Club Penguin: Game Day!

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Club Penguin: Game Day!
Game on!
Protagonist(s): Your Penguin
Genre(s): Party
Rating(s): ESRB: E
PEGI: 3
Platform(s): Wii
Release Date: AU: September 17, 2010
NA: September 21, 2010
EU: September 24, 2010
Developer(s): Artoon
Publisher(s): Disney Interactive Studios
Country: United States
Japan
Series: Club Penguin
Predecessor: Club Penguin: Elite Penguin Force - Herbert's Revenge

Club Penguin: Game Day! is a 2010 party video game based on the now discontinued MMO game of the same name. It was developed by Artoon and published by Disney Interactive Studios for the Wii, and is the third and final Club Penguin video game to be made.

Gameplay

The player can create and customize a penguin and choose one of the four teams (Red, Blue, Green, and Yellow) in order to compete in conquering the island by playing a series of minigames and doing a Zone Challenge for each zone. Depending on the zone and team you're in, each Game Series has a certain task that is required for you to complete in order to win the Game Series. Winning the Game Series allows you to do a Zone Challenge, and successfully completing the Zone Challenge of a certain zone will allow you to conquer it, and successfully conquering all six zones will allow you to win the Game Day, and conquering all six zones as all four teams will unlock a secret ending where you receive a giant golden statue of your penguin as a prize.

Good Qualities

  1. For the first time ever, the Club Penguin franchise makes it's very first appearance on a home video game console rather than a handheld like its two predecessors, and the general idea of making a party game based on Club Penguin is an interesting idea, and surprisingly it's decently executed in this game.
  2. Even though the game can be considered a Mario Party clone, it's (surprisingly) a decent one at that, and it still retains the same charm that the franchise is known for.
  3. Decent motion controls. Most third-party Wii games usually have pretty bad and unresponsive motion controls, but this is one of the few third-party Wii games (along with Epic Mickey) to have motion controls that are actually responsive, however, they tend to rely on them a bit too much, as stated in BQ #1.
  4. The graphics and models look decent, (despite looking somewhat unpolished) as the penguins no longer look triangular, and actually look better than the models from Club Penguin Island.
  5. Despite there only being 12 minigames, they (except for Puffle Paddle and Dance Off!) are all original. This includes, but is not limited to:
    • Rollin' Riot: Try to make the biggest snowball possible in order to win. You can also knock other penguins off their snowball if yours is bigger.
    • Sumo Smash: Bump/bounce your opponents off the iceberg in order to score points, and the player with the most points wins. The iceberg will crack every time you or one of the opponents gets knocked off the iceberg.
    • Snowball Battle: Throw snowballs at your opponents in order to gain points, and the player/team with the most points wins.
  6. Great, catchy, and upbeat soundtrack, despite some (or most) of it just being recycled from the online game.
  7. Just like Elite Penguin Force and Herbert's Revenge, before Nintendo WFC shut down in 2014, you could transfer coins/items that you earned/bought in-game to your Club Penguin account. However, due to the online game also shutting down, it is no longer possible.
  8. Also like Elite Penguin Force, you can customize your penguin with items/accessories and wear them in-game, which is a nice touch.
  9. Like Wii Fit, some of the minigames and zone challenges actually do make you exercise, such as the challenge where you must carve an ice sculpture in a certain amount of time.
  10. The game would even come with a code that you could use in the online game in order to unlock four exclusive backgrounds that were themed around the game.
  11. A 100% completion of the game (completing the Game Day as all 4 teams) allows you to unlock a secret ending where you recieve a gigantic golden statue of your penguin as a reward.
  12. Overall, it was a decent/okay way to end the Club Penguin video game series, given that there has been no new Club Penguin game ever since, but it's probably due to Disney Interactive Studios shutting down in 2016.

Bad Qualities

  1. The minigames tend to rely on motion controls a bit too much, such as Bean Balance, where you have to tilt the Wii Remote forward in order to move. At times, this can be unresponsive.
  2. The graphics, while not bad, look somewhat unpolished, even for Wii standards.
  3. Most of the soundtrack is just recycled from the online game, with only some of it being original.
  4. As stated in WIR #2, the game can be seen as a Mario Party clone.
  5. Back when the game was released, it costed $50, which is far, far too overpriced for this game, given that there are only 12 minigames.
  6. While the game can be fun, it can also be quite repetitive at times.
  7. The Tournament mode doesn't let you choose the minigames you want to play, it only lets you play randomized ones.

Reception

The game has received mixed-to-positive reviews on Metacritic via 11 ratings. GamingXP cited the game as a "great party game if you have some friends over". However, the game was also criticized for it's lack of content, given that there are only 12 minigames, and that it can be seen as a Mario Party clone.

Trivia

  • In the "Repaint a Sign" zone challenge, if you throw a paintball at the Blue Team leader, he will lose his balance, causing him to not throw a paintball.
  • Dot and Sensei were originally going to be in the game as cameos, but were scrapped during development.
  • One of the songs in the game, Feed-A-Puffle, was based on Coconut Mall from Mario Kart Wii.

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