Crayon Shin-Chan 2: Dai Maou no Gyakushu
All of this just works. ― Todd Howard |
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Crayon Shin-Chan 2: Dai Maou no Gyakushu | ||||||||||||
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Yep, even the Game Boy games are better than this.
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Crayon Shin-Chan 2: Dai Maou no Gyakushu ("Crayon Shin-Chan 2: The Demon Lord's Counterattack") is a platformer based on the Crayon Shin-Chan anime and manga. The player, as the mischievous kindergartner Shin-chan, must rescue his favorite super hero Action Kamen ("Action Mask") from his prison before Action Kamen's supervillain nemesis Haiguremaou can take over both Action Kamen's and Shin-chan's worlds. Many of the bosses are transformed versions of Shin-chan's friends and family.
The game is a standard side-scrolling 2D platformer - common with licensed games - though it is notable for letting players decide which order they want to tackle stages, not to mention the franchise's penchant for weird/gross-out humor. It is the second of three Shin-Chan games to reach the Super Famicom (sandwiched between 1993's Crayon Shin-Chan: Arashi wo Yobu Enji and 1996's Crayon Shin-Chan: Osagusu Dobon) and was never released outside of Japan.
Story
One day after "Action Kamen VS Haigure Maou", Shinnosuke was watching his favorite tokusatsu hero "Action Kamen" on TV. However, suddenly, from the TV, Haigure Demon King, who once confronted Shinnosuke and Action Kamen on another world earth, appears, and takes Action Kamen hostage and puts him in prison. In order to save him, he must obtain a key called "Kowashi Stone". Shinnosuke sets out to find the Kowashi Stone, but even Shinnosuke's friends, including Kazama-kun and Masao-kun, are captured by Demon King Haigure and brainwashed as enemies. Will Shinnosuke be able to collect the Kowashi Stones and save Action Kamen and his brainwashed friends?
Why It Sucks
- The game is too short compared to its predecessor, as there are only 8 stages that can be completed in only 30 minutes, which is half the length of Crayon Shin-chan: Arashi wo Yokyouji.
- The number of stages is less than half compared to the prequel, which consisted of 20 stages with 5 areas each on 4 stages. Also, the map is very short.
- The conversation between Shinnosuke and other characters that was seen in various places in the previous game has been completely removed in this game, which is a real shame and it's pretty much the reason why this game story isn't great for Shin-Chan standards, and that the game feel unfinished.
- Awful voice acting, even for SNES standards, as it sound incredibly muffed, and the predecessor had way better voice acting than this game, despite not being perfect.
- The story is pretty bad compared to other Shin-Chan games; it is as generic as South Park: Snow Day! (even though that game came out in 2024), and it's also bland and not interesting.
- Something that doesn't help all of this is the fact that the story isn't even developped compared to the prequel, and that the cutscenes are absent.
- Terrible controls that are way worse than the first game, since they are extremely stiff and clunky, and the fact that there are platforming make this even worse than it's already is, and this might make the game completely unplayable.
- It downgrade elements of the original movie.
- Although the movie is aimed at children, it leaves an impression on the menace of the Haigure Corps, who brainwash people by putting them in high-leg swimsuits in order to invade the earth. However, in the game, there are no humans who have been brainwashed into wearing high-leg swimsuits.
- It is only worn by Haigure Demon King. The significance of making it a sequel to theatrical animation can hardly be felt.
- The biggest reason for the overwhelming lack of levels and production is that the data capacity has been reduced to 1/3 compared to the previous game.
- While the previous game had 12 megabits, this work has only 4 megabits. It's presumptuous to compare without content, but it's the same as "Super Mario World" on the Super Famicom launch.
- At that time, while the price of software increased as the size of the game increased, there was some software that deliberately reduced the data capacity to keep the price down.
- The hit-detection is very awful and is all over the place, sometime you might jump on an enemy but instead of you that did hit it, it will not get a contact with your attack and instead, it will attack you and you will get hit if you aren't careful.
- It spawned an awful NES bootleg that was even worse than this game.
Redemming Qualities
- The graphics are very good, due to being colorful and overall faithful to the show art style, which is the best part of the game, just like its predecessor.
- The soundtrack is pretty decent, especially the songs on the undersea stage.
Reception
The game received highly negative reviews by critics in Japan due to the short length or other flaws of the game.