GP vs. SuperBike

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GP vs. SuperBike
Two vehicles, but not for a good race.
Genre(s): Racing
Rating(s): PEGI: 3+
Platform(s): Microsoft Windows
Release Date: May 31, 2008
Developer(s): Interactive Entertainment
Publisher(s): IncaGold
Avanquest Software Publishing[1]
Country: United Kingdom


GP vs. SuperBike is a racing game developed by Interactive Entertainment and co-published by IncaGold and Avanquest Software Publishing on May 31, 2008 for Microsoft Windows only in Europe.

Gameplay

GP vs. SuperBike pitches racing cars against motorbikes. You can choose racing with either one of the vehicle types, and can also select racing against the same vehicle type or against both. The controls consist in accelerating, breaking, steering and changing gears, as befits a racing game.

There are four Game Modes, including Trainer, Practice, Weekend and Championship. In Practice and Weekend, qualifying is necessary before racing a track, while in Championship Mode, tracks must be played in a preset order.

The game can be played in six difficulties, such as Rookie, Novice, Amateur, Semi Professional, Professional, and Ace. Thus, it can be played from a very arcade-like approach to a more professional simulation one, with the exception of the Ace difficulty, all can be tweaked by the user, turning settings on and off.

Why It Runs Out of Fuel

  1. God-awful graphics that look like something that came from an early 3D game released for the PS1 in 1996. It is worth mentioning that the game came out in 2008, instead of 12 years earlier. The textures are horribly muddy, the crowd and the background looks like something taken straight from Google Images, and the net looks like it was made in MS Paint. Games released in early 2000s like Mega Man X7, Mortal Kombat: Deadly Alliance and Sonic Adventure 2 came before GP vs. SuperBike and they have a lot better graphics.
  2. The music in the main menu is absolutely horrible and sounds like something from an edgy adult film. Not only that, but sometimes it can get annoying to the point you would basically quit the game using a combination of Alt+F4. BartekGM in his review also stated that the music gave him nightmares for some time.
  3. Absolutely poor sound effects; the engine sounds like an annoying mixer, the braking sounds are like a door squeaking, and the sound of hitting a wall sounds like some hitting a table with a fist.
  4. This game is generally a low-effort SuperBike Racing reskin with thrown bugs and inferior graphics. However, the previous game was no better either, as it was also a reskin, in that case that game used the same assets from Castrol Honda Superbike 2000.
  5. The game is buggy and you can often spot technical issues, especially graphical, such as a texture loading error, sometimes disappearing textures and a piece of vehicle models, and a situation where some textures cannot decide whether they should be flat spectators in the stands or old tires. There is also a bug that completely ruins the gameplay, so after lap 11, when you are supposedly obliged to drive to a non-functioning pit stop, the vehicle for some unknown reason stops halfway through that lap, making the game practically unplayable, at least it happens on the Belgium track. Fortunately, this issue won't arise when you set it to less than ten laps.
  6. Atrocious controls. Your vehicle moves too fast to even turn around, which can be easy to accidentally run into a wall due to how fast the vehicle is moving. Addtionally, it stops with a delay, as if the controls felt to be unresponsive.
  7. Terrible physics. When you hit a wall, your vehicle does not break, and instead, you just respawn a mile away from the spot you crashed into, as if your vehicle was so strong and somehow teleported after crashing into a wall.
  8. Some of the options in the main menu are unnecessary. Most notably, the option when it comes to destroying the vehicle if it crashes into a wall. The vehicle being destroyed if it crashes into a wall could add to realism, and it is in fact a pointless option since the vehicles do not break apart when you crash into a wall.
  9. The main menu is quite hard to navigate, esepcially with the amount of options placed everywhere.
  10. Bad A.I; the only thing your foes do is just simply race as if nothing was happening, and they don't even try to get to a higher place by speeding up until they pass next to you.

Redeeming Qualities

  1. The options menu is well-done; you can configure some obvious stuff, and you can start a race, qualifications and a practice session in the main menu.
  2. The track layout is pretty good, with some simple stuff that you can see in any race involving vehicles.

Reception

GP vs. SuperBike was panned by many players and YouTubers and is one of the lowest rated-games on Gamepressure, currently sitting at 1.5/10.[2]. Common criticism applied to the graphics, the gameplay, and the bugs.

Videos

Trivia

  • This is currently the last known game to be developed by Interactive Entertainment and published by IncaGold.
  • This was one of the games that was featued in Nestle cereal as a bonus PC game disc.

References

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