Darkwing Duck (TurboGrafx-16)
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Darkwing Duck (TurboGrafx-16) | ||||||||
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You're not dangerous, Darkwing Duck. | ||||||||
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Darkwing Duck is a video game for the TurboGrafx-16 console based on the animated series Darkwing Duck. It was designed by Interactive Designs and Radiance Software. It was published by Turbo Technologies Inc. in 1992.
Why It Sucks
- The music are repetitive, and music just only like 30 seconds.
- Add insult to injury, some stage theme are rip off straight from other Turbografx-16 disney games, Talespin.
- Controls are delay, if you click the button, you waiting to like 2 seconds.
- The stage are horrible design, for example: collect "D". Why "D" So difficult to reach, almost bad as Dick Tracy (NES) where you get a clue on the top.
- The "D" Letter meaning Life count.
- Horrible collision detection, if you jump the enemies, you gonna hit.
- You must precise to jump enemies perfectly and which it might be doesn't work.
- The gas gun are absolutely joke and useless, yet due to limited ammo, this weapon is basically useless.
- The puzzle is annoying, there is background character, making hard to looking.
- In the cave level, if you take too long,There safe drops to kill you and it's Instantly GAME OVER.
- Unlike Darkwing Duck (NES), This game makes a horrible side scroller.
- Artificial Difficulty: there different mode, but normal mode feel like hard mode, and Easy mode which basically Normal mode. This really confused for Younger players or newer players.
- No matter how beat game is, the ending is feel the same.
- The boss are sometimes easy, but it can be harder due to horrible collision.
Redeeming Qualities
- The title screen is good, and feel like doing detective music.
- The graphics is good with TurboGrafx-16 standards.
Reception
The game gave a Negative reception.
Most notably for "AVGN Review" Stating "This is the worst game on TurboGrafx-16" and on the Shit Scale on Yellow section.
Videos
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Comments
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