Battle: Los Angeles
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Battle: Los Angeles (video game) | ||||||||||||
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Perhaps it was not a good idea to make a generic military shooter game based on a movie.
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Battle: Los Angeles is a first-person shooter video game developed by Live Action Studios (the subsidiary of Saber Interactive) and published by Konami for Microsoft Windows, PlayStation 3, and Xbox 360. It's based on the film of the same name and was also released on the film's theatrical release date, March 11, 2011.
Why It Lost The Battle
- The graphics are average at best even for 2011 standards and it looks like a console launch title game, Battlefield 3, Call of Duty: Modern Warfare 3, Killzone 3, Resistance 3, F.E.A.R 3, Serious Sam 3: BFE and Bulletstorm all came out the same year and they look miles better.
- Repetitive and linear level design where most of the time is spent waiting for the other allies to do the objective first instead of you being able to do it first.
- The animations in these games are incredibly stiff and clunky.
- There are only three types of enemies throughout the entire game.
- Half of the cutscenes are incredibly badly animated in the style of a comic book that tries so hard to be as awesome as in XIII (2003), but fails miserably and instead looks more like a budget animated film with bad character animations and it looks out of place. They could have at least just simply used scenes from the movie itself as cutscenes.
- It's made even worse by the simple fact that the subtitles use comic sans, one of the most overused fonts of all time, and looks horrible and out of place.
- The voice acting is incredibly inconsistent as they sound like the voices were simply phoned in and recorded in different rooms.
- While the enemy AI is competent, they're too tall to be fully protected by a cover, allowing you to easily headshot them.
- The weapon selection is extremely lackluster, consisting of only 4 weapons: an M4 Carbine Assault Rifle, Frag Grenades, a Sniper Rifle, and a Rocket Launcher, That's it. No Pistols, no Submachine Guns, no Shotguns, no Melee Weapons, nothing!
- It's made worse by the fact that they are very wimpy-sounding and have no recoil when firing, which makes them feel more like cap guns than actual firearms, and sometimes it doesn't even feel like you're shooting anything because there aren't even muzzle flashes.
- Not to mention, most of the time is spent using the Sniper Rifle as that weapon is extremely overpowered and can kill enemies in one shot.
- The aliens are bullet sponges as they can take almost an entire magazine to kill when using the Assault Rifle, you can't even tell whether or not you are hitting them.
- All you do in combat is simply peek around cover and wait for opportunities to stand up and shoot.
- Like every other FPS Game, you can sprint for some period times before you run out of stamina.
- But unlike other FPS Games, once you run out of stamina, you walk very slow at a crawling pace which makes no sense and can get you killed because of that.
- It's very hard to die in this game unless the allies accidentally shoot at you because, for some reason, there is friendly fire enabled in this game except that you can't shoot them back, not to mention when the enemies shoot at you you can regenerate health very fast.
- Disappointing enemy design.
- Painfully generic soundtrack.
- Your Squadmates repeat the same four voice lines even when there are no enemies around yet.
- The campaign is extremely short lasting only 45 minutes long (less than 20 minutes if you rush through it).
- Somehow despite how short the campaign is, there are no other modes aside from said campaign; there's no multiplayer mode, no challenge mode, and no horde mode, nothing so right after finishing the campaign there is nothing to do.
- Aside from unlockable arts and Hollywood mode that adds more ragdolls, there is no replay value.
- The game costs $10 despite all of the poor quality it has.
- On top of all that, the game was delisted off Steam in around 2016 and the game never got a physical copy meaning that there is no way to play this game now, it became entirely abandonware.
Reception
Battle: Los Angeles was met with negative reception. The Xbox 360 version has a Metacritic score of 39 based on 22 critic reviews, with the PC and PS3 versions holding Metascores of 38 and 43, respectively. Both versions' scores are based on nine critic reviews. Since its release, the Xbox 360 version sold 60,076 units worldwide by the end of 2011.
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