Pushmo

From Qualitipedia
Jump to navigation Jump to search


Pushmo
Push, pull, and climb blocks to save the children in this new puzzle platformer!
Protagonist(s): Mallo
Genre(s): Platformer
Puzzle
Platform(s): Nintendo 3DS
Release Date: JP: October 5, 2011
WW: December 8, 2011
Discontinuation: March 27, 2023
Developer(s): Intelligent Systems
Publisher(s): Nintendo
Country: Japan
Series: Pushmo
Successor: Crashmo


Pushmo, known as Pullblox in Europe, is a puzzle platform game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS. It is the first game in the Pushmo quadrilogy, and was exclusively released on the 3DS eShop.

Why It Can Push, Pull, and Climb Blocks

  1. The gameplay is very innovative and unique for a puzzle platformer: to reach the goal, you must push and pull large blocks that you must climb. The Pushmos can be pushed and pulled from the front or sides, and some include pullout switches to bring all blocks of that color out at once.
  2. Excellent graphics for an early 3DS game and an eShop game, with the blocks themselves being very colorful with their many layers. The 3D setting really makes each layer of the Pushmos pop out and takes full advantage of this feature.
  3. While the story is fairly simple, it's still decently-written: Mallo is ready to try out Papa Blox's new block playground, but the children get stuck in the Pushmos due to Corin's loneliness, so Mallo must save them and stop Corin.
  4. There are over 250 Pushmos to solve, and they get more challenging as the story progresses while requiring strategy and side pulls.
  5. A colorful cast of characters that are quite memorable, including Mallo (the main protagonist), Papa Blox (the man who invented the Pushmos), and Corin (a lonely kid who just wants friends to play, despite being the antagonist of the game).
  6. If you ever get stuck, you can rewind to a previous move to try a new strategy or jump on the reset arrow to reset the entire Pushmo.
  7. Being one of the first Nintendo eShop games published by Nintendo (alongside Sakura Samurai: Art of the Sword and Ketzal's Corridors, all released in 2011), it was rather cheap, costing around $7.
  8. You can make your own Pushmos for others to solve using the Pushmo Studio, with each puzzle having a different QR Code
  9. There are two Pushmo sets called "Nintendo Murals" and "Bonus Nintendo Murals" where you must climb up huge versions of Nintendo characters!

Bad Qualities

  1. Some Pushmos are very hard to solve and often force you to use a guide to do so.
  2. Sadly, due to the 3DS eShop's closure, you can no longer legally purchase this game.

Reception

Pushmo received positive reviews from critics and users (scoring 90/100 and 8.3/10, respectively, on Metacritic). Critics praised the gameplay, concept, and graphics, but criticized the high difficulty.

Comments

Loading comments...