Pac-Man World
Pac-Man World | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"20 Years of Pac-Man!"
("44 years of Pac-Man for the modern days") | ||||||||||||||
|
Pac-Man World (Officially called Pac-Man World 20th Anniversary) is a 2.5D platformer by Namco released in 1999 for the PlayStation, this game was made to celebrate Pac-Man's 20th Anniversary, and in fact, the game takes place during his 20th birthday.
A Windows port was released in May 2001 only in South Korea. Not too much is known about this version, but it's believed to be a pre-packaged PS1 emulator that comes with the game.
A remake of this game, titled Pac-Man World Re-PAC, was released on August 26, 2022 for the Nintendo Switch, Playstation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows via Steam.
Plot
Pac-Man arrives home on the day of his 20th birthday. He opens the door to his house only to find it is deserted and in ruins. Toc-Man's henchmen, the Ghosts, have kidnapped Pac-Man's family & friends, Ms. Pac-Man, Jr. Pac, Baby Pac, Professor Pac, Pooka, and Chomp-Chomp. Pac-Man must venture to Toc-Man's lair on Ghost Island to rescue his friends.
Why It's a World
- This was Pac-Man's first 3D platforming adventure, which introduces new mechanics to make Pac-Man into a platforming game while still feeling like a Pac-Man game. These include two moves specifically:
- Butt Bounce - Pac-Man bounces like a ball and can defeat some enemies. This move is also needed to hit switches.
- Rev Roll - Pac-Man can charge up to perform a quick, fast roll. This move is necessary to move certain platforms and open gates.
- Pellet Shoot - Pac-Man can throw one of the Pac-Dots he has collected at oncoming enemies to defeat them. If held down for a few seconds, a Super Pellet Shoot will be performed, which deals more damage, but uses 10 Pac-Dots.
- The graphics are vibrant and colorful with an artstyle that perfectly resembles the art that was made for the arcade cabinets of the Pac-Man games.
- There are six worlds each varying in themes, featuring pirate ships, factories, a circus, graveyards, mines, and outer space.
- Akin to previous Pac-Man games, you can find fruit which mainly is used for achieving a high score, but certain fruits can open Fruit doors, which can hold letters and lives.
- There is also a Galaxian Flagship in them that teleports the player to Mazes, which play similarly to the original Pac-Man. They can later be accessed again in the Mazes mode. There are a total of 36 mazes in the game.
- Alongside are letters that spell out "PACMAN". Collecting all of these letters in a level will unlock a secret bonus stage to give you more points.
- While the points system at the end of each level seems pointless, every 10,000 points rewards players an extra life.
- Many references to other Namco games, like a Pooka from Dig Dug appearing as a friend of Pac-Man's, and King Galaxian, named after the Namco game Galaxian who is a boss.
- Funky soundtrack.
- There are three different modes to choose from:
- Quest Mode: The main game.
- Maze Mode: A collection of mazes, resembling that of the original Pac-Man game; the player runs around collecting Pac-Dots while avoiding the ghosts, and must collect every dot to finish the level. They contain several obstacles and twists not found in previous Pac-Man games. This mode begins with three already provided mazes for each stage; to unlock the other 18 mazes, the player must collect every Galaxian in Quest Mode.
- Classic Mode: Nothing more than a faithful port of the original Pac-Man.
- A decent story that has Pac-Man rescuing his family and friends after being kidnapped by Toc-Man (a robotic Pac-Man) and his henchmen, the Ghosts.
- Additionally, Re-Pac fixed the plot-hole of the intro with the 4 ghosts, Inky, Pinky, Blinky, and Clyde, realizing the other members of the Pac-Family are the "real" Pac-Man.
- Decent FMV cutscenes that show a lot of funny antics happening during the opening cutscene, and most of them show the story through context in a smart way that's charming but clever at the same time, and the CGI animation is pretty good for late 90s standards especially considering that this game was released at a time where CGI wasn't as common nor finalized as it is now.
- It had lot of dubs, such as the english dub, the Italian dub and even a French dub, in which it was the only Pac-Man game to had lot of dubs.
- Even better, most of them are pretty good, especially the english dub.
- Smooth and crispy controls for Pac-Man's first 3D adventure, as while they might not be refined as later games, they still are rather easy to get ahold of and Pac-Man has solid enough movement and physical flow that it doesn't make the game a chore to play and is easy for the player to master as a whole.
- Got a remaster called Pac-Man World: Re-Pac which has updated graphics and made some new changes including a hover jump ability, the metal dot respawning, a new song We are PAC-MAN, Toc-Man Getting a Lot of Screen Time in Every Boss Intros.
- Speaking of changes, Anubis Rex in the remastered version has become a massive improvement over the originals.
- "NOOOOOOOOOOOOOOOOOOOOOOOOOOO!" (Original version only)
- The original game has outtakes similar to that of some older Pixar movies.
- Not to mention that they are very funny, especially in the english dub.
- It still stays faithful to the original arcade game while also changing the main genre from maze to platformer, since the levels are quite maze-like in design but have a lot of platformer elements that it still feels like a Pac-Man game, and the maze levels themselves still have the gameplay as the original with some improvements, being quite the accomplishment for a game that reinvents the franchise for a new audience.
Bad Qualities
- The Anubis Rex's boss fight is poorly designed and unfair. In the First Phase you have to run away from a Mummy or Else you'll get hit While the Spears keep Popping out of random area. In the Second Phase You have to activate 4 rev plates to reveal his heart which that a boring way to kill him, which you then rev roll into. There are four stages, each with Anubis launching something new at you each time. This is difficult primarily because you have to dodge tornados, fireballs, and a laser attack (which is damn near unavoidable) all at the same time.
- Some of the Maze mini-games use obstacles that require you to stop and wait while the ghosts are still chasing you.
- Toc-Man, The Main Antagonist of this Game gets Nearly any Screen Time in This Game, Like he only appeared in the second, third, and fourth FMV Cutscene, Game Over Screen, his Boss Fight. But his Screen Time were Fixed in Re-Pac.
- The GBA port of the game is a terrible port.
- The rainbow key can open every cage of the kidnapped Pac-Man relatives, but you had to collect 1,000,000 (1 million) points to get it and when you finally got it, you will have all of the content unlocked in the game, which makes it pretty useless.
- The NOOOOOOO! scene in the remaster doesn't feel as tragic as in the original.
- Plot Hole: It is never explained how Funky kidnaps the Pac-Family just because he wanted them to enter the Ghost Island. It was fixed in Re-Pac, where Inky, Blinky, Clyde, and Pinky kidnap the Pac-Family because they think that they are the real Pac-Man.
- Pac-Man's model in the Windows port box art looks weird, since his mouth is open all the time, and his tongue is a simple red elipse.
- And talking about this port, it hasn't been dumped/preseved yet, so this port remains lost media.
- The characters in Re-Pac don't speak compared to the original game as the characters now have gibberish voices akin to the Minions from Despicable Me
- Thanks to AtGames's lawsuit,[1] Ms. Pac-Man, Jr. Pac-Man, and Baby Pac-Man are replaced by Pac-Mom, Pac-Boy, and Pac-Sis starting in Pac-Man Museum+ and used in Re-Pac due to licensing issues.[2]
Trivia
- It was supposed to have another characters from other Namco games like Dig Dug, Valkyrie, Xandra, and Mappy, but the idea was scrapped at the last moment. Resulting in Dig Dug, Valkyrie, Xandra, and Mappy being replaced by Chomp-Chomp, Baby Pac-Man, Pooka, and Jr. Pac-Man in the final game.
- Pac Man was going to speak in this game but the developers were debating weather or not Pac Man should have a voice of an adult male or a childish voice. Though the former was later used in Pac Man World 3.
Reception
Pac-Man World was well-received by critics for its gameplay, soundtrack, graphics and originality, holding an 80% score on aggregator website GameRankings.
References
Comments
- Games with a non-human protagonist
- Pac-Man games
- PlayStation (console) games
- Platform games
- Transition to 3D
- 1990s games
- Short length games
- Greatest Hits
- Funny games
- PC games
- Namco games
- Games made in the United States
- Games that saved the franchise
- 3D Platform games
- Good games
- Good media
- Candidates for the best game of all time