Crash of the Titans (GBA)
Jump to navigation
Jump to search
Crash of the Titans (GBA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
This port is anything but a titan.
| ||||||||||||
|
Crash of the Titans is a game developed by Amaze Entertainment and released for the Game Boy Advance in 2007. It is one of the three portable versions of Crash of the Titans, along with the Nintendo DS and mobile versions. It is the fifth and final installment in the Crash Bandicoot series for the Game Boy Advance. It features its own story merging the DS and console versions.
This article will be focusing on the Game Boy Advance version.
Why We Should Mind-jack This Port
- The game was rushed probably because of the Gameboy Advance's decline at the time which led to the problems below
- All the character models are bigger than usual, which makes the screen feel cramped.
- Crash is extremely nerfed in the game while literally every other enemies are stronger than him.
- The controls are a bit stiff, unlike the original duology on GBA where the controls where tight, here it's somehow clunky to move Crash, especially the jumping.
- Tons of bugs in the game, including poor collision detection and one that makes you recharge your titan's health by just unjacking and jacking back again.
- Lots of multiple paths in the game but most are either dead ends, has lots of enemies or just some useless collectibles.
- The bosses are basically the same, you beat them then jack them to defeat bunch of enemies even though, jacking bosses is pointless since you need to defeat them.
- Like the console version the game has upgrades, however in this version it's pointless since when you upgrade an ability, every enemy will get stronger too. This isn't even a glitch, it's a feature as once you upgrade something 'the game will tell you that enemies are going to be stronger, what's the point of upgrades then ?
- The fighting is very repetitive.
- It has lots of features that add nothing to the game and are very pointless:
- The game has five islands and to get to each new island, Crash must surf his way to it in unskippable pseudo-3D segments which are not only dull, but also completely pointless since you won't win anything from them, their main existence is probably to pad out the game's length
- The invisibility crates from Wrath of Cortex are back, but it does nothing other than making you semi-transparent, which makes enemies see and attack you; and worse yet, 'they can break it as well and they can become semi-transparent as well (which also does nothing).
- There are some framerate drop sometime.
Redeeming Qualities
- Unlike the consoles and DS version, literally every enemy can be jacked and played with, whether it's a minion, titan or boss.
- Like the DS version, Dingodile is available as a boss here.
- Adding the game's cartridge into the DS (Original DS and DS Lite only) while playing the DS version grants you 1000 Mojo in the DS version (you can only do this once per save tho)
- Crystals return from the old games and here they grant you invunerability when you collect them, a feature that's not in other versions.
- The graphics look decent.
- The cutscenes are fairly decent for a Game Boy Advance game, as it's a bit animated and there was a lot of efforts that was put into them, so at least this port is not a cash grab.
- Atleast it's not as bad as it's titan sequel on DS
Trivia
- There are a lot of notable differences from the console version:
- Crash is missing his mojo tattoos in this version.
- Tiny Tiger talks in third person in this one more like previous games.
- Neo Cortex is the final boss instead of Nina.
- Crunch is kidnapped alongside Coco instead of being frozen in ice.
- This is the last Crash Bandicoot game to be released on the Game Boy Advance.
Videos
Comments
Loading comments...