Fable III

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Fable III
Two words, the Sanctuary. Eight more words, the game is a BORING CHORE to play!
Genre(s): Action
Role-Playing
Platform(s): Microsoft Windows
Xbox 360
Release Date: Xbox 360
October 26, 2010
Microsoft Windows
May 17, 2011
Developer(s): Lionhead Studios
Publisher(s): Microsoft Game Studios
Country: United Kingdom
Series: Fable
Predecessor: Fable II
Successor: Fable Legends (cancelled)
Fable (reboot; by release date)

Fable III is an action role-playing game developed by Lionhead Studios and published by Microsoft Game Studios for the Xbox 360 and Microsoft Windows. It is the third game in the Fable series.

Plot

The story focuses on the player character's struggle to overthrow the King of Albion, the player character's brother, by forming alliances and building support for a revolution.

Bad Qualities

  1. Because of the problems mentioned below, the whole game is just a boring chore to play through, and it isn't fun in the slightest.
  2. The game is far too easy thanks to the broken combat, you will almost never die, or possibly even never die, in the game.
    • Melee weapons are mostly worthless due to enemies constantly dodging and blocking your attacks.
    • On the other hand, guns are overpowered, as players can spam them without any consequences, and enemies can't block or dodge bullets.
    • Magic is also overpowered, even more than Fable II, because players can now combine spells and there is still no magic bar, meaning magic can be used infinitely.
  3. There is no health bar, the only way of telling how much health you have is by the edges of the screen becoming increasingly red, like shooters.
  4. You can recover health in combat just avoiding damage, this implies that if you are good dodging, potions are useless.
  5. For a high budget role-playing game, the game only lasts from 10 to 20 hours, and it's extremely padded on top of it.
  6. The Sanctuary is extremely counter-intuitive and is responsible for many of the problems mentioned below. Everything that requires you to enter the Sanctuary is made overly convoluted and complicated. This includes inventory, changing settings, the map, and lots more. It only exists to pad out the game's length.
  7. Most of the actions in the game require you to hold the A button where it doesn't make sense to require you to hold the button. It should have just been pressing the A button to do the action.
  8. You are required to enter the Sanctuary in order to give items to another person, and she or he automatically goes into the Sanctuary as a light for no reason.
  9. The inventory system is even worse than it was in Fable II thanks to the Sanctuary. In addition, as players can't even view what items they have aside from weapons and clothing.
    • The amount of money you have is not shown when buying or selling items in shops. You must go into the Sanctuary to see how much money you have before you go into a shop. It should be common sense to show how much money you have in a shop when you're buying or selling items.
  10. Money quickly becomes useless in the game due to how much of it you collect, especially towards the end of the story.
  11. The shop system is extremely limited compared to the first two games, with most shops selling usually no more than five items. There are even some shops that sell only a single item.
  12. Awful navigation, with the glowing trail being much more glitchier and misleading than it was in Fable II.
    • The maps are useless as none of the landmarks on the map actually match up with the actual landmarks in the worlds. This makes it impossible to get an understanding of where you are. The map also does not mark where you currently are, nor does it mark the locations of your family at all.
    • Invisible walls are also common, making many locations a lot more linear than they appear.
  13. The game has a ton of loading screens, and many of them are quite lengthy. It's so bad to the point that even cutscenes require multiple loading screens.
  14. While the promised co-op mechanics from Fable II are present here, it feels like it was just shoehorned in.
    • The second player mainly helps in combat, but you most likely don't need help since the game is extremely easy.
    • None of the major characters acknowledge the second player, and the story continues on like they don't exist.
    • DLC co-op restrictions. You must have the exact same set of DLC the other player owns in order to play co-op with the other player. 
  15. Poor customization, with less clothing and hairstyles than previous Fable games.
    • The game forces you to buy DLCs to get more clothes to customize your character.
    • The player character's appearance also doesn't change when their morality, weight, or skills are altered.
  16. The PC version is worse than the Xbox 360 version due to the simplified gameplay.
  17. The NPCs all look the same.
  18. The villains are a trainwreck:
    • Unlike Lucien, King Logan doesn't represent a threat because he barely does anything to stop the player; despite it should be common sense that you probably are trying to overthrow him.
    • The Crawler is an underdeveloped and generic villain.
  19. The dog has no point in being in the game due to him playing no role in the story and having the exact same mechanics as in Fable II.
  20. Just like in Fable II, the breakable crates contain no loot in them.
  21. The Road to Rule is absurd, because besides replacing the three hero traits, Strength, Skill and Will from the first two games and ignoring them; generating an abysmal contradiction in the saga's lore, it removes actions like partnership; this means you need this system to marry or having kids.
  22. The story, while having a great beginning, becomes stupid and boring. It feels like the developers were coming up with last-minute plot ideas as the game was being developed instead of being properly planned out before development.
  23. The plot twist that Logan was a tyrant with good intentions to fund an army to defeat The Darkness is ineffably bad.
  24. Originally the part when the player was the King of Albion was supposed to be the second half to the game, but it was drastically shorted; and considering Fable 2 and 3 have only two years of difference...
  25. Frame drops during a job with no reason.
  26. Weapon morphing, while interesting on paper, is handled poorly. Many of the objectives required to upgrade them are extremely tedious, such as having to give a gift item to 20 different players, and the upgrades are often not worth it.
  27. Screen tearing and anti-aliasing can get blurry.
  28. The cringeworthy interactions from Fable II return, but this time you can't even choose what interaction you want and can only use the interactions on one NPC rather than multiple like in Fable II.
  29. Trying to use interactions with the other player in co-op is a pain as the players have to stand in a very specific spot in front of the other player in order to use the interaction menu. When they perform the interactions, a glitch will happen where one of the players will suddenly tower over the other player.
  30. If the player had a family and a house in Bowerstone Old Quarter, and then completes the quest "The Battle for Albion", the player's house is destroyed, and their family disappears from the game entirely. The game doesn't warn the player about this at all.
  31. When you become the King or Queen of Albion, the game gives you an in-game year to deal with the kingdom funds. This is handled in a rushed manner as the game constantly does temporal skips like skipping from 365 to 339 days. The last of these temporal skips is the worst one since game takes away four months from you without warning, going from having 121 days left straight to the final battle.

Good Qualities

  1. The game looks visually stunning.
  2. The voice acting is good, both in english and french languages.
  3. The soundtrack is also good.
  4. The character designs are still good (especially King Logan).
  5. The concept of being king was amazing, thought it was poorly executed.

Reception

Even though the game was positively received by critics, many fans of the series disliked the game and it is considered to be the worst game in the franchise. The lead designer, Peter Molyneux, said that the game was a "trainwreck".[1] The Fable franchise met its death, with no new entries in the main series (Fable Heroes and Fable: The Journey were two games released in 2012, but they are just spin-offs, with the former getting cancelled in 2016) until mid 2020 that a brand-new entry in the franchise was finally announced, though it is unknown whether it will be a Fable IV or a reboot of the franchise.

Videos

References

Comments

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