Halloween (Atari 2600)

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Halloween
Where HE Comes Home!
Genre(s): Action
Platform(s): Atari 2600
Release Date: October 1983
Developer(s): MicroGraphicImage
Publisher(s): Wizard Video

Halloween is a game released by Wizard Video Games for the Atari 2600 based on John Carpenter's 1978 horror movie of the same name, it was released in October 1983.

Gameplay

You play as Laurie Strode trying to save kids from Michael Myers. The goal is to get them to a safe spot in the far right or left corners of the house. You can get a weapon in the game and use it to fight him off.

Bad Qualities

  1. The graphics are fine for the 2600, but the color choice is just plain weird.
  2. The only music in the game is the Halloween theme. It only plays when Michael Myers appears in the same room you are. It resets whenever he enters the rooms, like the music in Deadly Towers.
  3. If you get caught by Michael Myers, you lose a life. If the kids get caught... nothing happens. Not only is that off-putting, but it defeats the purpose of saving the kids.
  4. The only thing that happens if you save the kids is you get 675 points which is a strange amount of points to gain instead of 1 point or a multiple of 5 points.
  5. Michael Myers can chop off the heads of people and blood can spurt out in an Atari game. (This may be a plus, really.)

Good Qualities

  1. Stable gameplay. Michael Myers moves too slow at first, but the more points you get, he gets faster and becomes a real challenge.
  2. The Halloween theme song is good.
  3. Good graphics for the Atari 2600.
"What were they thinking?"
The Shit Scale
Games that are debatably bad High level of shit contamination The very high category The severe zone Dr. Jekyll and Mr. Hyde Major code red
👆
This product belongs to the "Games That Are Debatably Bad" category of the AVGN's Shit Scale.

Videos

Trivia

Some cartridges of the game don't even have labels. In the AVGN's case, the cartridge just had a strip of tape with the word "Halloween" written on it in orange marker. The reason for this was Wizard Video Games was liquidating their inventory at the time of the game's release and had to cut back costs as much as possible.

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