Rhythm Heaven Megamix

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This article was copied (instead of imported) from the now-deleted Awesome Games Wiki, with some edits.


Rhythm Heaven Megamix
"Let's we go, amigo!"
— Tibby
Protagonist(s): Tibby
Genre(s): Rhythm Game
Platform(s): Nintendo 3DS
Release Date: JP: June 11, 2015
NA: June 15, 2016
EU: October 21, 2016
AU: October 22, 2016
KOR: December 1, 2016
Developer(s): Nintendo SPD
Tsunku♂
Publisher(s): Nintendo
Country: Japan
Predecessor: Rhythm Heaven Fever


Rhythm Heaven Megamix, also known as Rhythm Paradise Megamix in Europe and Australia, Rhythm Tengoku: The Best Plus in Japan and Rhythm World: The Best Plus in Korea, is a rhythm minigame game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. It is the fourth game in the Rhythm Heaven series and compiles stages from the series' previous entries; Rhythm Tengoku, Rhythm Heaven and Rhythm Heaven Fever, as well as adding some new ones.

Why It's a Megamix

  1. Unlike most other Rhythm Heaven games, this one has a story: Tibby, the main protagonist, has fallen from his home in Heaven World and needs your help to get him home. Along the way, he meets the seven Guardians of Earth World (with each representing a color of the rainbow and having a theme such as honey bees or machines) who help him assemble a rainbow with their towers.
  2. Well-drawn, colorful graphics, especially for 3DS standards. The game also makes use of both 2D sprites and 3D models for different minigames.
  3. Over 104 rhythm games, the most out of any Rhythm Heaven game.
    • The returning minigames, including Karate Man series games, The Clappy Trio trilogy, Lockstep, Space Dance/Cosmic Dance, Munchy Monk, Air Rally, Ringside, etc., are just as fun as they were in the previous games and sometimes have new features for variety.
    • The new minigames, including Super Samurai Slice, Fruit Basket, LumBEARjack, First/Second Contact, Blue Bear, Pajama Party, Kitties!, etc., are welcome additions to the series, and often make use of A, B and the +Control Pad for new ways to keep in rhythm.
  4. The stylus controls are simplified compared to the DS version of Rhythm Heaven, as they only require a simple tap rather than intricate taps, drags, and especially flicking.
  5. You can now see how well your timing was on the bottom screen, with the left side being early, right being late and dead center being perfect. Also, each level ends with a score bar rather than often requiring you to play near-flawlessly to get a Superb.
  6. As is typical for a Rhythm Heaven game, the soundtrack, composed by Tsunku♂, is catchy and well-written, and can be used as a guide for the timing of your actions.
    • Three new songs were written for Remixes, including "I'm a Lady Now" by Tsunku's daughter Hotzmic (Honeybee Remix), "Tokimeki no Story" (Lush Remix), and "Sono Hitotsubu no Ōkina Namoda ni wa" (Machine Remix).
  7. If you wish to test your skills, you will eventually unlock the Trial Train, where you can access Trials (each is a series of minigames with various conditions, such as increasing tempo or clearing with as few misses as possible) and the Perfect Campaign (which is an endurance mode for each minigame where you can "Go for a Perfect").
    • When you clear either of these, you gain Flow Balls to use in the shop.
  8. The Café allows you to purchase items, music and even new rhythm games using the Flow Balls you collect. You can also access the minigames and their associated items, music and epilogues from the Museum.
    • The Café also has a pachinko minigame so you can feed the barista's goat to earn Mascots.
  9. In addition to the various lands and towers, there are also four Gates guarded by the three Gatekeepers (Saffron, Saltwater and Paprika) with four minigames (Coin Toss, Sick Beats, Charging Chicken and Clap Trap) that test your reflexes and counting skills as well as rhythm.
    • If you pass all three flavors of a Gate minigame, you can unlock the Endless mode for them in the Museum.
  10. Tons of replay value, in no small part thanks to the multitude of minigames.
  11. Overall, this game ended the Rhythm Heaven franchise, as a whole, with a bang.

Bad Qualities

  1. The story can feel nonsensical at times, even for a game like this.
  2. The game pulls not one, but two fake-out endings, with the second being the credits; they appear to have no purpose except to pad out the game's play time.
  3. The goat-feeding minigame in the Café, due to being based on pachinko, requires luck to launch turnips to the goat on higher levels.
  4. Just like WarioWare Gold which came out 2 years later, less than half of the minigames are new, mostly being the final minigame of each world and/or a Remix in a tower.
  5. There are some bad and/or mediocre minigames here and there, such as Cosmic Rhythm Rally, Flock Step, Big Rock Finish, Ninja Bodyguard, the infamous Quiz Show, etc.
    • On that topic, the timing for some minigames, such as Glee Club and The Clappy Trio trilogy, can feel picky.
  6. While it is nice to unlock more minigames, they can only be accessed from the Café's gift shop in exchange for Flow Balls rather than from the start of the game.
    • It's also a missed opportunity to include Rhythm Toys and other Endless Games such as Mr. Upbeat, Tunnel, DJ Kappa, etc.
  7. Sadly, due to the 3DS eShop's closure, you can no longer buy the game in North America at all.

Reception

Rhythm Heaven Megamix received generally favorable reviews, scoring a 34/40 on Famitsu (8/8/8/10) and a score of 83/100 on Metacritic. It was praised for various aspects including its great variety in gameplay despite the simple controls, and supportive feedback from input-timing events.

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