SpongeBob SquarePants: Creature from the Krusty Krab

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SpongeBob SquarePants: Creature from the Krusty Krab
SpongeBob: "I'm driving, I’m really driving! I'm driving!"
Patrick: "Starfishman to the rescue!"
Plankton: "Nothing can stop me now! Hey, SpongeFool, why don't you just give up? There's no one left to help you, no one left at all!"
Protagonist(s): SpongeBob SquarePants
Patrick Star
Sheldon J. Plankton
Genre(s): Action-adventure
Platform
Platform(s): Microsoft Windows
Game Boy Advance
Nintendo GameCube
PlayStation 2
Nintendo DS
Wii
Release Date: Microsoft Windows
NA: August 21, 2006
Game Boy Advance, Nintendo GameCube, PlayStation 2
NA: October 16, 2006
AU: November 2, 2006
EU: November 10, 2006
JP: March 15, 2007 (PS2)

Nintendo DS
NA: October 18, 2006
EU: November 24, 2006
AU: November 30, 2006

Wii
NA: November 19, 2006
AU: December 12, 2006
EU: December 15, 2006
JP: March 15, 2007
Engine: BlitzTech (home console)
Developer(s): Blitz Games (PS2, Wii, GCN)
WayForward Technologies (GBA, NDS)br>AWE Games (PC)
Publisher(s): THQ
Country: United Kingdom
United States
Series: SpongeBob SquarePants
Predecessor: SpongeBob SquarePants: The Yellow Avenger
Successor: SpongeBob and Friends: Battle for Volcano Island

SpongeBob SquarePants: Creature from the Krusty Krab[1] is an action-adventure platform game published by THQ. The home console adaptation was developed by Blitz Games, while the Microsoft Windows and handheld versions were separate games developed by AWE Games and WayForward Technologies respectively. It is the first SpongeBob SquarePants game to be more darker than the previous games and is also the first SpongeBob game to be released in Japan. The game follows SpongeBob, Patrick and Plankton as they traverse through their dreams before colliding with each other.

Why It Rocks

  1. While not perfect when compared to other SpongeBob games (such as SpongeBob SquarePants: Battle for Bikini Bottom), the graphics look really colorful, the character designs are really faithful to the show and the backgrounds are nicely made, and also fits the game very well, all thanks to the work of Team ROCFISH, who assisted the game's development.
  2. The names of the levels are very creative and also fits the level's theme quite well, such as "Diesel Dreaming", "Starfishman to the Rescue", "Supersized Patty", "Alaskan Belly Trouble", "Rocket Rodeo", "Revenge of the Giant Plankton Monster", "It Came from Bikini Bottom", "Rooftop Rumble" and "Hypnotic Highway".
    • Some of the names are also clever references to horror movies such as "It Came from Beneath the Sea".
  3. The soundtrack is outstandingly amazing, as they fit the perspectives of the levels, and like the game itself, also changes it genre, such as Rock, Superhero, Noir, Rodeo and 8-bit Pop, all thanks with the help of John Guscott, Matt Black and Todd Baker, with John later composing de Blob 2 while Matt also composed other games such as the Burger King games (Big Bumpin and Pocketbike Racer) and Todd being the composer for the iconic Dreams.
  4. Unlike other games, this game tries to add in newer elements that the show couldn't such as using an extremely dark tone and a pretty creepy plot twist while still remaining to be faithful to the original show.
  5. The controls for the game are very responsive and are easy to use, especially on the PlayStation 2 and GameCube versions (with the exception of the Wii version).
  6. The Wii version included a soundtrack player named the "SpongeBand", which contains the game's music, which is a fine addition at least.
  7. Good voice acting for all of the characters, as most of the voice actors reprised their roles from the show, with the exception of Mermaid Man, being voiced by Joe Alaskey respectively.
  8. Great level design, as usual for a SpongeBob game.
  9. The game introduced a new item, called "Sleepy Seeds", where you need to collect every single one of them to make Patrick and Plankton playable in the final level of the game, which is pretty cool.

Bad Qualities

  1. The game's ending is rather disturbing, since SpongeBob actually dies from being eaten by an Alaskan Bull Worm along with a portion of his pineapple, and unlike the show, he doesn't return, keep in mind that this game is rated E.
    • Speaking of which, the plot twist where it's revealed that the game was actually Gary's dream after he ate a Krabby Patty was not only lame and rather pathetic, but it's also a rather unfortunate implication that Krabby Patties contain some sort of ingredient that is illegal.
  2. While the character models are almost exactly the ones from Battle from Bikini Bottom, they have rigging issues with the bones. For example in some cutscenes, some of their limbs seem to stretch incorrectly and some of them stick out if you look closely.
  3. Some versions of this game are pretty bad for the most part.
    • The Wii version, while amazing and has it's own rhythm minigame, has pretty hard motion controls which makes the game slightly unplayable due to using the Wii Nunchuk, and requires a lot of movement.
    • The GameCube version has the worst graphics out of all of them and also has a lot of glitches, such as Gary's eyes being blue rather than green and the game having an inaudible audio on the post-credits scene in the NTSC versions after the credits play, thus making it unwatchable.
    • The handheld versions for the DS and the Game Boy Advance by WayForward, while pretty good, aren't that pretty compared to the home console versions due to slightly delayed controls and the DS version requiring the touch screen, such as the GBA's version of Diesel Dreaming.
  4. Adding onto BQ#3, the Windows version from AWE Games is considered to be the worst port due to the fact that the game was never meant to be this game, but was marketed as such in order to maximize profits, thus causing the game to be drastically changed and also was criticized for it's cheap cutscenes, bad graphics and lame music when compared to the more well-recited Employee of the Month.

Reception

Creature from the Krusty Krab was met with a mixed response from critics but was well-received by gamers and fans of the show, critics praised the game for it's soundtrack, level design, responsive controls and it's overall ambition, but criticized it's sub-par graphics, darker tone and lack of charm from the show when compared to other games like Battle for Bikini Bottom.

The game would later go on to win as "Favorite Video Game" for the 2007 Kids' Choice Awards and with Nintendo Power referring to it as "the most ambitious SpongeBob game to date".

Videos

Trailer

Gameplay

Reviews

Trivia

  • In E3 2005, the game was accidentally titled as "Breature from the Krusty Karb" with the letter C in Creature being replaced with B and the letters r and a from "krab" were switched.
  • This is the first SpongeBob game to be released in Japan and is also the first game to be released for the Wii.
    • This also the first SpongeBob game that featured the writers from the original show, which that Steven Banks (who's the SpongeBob fan) work on.
  • This is the last SpongeBob game to be released for the Nintendo GameCube.
  • Versions for PlayStation 3, PSP, Xbox, and Xbox 360 were planned, but those versions were canceled.
  • A trailer can be found on various SpongeBob DVDs, as well as Nick Picks Holiday.
  • This was released on four Nintendo systems.

Game Tips

  • As stated in WIR#9, in each level, you must at least collect a Sleepy Seed, which would allow the player to play as Patrick or Plankton in the final level "Hypnotic Highway".

References

  1. Known as SpongeBob (スポンジ・ボブ, Suponjibobu) in Japan.

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