Gloom is a 1995 first-person shooter video game for the Amiga computers and Amiga CD32 created by Black Magic Software and published by Guildhall. A reworked version of the game called Gloom Deluxe was released a year later, in 1996.
Why It’s All Gloom and Doom For This Game
90% plagiarized title (the title Gloom sounds a lot like Doom), which looks more like the title for a horror game.
Eye-straining horrible graphics, which can be boosted in the menu by enabling extra graphics effects, however doing this can result in abysmal levels of lagging. Why would a game on a 32-bit console look worse than an NES game?!
There are no sprites for the character you play during the game, so it looks like you are playing as a Cacodemon from Doom
Due to the insanely pixelated graphics it's hard to determine what enemies are supposed to look like.
Unfitting music. The introduction music has a very upbeat tune, even though the title is called Gloom.
Embarrassing power-ups: weapons are bouncing balls and health pickups are baby bottles, which makes no sense.
The first levels are way too easy. To complete the first level, you just need to walk through a door in front of you, while in the second level all you need to do is to press a button and walk out to the exit, which is again in front of you.
Not only that, the game can be repetitive and short compare with Wolfenstein 3D and Doom.
Some options either have names that do not make sense or they are pointless (i.e.: an option to disable the ceiling and floor textures).
There is only one weapon in the game: a (possibly badly made) gun
The final boss is insanely cheap, and the spawn of your character when is teleported to the room where the fight takes place is bullshit and leaves you open for him to annihilate you in seconds
Overall, the game looks like a poor knockoff of Doom and Wolfenstein.
Slowdowns are common, especially if you have all the graphical effects enabled (see WIS #2).
The gore effects are extremely repetitive and make the game lag when enabled.
The PC version isn't any better. In fact, you can't strafe without a controller!