Spec Ops: The Line

From Qualitipedia
Jump to navigation Jump to search
This article was copied (instead of imported) from the now-deleted Awesome Games Wiki, with a few edits.


Warning! Spoilers ahead!
This article may reveal major plot points, especially considering the game, film, episode, season, or series has either been released recently or not in specific countries yet. Suppose you do not wish to know vital information on media elements in a story. In that case, you may not wish to read beyond this warning: We hold no responsibility for any negative effects these facts may have on your enjoyment of said media should you continue. That's all.
Warning! Mature Content!
The following work contains material and themes that may include coarse language, sexual references, and/or graphic violent images that may disturb some viewers.
Mature articles are recommended for those who are 18 years of age or above.
If you are 18 years old or above, or are comfortable with mature content, you are free to view this page; otherwise, you should close this page and view another one. Reader discretion is advised.


Spec Ops: The Line
"Gentlemen, welcome to Dubai."
Protagonist(s): Captain Martin Walker
Genre(s): Third-person shooter
Platform(s): Microsoft Windows
Xbox 360
PlayStation 3
OS X
Linux
Release Date: Microsoft Windows
PlayStation 3
Xbox 360
NA: June 26, 2012
WW: June 29, 2012
OS X
WW: November 7, 2013
Linux
WW: May 14, 2015
Engine: Unreal Engine 3
Developer(s): Yager Development
Publisher(s): 2K
Country: Germany
Series: Spec Ops
Predecessor: Spec Ops: Airborne Commando


"Martin Walker: Remember back in Kabul, John? Before things got bad? We were talking. About nothin', really. I said somethin' about goin' home, and you...you said-
John Konrad: Home? We can't go home. There's a line men like us have to cross. If we're lucky, we do what's necessary and then we die. No, all I really want, Captain, is peace.
"

Martin Walker and John Konrad about the war in Kabul, returning home after the war and significance of "The Line" (The alternative ending)


Spec Ops: The Line is a 2012 third-person shooter video game developed by Yager Development and published by 2K Games. It was released in June 2012 for Microsoft Windows, PlayStation 3, and Xbox 360. It was later released for OS X in 2013 and Linux in 2015. It is the tenth title of the Spec Ops series, and the first entry since Spec Ops: Airborne Commando in 2002.

Why This Game Feels Like A Hero

  1. While on the surface it appears to be a third-person military shooter is in reality a deconstruction of the military genre and explores the true of horror of war most games in said genre don't explore. This includes choices on the battlefield, collateral damage, killing of civilians, property damage, PTSD, and etc.
  2. Great story about an Army squad going to look for survivors in Dubai that's been hit with a sandstorm only to find that it itself has become a war zone.
  3. A great twist that reveals that John Konrad, the man Walker had been searching for, had died before the events of the game and every time he heard Konrad's voice was actually all in his head and his way of justifying trying to be a hero and his actions.
  4. Very good musical score, both original by Elia Cmíral and licensed mixed together.
  5. The player can use the environment to their advantage since they can shoot glass from under some enemies' feet, cause sand to fall on them, and can even blind enemies with sand by using a grenade.
  6. The game further enhances the idea of the horrors of war by using choices, something many soldiers have to make on the battlefield. Unlike other games, you don't just a press a button to select a choice, but instead you actively participate in whatever you choose to do. For example, the earliest choice you can make is to kill an American who is acting suspicious.
  7. The enemies act quite intelligent without being unfair. An entrenched player will get a grenade thrown at them every now and then. Some enemies will suppress you while shotgunners or melee runners will flush you out. If no short-range specialists are there, a soldier will move to flank your position while the others continue to suppress.
  8. The same intelligence goes for your squad-mates. Unlike other games where your allies are invincible and barely help, you can command your squad to attack enemies and your teammates can even go down and die in which you can order one of your teammates to heal the other. Your squad-mates will also notice if you've been pinned down for long enough and you get the option of ordering them to throw a stun grenade.
    • Your teammates will also attack depending on whoever it may be as Lugo will snipe far off enemies when ordered and Adams can throw grenades at covered enemies.
  9. Amazing voice acting with Nolan North (Captain Martin Walker), Christopher Reid (First Lieutenant Alphonso Adams), and Omid Abtahi (Staff Sergeant John Lugo) standing out the most. Many have even gone as far as to call Nolan's performance of Walker as his best performance yet. In fact, it's Nolan's favorite performance he's ever done (see Trivia for more details).
  10. Great graphics that accurately recreates the setting of Dubai and manages to make you feel like you're walking through a once vibrant city in ruin.
  11. The game constantly ridicules the player for wanting to become a hero as everything you do shouldn't lead to you being heralded as a hero such as stealing Dubai's water and the infamous White Phosphorus scene, and does so to great effect, like Nier Gestalt/Replicant, Shadow of the Colossus and Undertale.
  12. The White Phosphorus scene is considered one of the most horrifying and best scenes in gaming. Toward the end of Chapter 8, Walker encounters a heavily defended chokepoint that he and his squad need to get past. Luckily, they gain access to white phosphorous artillery and proceed to bomb their way through. They soon discover, to their horror, that they murdered innocent civilians.
    • This scene also deconstructs levels like COD's "Death From Above" level where you control an AC-130 and proceed to bombard people. In this instance, it uses white phosphorus and even has a similar screen like that of an AC-130 screen. This scene shows how horrible it is to do so in reality as you have to walk through the destruction you just caused.
  13. After this scene, the game starts to take on a more psychological approach with lots of hallucination scenes like when Walker starts to hallucinate a bunch of fire people chasing him, thinking a Heavy is Lugo, and the fact that he thinks he's in Hell.
  14. Because this happens after the White Phosphorus scene, this has led many to believe that Walker died in the helicopter crash that we see in the prologue and that the rest of the game is his journey through Hell. According to writer Walt Williams, he believes this is one possible interpretation of the game and the rest of the game is him reliving the results of his actions in a Purgatory like realm. This is hinted, for example, by Konrad inexplicably showing up in billboards as far back as Chapter 1. He stresses that it is just one interpretation, however.
  15. This game also doesn't shy from showing the reality of the war. Unlike many war-themed movies that end up unintentionally either romanticizing war or turning into an action movie, this game doesn't glorify it and in fact doubles down on the brutality and portrayal.
  16. The game has a number of subtle details that many might miss. This includes Lugo pointing at the camera saying that the White Phosphorus is "your fault", the brutality and aggression in the callouts and executions, and many other subtle details like this.
  17. There are also numerous times where the game subtlety breaks the fourth wall to make the player more attached to their actions in the game.
    • After the White Phosphorus scene, Lugo points and looks directly at the camera when saying "this is your fault".
    • In one instance, Adams looks into the camera when telling them they "didn't leave them any choice".
    • Starting mid-game, loading screens (which used to give tips about the game) start giving out lines that makes the player question their actions, such as the famous "do you feel like a hero yet?" line.
    • The angle that Konrad holds the gun during Walker's ending confrontation isn't at Walker directly, rather to the right of Walker, directly into the player's camera.
    • If the player decides to shoot Konrad, he would look into the camera and say "No matter what happens next, don't be too hard on yourself. Even now, after all you've done, you can still go home. Lucky you...". Reaffirming that what you went through isn't real, and you should be glad.
  18. The game has executions, which are actually useful and not just there to be brutal or to look "cool" as performing one gives the player ammo.
  19. The game has collectibles in the form of intel. Unlike COD, however, where the collectibles are there so the levels don't feel completely barren, these actually give insight on the events that unfolded in Dubai during the start of the storm and expands more on the character of the Radio Man and Konrad.
  20. There are 4 different endings to the game. After Walker finally discovers the truth behind everything, he must make a choice: he can either shoot himself or shoot Konrad:
    • The first ending has Walker shooting himself (committing suicide), accepting the fact that he's a terrible person and meet the same fate as Konrad.
      • Shooting Konrad will unlock an epilogue where the next three endings are accessible:
        • The second ending has Walker calling for evacuation and going with US soldiers sent to bring him home broken (The closest to a good ending).
        • The third ending has Walker being killed by the US soldiers with him having a final conversation with Konrad in his head (Some have speculated that this might be Walker committing suicide in a different way).
        • The fourth has Walker killing all the US soldiers sent to help him, accepting the fact that he's the villain, and returns to the ruins of Dubai.
          • There are no actual happy endings, because Walker was badly traumatized, further showing the psychological effects of war on even the toughest soldiers and their consequences.

Failure Qualities

  1. The game is only 4 hours long, which is shorter than most military shooters.
  2. This game comes with a multiplayer something that was outsourced to another developer, believing that the game wouldn't sell without it. Some of the writers have gone on record as saying that they disagreed with this since it goes against the singleplayer campaign.
  3. It doesn't really make sense as to why Lugo and Adams kept following Walker when there was clearly something wrong especially when it's revealed that the two hanging men were actually corpses the whole time and even features dialogue that wasn't originally in the scene.
  4. The game now delisted on any digital platform due to licensing issue of the music.

Reception

Reviews of Spec Ops: The Line were mostly positive, with many critics praising the narrative, themes, and the provocative take on violence in video games, but noted that it failed to innovate or present a strong multiplayer component. Many critics consider the game to be underrated or overlooked. Previews of the game, as well as the game itself, were banned in the United Arab Emirates for the depiction of Dubai in a state of destruction.

Trivia

  • The voice acting was all done in one day to help express how exhausted the characters are.
  • The game was banned in the United Arab Emirates for the depiction of Dubai in a state of destruction.
  • This is Nolan North's favorite game, which is evidenced by him recommending it on multiple occasions.

Videos

Comments

Loading comments...