Elmo's Letter Adventure and Elmo's Number Journey

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Elmo's Letter Adventure and Elmo's Number Journey

"ELMO'S A PIECE OF SHITǃ" -Mike Matei
Genre(s): Adventure
Educational
Platform(s): Nintendo 64
PlayStation
Release Date: 1999
Developer(s): Realtime Associates, Inc.
Publisher(s): NewKidCo
Country: United States


Elmo's Letter Adventure and Elmo's Number Journey are 1999 video games for the PlayStation and Nintendo 64 developed by Realtime Associates, Inc. and published by NewKidCo. They are based on the children's television series Sesame Street. In thsese games, Elmo explores Sesame Street and places beyond to collect letters and numbers.

Why They Can't Get to the Street

  1. Boring and simplistic gameplay, even for educational game standards. All you do is slowly walk, swim, ride or fly around areas that resemble kart racing tracks and press A or X next to the correct letter or number. That's it.
    • It definitely doesn't help that the gameplay is so dull, that it's likely even some little kids would be extremely bored playing this.
  2. Bland and very boring level design, to the point where some areas generally have the same layout.
  3. The stories for both games are paper-thin for a educational game; they're pretty non-existent.
  4. The levels are very repetitive and get boring very fast. What is worse is that they sometimes feel very long with how slowly Elmo moves.
  5. Both games are basically the same exact game, but with different characters, worlds, gameplay, and subjects.
  6. The graphics look downright horrible and ugly for a game released in 1999, even for N64 standards.
  7. The gameplay being so glaringly easy (with all the numbers/letters being so big and it basically being impossible to lose if you know what to do, which already isn't hard at all to figure out), it could give some the impression that it's basically treating kids like brain-dead idiots, which is unacceptable for a game based on Sesame Street.
  8. As if the dull gameplay wasn't bad enough, there are no continues. When you get two or three strikes in a level, or if you run out of time, you go back to Sesame Street and must start all over.
  9. You can beat both of these games in 20 minutes to less than an hour.
  10. Cheesy, low-budget synth music that sounds like it belongs on a low brow MS-DOS game.
  11. All the other difficulties do is change the amount of strikes you have and how many letters/numbers you have to collect.
  12. Elmo's Number Journey tends to softlock and there are areas in which you can fall through.

Redeeming Qualities

  1. It can be fun for really young kids and toddlers, considering it's based on Sesame Street.
  2. Great voice acting.
  3. In the Sesame Street hub world, after talking to Cookie Monster, Elmo asks Cookie Monster if he can have a cookie and Cookie Monster responds by saying "Uh ooh uh ah ah uh, NO!" This can be really funny to some people.
  4. The hub design, while bland, is somewhat faithful to the Sesame Street franchise.
  5. There actually is a section later in Elmo's Number Journey where you have to count how many balls you throw into some clown's face, so at least there's some actual educational value.
  6. Even with these games being bad, at least the Muppets are in-character.

Reception

Casual gamers and Sesame Street/Muppet fans alike gave both games overwhemingly negative reviews for their repetitive and boring gameplay, bland level design, similarity and lack of difficulty.

Video

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