Doraemon: Nobita to Yousei no Kuni

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Doraemon: Nobita to Yousei no Kuni
Protagonist(s): Doraemon
Nobita
Gian
Shizuka
Suneo
Genre(s): Platformer
Action
Adventure
Platform(s): Super Famicom
Release Date: February 19, 1993
Developer(s): Sakata SAS
Publisher(s): Epoch
Country: Japan
Series: Doraemon
Successor: Doraemon 2: Nobita no Toys Land Daibouken

Doraemon: Nobita to Yousei no Kuni (roughly Doraemon: Nobita and the Land of Fairies) is an adventure game with action sequences for the Super Famicom. It's the first of four Super Famicom Doraemon games, featuring the titular robotic cat who depends on various gadgets to fight enemies and rescue his young human friends.

Plot

Doraemon must find his friends across town with the help of a friendly fairy, and this involves exploring a large town until he finds a gateway to an action level (usually a trigger event must happen, at which point Doraemon can travel to a blinking part of his mini-map). In these action levels, Doraemon jumps and fights his way through platformer stages.

Good Qualities

  1. The graphics are incredible for a 1993 SNES game, with great sprite work, and it also feels like you're playing an episode of the show due to how well they are made.
    • The backgrounds are also, for the most part, very great, like the one in the Water Level; it's so good that the game will barely look bad, and its sequel has even better graphics despite also being released in 1993.
  2. While they are stiff, the controls are responsive and tight enough to make the game enjoyable, as the characters doesn't feel unresponsive at all.
  3. The soundtrack is awesome; even for a Doraemon game, it's very catchy to listen to, and some of the music from this game was even remixed in the second game.
  4. The story is decent; like most Doraemon games released in the 1990s and 2000s, the plot will improve in the sequel to the game.
  5. The platformer stages are great and are the best parts of the game due to how fun they are; they also have secrets in them.
  6. In some levels, there's secret weapons to obtain and even secret extra lives.
  7. The final boss is epic, mostly due to the music that plays in that battle, although the boss itself is too easy.
  8. The RPG and platformer genres mixed up is an interesting idea and unique for the times the game was released, and even now, it's also used first in Doraemon 2 on Game Boy.
  9. The ending is great and a nice conclusion to this awesome adventure that this game is.
  10. The game spawned three great sequels.

Bad Qualities

  1. The game has unbalanced difficulty, though at least its sequel improved the difficulty and even improved some flaws of this game.
  2. The boss fights are most of the time pretty awful if you don't know how to beat them with no problem, except for the final boss, where it's easy to beat it.
  3. Some platformer stages are awful, especially at the end of the game, due to the fact that there's a lot of pits everywhere.
  4. The levels with both Gian and Shizuka are mazes; it can be extremely painful to beat these stages, mostly for the levels with Shizuka, but thankfully there's no time limit.
    • The levels with Gian are not really a maze, but it's easy to get lost for some people.
  5. It's pretty short if you know where to go and what you're doing, lasting around 2 hours only.
  6. As said in GQ#2, the controls are stiff and clunky, which can lead to cheap death sometime, especially with the pits.
  7. The RPG gameplay is a bit useless because it's hard to know who is talking to in the game, and it could be only a platformer.
  8. For most of the game you can only play as Doraemon, howewer that justified since they we're captured.

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