Spawn: The Eternal
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Spawn: The Eternal | ||||||||||||
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Not so eternal after all.
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Spawn: The Eternal is a 1997 video game developed by Sony Interactive Studios America (later known as 989 Studios) and published by Sony Computer Entertainment for the PlayStation, based on the comic book character Spawn created by Todd McFarlane and produced by Image Comics.
Why It Eternally Sucks
- The story is practically non-existent, you never understand what's actually going on because all Spawn does is walking from one place and era to another, beating up everyone he encounters, killing Malebolgia, etc, and if you thought this was enough, the ending is absolutely dissapointing and terrible, after beating the final boss of the game, a cutscene that shows Spawn absorbing the souls released after it's death is shown, watch by yourself.
- The controls are a complete abomination, in the maze sections your character is controlled with tank controls that are also incredibly stiff and slow, but the worst part is on the fighting sections, here your control scheme will switch to a regular fighting game configuration, but the controls are terribly unresponsive, which means that you can almost never your special attacks, as the inputs will not be registered adequately, specially with the movements that require you to make 180° turns, also, if you're using a regular PlayStation controller instead of a DualAnalog or a DualShock, you will have a serious bad time trying to make this movements.
- Buggy graphics and low quality textures, which is inexcusable since better-received games like Crash Bandicoot and Tekken 3 came out before this game with higher quality polygon textures and shading.
- Tekken 3 also had great characters models and animations while this game didn't.
- Very bad god-awful camera that spasms erratically and too slow to follow the character's movements.
- Depending on that if player will figure out various tricks, combat can be either really simplistic and lack challenge or be very difficult, since even a single enemy can deal a lot of damage to Spawn or even kill him.
- While the background soundtracks that play during most of the levels are quite atmospheric and fit fine to the game's thematic, the combat soundtracks are the complete opposite of this, being completely out of place, as they resemble more of a background music that could be used for a rap battle, specially this one.
- Utterly tedious and bad level design (especially modern era one).
- Extremely easy puzzles.
- There are platforming and trap segments that are so horribly designed, that it's nearly impossible to pass them without using cheats.
- For some reason, you can only use elevators once, meaning that if you forgot to pick something on a platform or you fell from it, you can't get back to it, forcing you to restart the entire level just to pick it up.
- As described above, all Spawn does the whole game is just beating everyone up, sometimes solving puzzles, making gameplay really absurd, tedious and lacking.
- Combat itself is also terrible. Every time Spawn encounters someone, a really awful fighting-game-styled sequence starts, with little to no variety, no matter who Spawn encounters, even if it's known characters from the universe like Violator or Redeemer.
- Some enemies do not make any sense.
The Only Redeeming Quality
- You can rip the enemies limbs off and use them as clubs, which is awesome, as seen on magazine advertising.
Reception
"What were they thinking?"
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The game received a generally negative response from critics. GameSpot scored the game 1.8/10, citing poor controls, buggy graphics, and a camera which moves far too slow to keep up with the player character. IGN gave the game a 2/10, complaining of grainy textures, simplistic combat, overly easy puzzles, and general lack of challenge.
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