Darkwing Duck (TurboGrafx-16)
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Darkwing Duck (TurboGrafx-16) | ||||||||||||
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You're not dangerous, Darkwing Duck.
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Darkwing Duck is a video game for the TurboGrafx-16 console based on the animated series Darkwing Duck. It was designed by Interactive Designs and Radiance Software. It was published by Turbo Technologies Inc. in 1992.
Why It's Dangerous
- The music is repetitive and is just a thirty-second loop.
- To add insult to injury, some stage themes are ripped off straight from other Turbografx-16 Disney games, such as Talespin.
- The controls are unresponsive since they delay for roughly two seconds. Jumping is much more tedious because of this, in a platforming game.
- Not to mention that this do make some artificial difficulty due to the platforming being horrendous in this port,
- Also the jumping is incredibly unresponsive and that why the jumping is tedious, as it takes almost one entire second to jump, this could result in cheap deaths.
- The stages have a horrible level design, for example: in Tuskerninni's level, there's an extra life high above the player near the beginning, but due to horrible jumping, it can't be reached. This is almost bad as the NES version of Dick Tracy where the player gets a clue that is out of reach and requires pixel-perfect jumping.
- The "D" Letter meaning Life is also a notable example since you can't get it due to your jump being not high enough.
- Horrible collision detection, especially when jumping on the enemies, the player will more often than not get hit. In fact, jumping on enemies requires frame-perfect precision.
- The gas gun is an absolute joke and is useless, due to having limited ammo, and due to this, the weapon is basically useless.
- The puzzles are annoying, as Honker and Gosalyn appear behind the puzzle's completely transparent background, making the puzzle more difficult to complete than it needs to be.
- In Moliarty's level, if the player sits idle for a long time, a safe will fall on Darkwing very suddenly, resulting in instant death.
- In the cave level, if you take too long to wait, There safe drops to kill you and it's Instantly GAME OVER!
- Unlike the NES and Game Boy conterpart, this game makes a horrible side scroller in comparaison.
- Artificial difficulty: There are only two different game difficulties, but normal difficulty feels more like a hard difficulty, and the easy difficulty is basically more like the normal difficulty.
- The normal mode gives the player only three lives and no continues, while the easy mode is very little of an improvement, having only four lives and one continue.
- Regardless of difficulty level, the ending is exactly the same.
- No matter on what difficulty you beat the game, the ending is the same.
- The game can likely be beaten in just half an hour, and after you beat it you will likely never play it again either because you disliked it due to how bad it is but also because there's nothing unlocked after you beat it, not even on the normal mode.
- The bosses are sometimes easy, but they can be harder due to horrible collision detection.
Redeeming Qualities
- The title screen is good and contains detective music which is fitting with the theme of the game.
- The graphics are good for TurboGrafx-16 standards, with them being colorful and detailled, it is also faithful to the art style of the series.
Reception
"What were they thinking?"
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The game has been getting a negative reception, ever since its AVGN review, calling it the worst game on Turbografx-16 and even putting on The Very High Category (the yellow one) stating:
"""This is where you could still survive, but you'd come out traumatized... for life."""
— the Nerd
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