Razor Racing
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Razor Racing | ||||||||||||||
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🎶Scoot the burbs! Scoot the burbs! This game controls like a bag of turds!🎶
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Razor Racing (Known as Scooter Racing in Europe) is a 2002 scooter game by Crave Entertainment and Vision Scape Interactive, which is the follow-up to Razor Freestyle Scooter from a year earlier, and it runs on the same engine which powered Razor Freestyle Scoote and Grind Session. Unlike Razor Freestyle Scooter, this game was only released for the PlayStation, but like Razor Freestyle Scooter, it was also released as a budget priced game.
Why It Sucks
- Poor controls that try to imitate the Tony Hawk-style setup.
- It only has 3 areas in the game, which have trial and race stages set in their own circular track-type environments, and a park stage for each area set in their own park-type environments.
- Worthless point-related tasks to complete, which are required to gain X-Points and unlock a new character within the current team.
- The park stages only consist of gaining points, and not do unique tasks such as collect letters, enable or disable 5 objects, collect a hidden extra etc. unlike in Tony Hawk.
- Useless and worthless unlockables, such as the other team characters, and even the robot character that is unlocked by completing the game with all of the game's teams and their characters within.
- Even the areas themselves are bland and generic in terms of design and layout.
- Poor graphics that are very muddy, and the characters models are very ugly to look at, games such as Mega Man X6 and Blaster Master: Blasting Again look better than this and they we're released the same year (and the latter got published by Crave Entertainment for the US too).
- Generic and uninspired menu graphics.
- Generic and bland techno music with only three tunes to go by and a generic menu tune that loops endlessly.
Reception
The game received negative reviews by gamers, it got a score of 2.44/5.00 on Gamefaqs based on 16 users.
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