Charlie and the Chocolate Factory (video game)

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Charlie and the Chocolate Factory (video game)
CharlieAndTheChocolateFactory.jpg
Oompa Loompas: "Oompa Loompa Doompadee Doo....This game is really terrible!"
Genre(s): Action-adventure
Rating(s): ESRB: E
PEGI: 7+
Platform(s): PlayStation 2
Xbox
Nintendo GameCube
Game Boy Advance
Microsoft Windows
Release Date: NA: July 15, 2005
EU: July 22, 2005
Developer(s): High Voltage Software
ImaginEngine (PC)
Digital Eclipse (GBA)
Publisher(s): Global Star Software
2K Games (GBA)
Country: United States
Series: Charlie and the Chocolate Factory

Charlie and the Chocolate Factory is a 2005 action-adventure video game released for the PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance and Microsoft Windows based on the 2005 film of the same name directed by Tim Burton, which is based off the 1964 children's book of the same name by Roald Dahl, which has already been adapted into a movie with 1971's Willy Wonka & the Chocolate Factory.

Plot

Charlie Bucket is an ordinary boy, and although he and his family live in poverty, he is the luckiest boy in the world. Meanwhile, candymaker Willy Wonka sends out five "Golden Tickets" around the world in five separate Wonka Bars, and whoever finds the tickets can visit his chocolate factory.

However only four of the tickets have been found: the first ticket was found by a gluttonous German boy named Augustus Gloop, the second was found by a spoiled English girl named Veruca Salt, the third was found by an arrogant gum-chewing American girl named Violet Beauregarde, and the fourth ticket was found by an aggressive video game-obsessed American boy named Mike Teavee.

Why It's Not Scrumdiddlyumptious

Console version

  1. For the entirety of the game, you repair the factory, not explore it.
  2. The graphics look terrible, which are comparable to a 2000 game only with poor animations and ugly character models even by 2005 standards.
  3. There's a cruel blend of ideas and poor execution. For example, there are collectibles in this game, consisting of four groups of them and if you collect 50/50 collectibles in one group, all you get is a health boost. That is all. Another example is that with a push of a button, Grandpa Joe can give you hints on how to do something. And although they're helpful, sometimes the hints are unclear.
  4. The Oompa-Loompas. They're the main priority of the game since although they do help you fix the factory, it's flawed with some glitches, such as an Oompa-Loompa running toward a wall. When it comes to platforming, they sometimes fall off, causing you to backtrack and look for them to follow you.
  5. The Oompa-Loompa tasks are basic and repetitive.
  6. The Wonka Bots are also a pain. They're the main enemies of the game, and they're annoying to take down, since not only do they keep attacking you, but they also steal away your Oompa-Loompas, causing you to backtrack for some more.
  7. Some stages drag on. In the Augustus Gloop level, you'll have to help him get out of a clogged pipe, along with the help of your Oompa-Loompas, just to have him get stuck to another pipe, and this will keep going until you finally manage to get him out.
  8. Most tasks are unnecessarily troublesome due to poor instructions and issues within the game that make it tough to complete objectives.
  9. Unresponsive and simplistic controls.
  10. The arcade sequences are terrible due to bad controls.
  11. Very short length.
  12. Bad camera that makes it hard for some platforming levels such as when it gets stuck behind a wall.
  13. While some cutscenes are nice to look at, other times, facial expressions can be downright creepy.
  14. Confusing and weird moments. How come the four golden ticket winners are left unsupervised without a parent? How come Charlie's other parents are nowhere to be seen or mentioned? Why does Violet look more purple than blue when she turns into an inflated blueberry? After you complete the Mike Teavee stage, where was Grandpa Joe all that time in the last two cutscenes? The game also ends rather abruptly. After you and Wonka go up and out in the glass elevator, the game just... ends. Other than Wonka telling Charlie that he now owns the factory, did he ever go home?
  15. Considering a game targeted at kids, some objects are difficult to deal with, causing you to mess around with something until you figure it out by trial and error.
  16. In the Great Glass Elevator, you can only revisit three rooms (Chocolate Room, Inventing Room, and Television Room) when you could revisit EVERY room in case you missed any collectibles. Even then, you have to find ALL 81 Gold W icons in each room to unlock Bonus Content from the main menu.

PC version

  1. The game plays and feels like an online Flash game, thanks to its fixed camera and that you mainly point-and-click the entire game.
  2. The graphics in this version look even worse than on the console versions, to the point where it looks like a Sega Saturn game.
  3. Somewhat poor source material; instead of Mike Teavee being shrunken, he is black and white and you have to restore his full color by just throwing color-coded chocolate bars. Mike, for some reason, still retains his normal voice throughout the stage, and we don't even get to find out what happened to him after that, making this stage rushed. The four other kids are also still left unsupervised, Charlie's parents are still not there at all nor mentioned, Grandpa Joe still goes missing after the mine shaft stage, and the game still ends unexpectedly.
  4. The clunky controls are very unresponsive.
  5. Horrible sound. The music and voices are too loud in this port.
  6. Odd soundtrack, sounding something off of MIDI.
  7. Bland minigames which are hard to endure.
  8. Annoying voice acting. Sometimes the characters repeat their lines and won't shut up.
  9. The CGI cutscenes have horrendous and stiff animation, to the point where it's laughable. At one point in Violet's inflation cutscene, she turns into a blueberry very quickly.
  10. The objectives are practically hidden with instructions so obtuse that you're often unsure of what you're supposed to be doing.
  11. The in-game cutscenes themselves are also terrible. Animations are very stiff, and not one person moves their lips.
  12. Some stages serve no purpose other than to pad out gameplay. For example, there's a stage where you have to sort out the square candies that look round, and this isn't even in the movie. After the Mike Teavee stage, there's even a completely different stage where you have to get rock candy out of a mine shaft. This is, again, not in the movie.
  13. Some stages just show up out of nowhere. For example, there's a level where you lick wallpapers that can be licked to find the right key, area, and flavor to advance to the next stage, and it just shows up immediately after Violet Beauregarde's stage.
  14. This game can be completed in less than one hour.

Redeeming Qualities

  1. Most of the actors reprise their roles from the movie, while James Arnold Taylor does a spot-on impression of Johnny Depp's Willy Wonka.
  2. Good soundtrack in the console version.
  3. Despite the bad visuals and ugly character designs, they both are at least faithful to their film counterparts.
  4. The console versions' cutscenes have a nice art style, that looks on par with Roald Dahl or Tim Burton drawings.

Videos

Reception

The game wasn't well received by critics, although reviewers praised the game's enjoyable storyline, music, and presentation. On Metacritic, an Xbox and GameCube version received 39/100, the GBA version received 36/100, the PS2 version received 35/100 and the PC version received 26/100. Juan Castro of IGN rated the PlayStation 2, Xbox, and GameCube versions 4.5/10.

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