Donkey Kong Country 2: Diddy's Kong Quest
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This article was copied (instead of imported) from the now-deleted Awesome Games Wiki, with some edits. |
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It's even tougher than the original.
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Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platform game released for the Super Nintendo Entertainment System, and later for the Game Boy Advance in 2004. It is the sequel and follow-up to Donkey Kong Country and was followed by Donkey Kong Country 3: Dixie Kong's Double Trouble!.
Plot
After King K. Rool kidnaps Donkey Kong, Diddy and his girlfriend Dixie go on an adventure on Crocodile Isle to save him.
Why It's A Treasure
- Not only is Diddy Kong the star of the game, but Dixie is also introduced, going on to being one of the most popular characters in the franchise.
- Extremely fluid, tight and responsive controls, both characters will never ever be unresponsive and awkward, in fact this is a good thing considering the huge difficulty of the game that is much harder than the first game.
- Dixie Kong in particular has a clever way of flying by using her ponytail to glide across large gaps. The player must hold down the Y button while in the air to use the Helicopter Glide.
- The level design is a huge improvement over the first game, still allowing players to take their time or blast through it with enough skill with interesting gimmicks to back them up.
- Amazing soundtrack composed by David Wise. Some examples are the bramble theme ("Stickerbush Symphony"), the volcano theme ("Hot-Head Bop)", the mine theme ("Kannon's Klanking"/"Mining Melancholy"), "Run, Rambi, Run!" (appears in the level "Rambi Rumble" during the chase with King Zing), and the music that plays when you fight Kaptain K. Rool ("Crocodile Cacophony").
- Cranky's hints cover more than just the first world this time.
- Not only are Cranky and Funky back, but Swanky Kong and Wrinkly Kong are both introduced, with Swanky providing you with quizzes to earn extra lives and test your knowledge of the game, and Wrinkly running the Kong College to offer advice and save your game, respectively.
- This game introduces the team-up move, which is later used in Donkey Kong Country 3: Dixie Kong's Double Trouble!.
- Excellent graphics, as is to be expected from a DKC game, and unlike the first game, it doesn't try to be realistic so they can go all out with the level themes. It's also very colorful and is even better than in the first game, and the sprite work is really great.
- The boss battles in this game are much better than in the first game, including Kleever, Kudgel, King Zing, and especially the final boss against Kaptain K. Rool himself.
- Kaptain K. Rool is also said to be the best boss fight in the Donkey Kong Country series, being a big improvement over his first boss fight.
- The Game Boy Advance version is a well-done port as well, even if it is inferior, and it also adds more bonus content such as Diddy's Dash and a few minigames.
- Even if it is slightly creepy, the Game Over screen is good at making you feel bad for the Kongs, just like the previous game.
- Cranky's Hero Results screen, which shows how you rank on his hero list based on how many Hero Coins your receive, has some clever cameo appearances from Mario, Yoshi, and Link, and even shows Sonic's shoes and Earthworm Jim's ray gun in the "No Hopers" area.
Bad Qualities
- To save in some areas, you'll need to get to a future point in the world (which is Wrinkly's Kong College). Banana Coins are required to save the game multiple times (specifically, two of them are needed), but it isn't that big of a deal at all. Thankfully, the Game Boy Advance port fixed this.
- Many levels can get very difficult, particularly Toxic Tower, Screech's Sprint, Jingle Jinx, and especially the infamous Squawks the Parrot section in Animal Antics.
- The Squawks section from Animal Antics is an awful section of the game where you will have to go through a huge amount of trouble just to beat it, as there's a lot of awful difficulty spikes and has many enemies that throw projectiles right at you, and the structure is way too tight and you can die extremely easily.
- All that you get for attaining 102% is just new dialogue from Cranky Kong, along with a slightly different screen on Cranky's Video Game Heroes.
- Also, the 102% ending is somewhat bittersweet, as while the Kongs did beat K. Rool, they also sunk the Kremlings' homeland, meaning we'll never visit the Crocodile Isle ever again (not counting Donkey Kong Land 2).
- The game over screen is quite scary, especially when it turns red implying that Diddy and Dixie have died.
Reception
Donkey Kong Country 2 received universal acclaim from critics and viewers (the SNES version scored 90% on GameRankings, while the GBA scored 80/100 on Metacritic), with most players and critics declaring it the best game in the original SNES trilogy. Praise was directed at the game's graphics, improvements to gameplay, and soundtrack.
Videos
Trivia
- One of the most well know Easter Eggs in this game is in a shop where you can see Sonic's shoes under the "No-Hopers" banner.
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