F-Zero GX
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30 pilots, 20 courses, ONE champion!
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F-Zero GX is the forth installment of the futuristic, racing series F-Zero. It was released for the Nintendo Gamecube in Japan on July 25, 2003, and in North America on August 25, 2003.
Why It Gets 1st Place
- The fast paced racing gimmick of the series is at its best here. The vehicles can go as fast as above 1,000 mph.
- New to the series is a story mode. In it, Captain Falcon, finds himself in terrible predicaments against his enemies, especially Black Shadow and Samurai Goroh, while also having to do certain tasks for his allies, and prepare for the f-Zero Grand Prix.
- Vibrant and excellent visuals that are a mixture of cartoony and realistic, both in normal gameplay and the cutscenes.
- Another new element are the Pilot Profiles, which give unique descriptions for the pilots, as well as theme songs for each of them, and funny short videos starring them, sometimes with other pilots.
- This game gives more personalities to the characters, such as Antonio Guster being a bodyguard, Jack Levin having million of fans, and The Skull living in the Netherworld.
- Great soundtrack, which has a strong, rock-based theme, especially some of the pilots' songs, including Roger Buster's theme.
- There are a few new tracks in the game, like Green Plant, Port Town (Captain Falcon's hometown), Lightning, Casino Palace, and Aeropolis,
- Some of the voice acting is okay, like with Eric Kelso as Captain Falcon and Billy, and Ryan Drees and Michael Chain and Samurai Goroh.
- When a pilot wins 1st Place in a Grand Prix, they will be interviewed by Mr. Zero, who will ask them a selectable question, some of them being unique to the pilot.
- Not only do the machines have alternate colors like in F-Zero X, but the pilots do as well.
- The F-Zero machines are more detailed and some have newer color schemes that from F-Zero X.
- There is the Customize section, which will allow you to purchase new Chapters for the Story Mode, unlock additional pilots, and optionally purchase a few machine parts.
- There are several unlockable pilots (Deathborn, Don Genie, Digi-Boy, Dai San Gen, Spade, Dai Goroh, Princia Ramode, Lily Flyer, PJ, QQQ, and Pheonix) that you can obtain from playing F-Zero AX, an arcade game, by using a Gamecube memory card with an F-Zero GX save file.
- Deathborn is an interesting and menacing villain in the Story Mode.
Bad Qualities
- For some players, the intense, high-speed racing will make the game extremely hard to play, but easy to lose.
- The Story Mode, while great, also has a few flaws.
- It is infamous for being incredibly difficult, especially Chapter 3 and Chapter 7.
- He is the main character, but the story mode gives too much screentime to Captain Falcon, as well as him being the only playable character. This gives limited screentime to the other pilots, who have either supporting roles (Silver Neelsen, Jody Summer, John Tanaka, Michael Chain), background appearances (Super Arrow and Mrs. Arrow, Mighty Gazelle, Draq and Roger Buster, Jack Levin, and Zoda), or in Octoman and Leon's case, don't appear at all.
- The L and R buttons are too sensitive for handling, or sliding into other machines, which are also weaker than in F-Zero X. They are better to use for selecting alternate colors for the pilots.
- Some of the voice acting isn't good, such as Draq having a very deep and gruff sounding voice.
- Some of the pilots have poor motivations for becoming a racer, and are overall pretty bland, such as Roger Buster, John Tanaka, Billy, and Antonio Guster.
- F-Zero GX is infamously the last game in the series released on a Nintendo Home Console, with the last two only being on a handheld, and the last game only being available online.
- The profile videos can only be viewed if the player clears a Grand Prix on Master Difficulty, which is not going to be easy.
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