffin". In 2015, the game was among several titles banned from streaming by Twitch. Todd Ciolek of IGN, in a retrospective feature covering major game publisher blunders, described BMX XXX as Acclaim's "last cry for attention" in a series of desperate publicity stunts by the financially ailing company. WatchMojo listed BMX XXX as number 3 on "10 Video Games That Would Get CANCELLED Today" video.

Videos

Comments

Loading comments...