Mighty Morphin Power Rangers Mega Battle
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This horrible Power Rangers game never went Mega.
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Mighty Morphin Power Rangers Mega Battle is a beat 'em up game released for the PlayStation 4 and Xbox One. Developed by Bamtang Games and published by Bandai Namco Entertainment. It is loosely based off the first two seasons of Mighty Morphin Power Rangers show that started the Power Rangers franchise. It was released on January 17, 2017. As of the time of writing, this is the last Power Rangers video game to be published and/or developed by Bandai Namco due to Hasbro's recent acquisition of Power Rangers franchise rights after Bandai's agreement with Saban for 25 years and Saban selling the IP to Hasbro.
The game was eventually delisted off digital storefronts in May 2019.
Why It's Not a Mega Battle
- Ugly character design, especially when compared to the previous games.
- The Rangers' designs look like they were made by kids in kindergarten.
- Rita Repulsa bears more resemblance to Evil-Lyn from the Masters of the Universe franchise than she does her TV counterpart.
- The walk cycle is laughable; it's like the characters pooped their pants.
- No original voice acting in this game; the developers instead used lines from the show itself like the Rangers shouting out, "Power Rangers!", "It’s Morphin’ Time!", and Rita’s famous line: "Make my monster grow!". But hey, at least some effort was given to put some life into the characters. Later when Bamtang developed Nickelodeon Kart Racers and Nickelodeon Kart Racers 2: Grand Prix, they never bothered recycling lines from the shows that are represented in those games or getting some original voice acting, be it from the represented shows' actors or replacement actors from Bamtang's country.
- Poor grasp of the Mighty Morphin Power Rangers source material.
- Throughout the game, you are unable to switch characters. You must stick with the character you chose in the first place. Even Cartoon Network: Battle Crashers allows you to switch between characters during gameplay by using the shoulder buttons.
- Very crappy hitboxes, sometimes you're standing very close to targets or stationary targets but you can't hit the enemy, but you can hit the same enemy by punching the air.
- Very crappy moveset with some moves barely being able to hit anything and very hard to use.
- Very short main story, it takes about three hours to finish the game.
- Leveling up is almost pointless as by the time you're finished, you are almost at the end of the game.
- The power-ups are randomly given to players; if you hit the boxes that contain power-ups, you have to hope that it will be given to you.
- The above also occurs with health power-ups, and sometimes it even gives the health power ups to full health players that don't need it. If you have low health and you need to recover, you can only hope that it will be given to you.
- New skills are very hard to obtain; you use coins to upgrade, but no coins appear in gameplay. Instead it is given to a random player.
- Rip-offs some decent levels from other games from the 16-bit era, for instance an area that's reminiscent of the sewer level of Teenage Mutant Ninja Turtles IV: Turtles in Time. All these levels do though is remind you that you could be playing a much better game.
- Very repetitive, you fight the same enemies though the whole game.
- Laughably easy boss fights (other than Lord Zedd which is very hard).
- You'll fight Lord Zedd many times (including the final boss battles), and all he does is spamming projectiles and attacks with very high damage in close range without any new move patterns. All you can do is mash buttons (luckily he doesn't move) to hit him and avoid his attacks (especially when he is using lethal, close range moves).
- Horribly designed Megazord (giant robot) fights, all you must do is spam shots on enemies on specific targets, and do quick-time event button hitting or plain button mashing despite being a beat-em-up game.
- Repetitive music that repeat all over again in most levels, and many music tracks are missing.
- The game is clearly rushed for a January release date and as a result is ripe with game ruining bugs and glitches like the one below.
- The rushed nature of the game was likely to act as an unofficial tie in game for the 2017 movie.
- If you enter a boss fight with one of the morphed and unmorphed forms of the characters, the game will freeze up and become unplayable until you close and re-open it. If you unlock a new character during a boss fight the game will also freeze up.
- False advertising. When the game was announced at the 2016 New York Comic Con, it was supposed to be released for the PC. However, the PC version was dropped without warning or explanation when Bandai Namco released the first trailer of the game.
- Supposedly, according to Bandai Namco official Twitter page, they say a PC port is coming at a later undisclosed release date. But since the release of the game, nothing has been said about the PC port and now it is cancelled due to the game’s poor reception and sales. Also with Hasbro's recent acquisition of Power Rangers franchise rights, the chances for PC and Nintendo Switch versions are most likely none.
- The graphics are unimpressive and feel more like an upscaled Flash game.
- To add insult to injury, this is the final Power Rangers game to be published and/or developed by Bandai Namco and it ended up being one of the worst Power Rangers game ever made making this a terribly low note!
The Only Redeeming Quality
- The price wasn't ridiculously high: about $15, which is about on-pair with a Xbox Live Arcade or digital-only game.
Reception
This is the sixth game that Angry Joe gave a 1 out of 10 score, previously 2 out of 10 for cheap price, but they keep lower to 1 out of 10 and said there are moments where it was even worse than Ghostbusters (2016). It was ranked #2 in his worst games of 2017, only behind Road Rage.
On Metacritic, the PlayStation 4 version has a score of 49% based on 19 reviews, and the Xbox One version has a score of 46% based on 5 reviews.
Trivia
- Developer Bamtang would later go on to make Nickelodeon Kart Racers and Avatar: The Last Airbender: Quest for Balance both with GameMill Entertainment.