Star Wars: The Empire Strike Back (video game)

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Star Wars: The Empire Strikes Back (video game)
This game definitely didn't strike back.
Genre(s): Action
Adventure
Platform(s): Nintendo Entertainment System
Game Boy
Release Date: Famicom/NES
JP: March 12, 1992
NA: March 1992
EU: 1992
Game Boy
NA: January 1993
NA: 1996 (rerelease)
Developer(s): Lucasfilm Games
Sculptured Software
NMS Software (GB)
Publisher(s): JP: Victor Musical Industries
WW: JVC Musical Industries
NA: Capcom (GB)
NA: Ubi Soft (1996 GB rerelease)
Predecessor: Star Wars

Star Wars: The Empire Strikes Back is a video game released for the Nintendo Entertainment System in 1992. It is the sequel to the original Star Wars for the NES. This is the second of three video games released under the Empire Strikes Back title that were developed directly for home video game systems. It was preceded by a version for the Atari 2600 and succeeded by Super Star Wars: The Empire Strikes Back for the Super NES.

Why It Doesn't Strike Back

  1. The controls are horrible and a big downgrade from the 1991 game, which had tight and responsive controls, here they are very delayed and unresponsive, and even stiff.
    • When you are on foot, believe it or not but the controls are way worse, as your jump height is decebt but you fall horribly fast, and the controls are very slippery, making this game almost unplayable.
  2. The game is notorious for its extra difficulty, since the level design and controls are so bad that it make the game way too difficult and the hit-detection doesn't help of course.
  3. Unlike the Game Boy and Super NES, there was no Return of the Jedi game made for the NES, this was mostly because the developers we're busy with Super Star Wars.
  4. It is pretty much a level hack of the first Star Wars game, as it feel more like a reskin than a new game, despite that the gameplay is completely different.
  5. Abysmal framerate, especially on the Game Boy version, since much like Toy Story on the Game Boy it move at 15 to 20 FPS, which is way too low.
  6. Absolutely horrible level design, as it is filled with so many fillers in the levels, having horrible platforms placements, terrible enemies placements and not to mention that the level design is so bad that sometime it is the reason of why this game is so difficult.
  7. The bosses take a lot of hits for dying, for exemple one of it take 60 hits to be killed, in a similar way to Kao the Kangaroo on GBA (which had most of it's bosses taking more than 100 hits to be killed).
  8. Bad hit-detection that doesn't work very well, an exemple is that the gun shooting had pretty decent hit-detection but the sword hit-detection is very horrible and doesn't work for the majority of the game, to the point of making it almost useless.
  9. Terrible boss fights that don't feel like bosses at all, they mostly are just standing and they are way too easy, you just had to shoot them over and over and it is basically finished, you beat them like that.
  10. Boring pacing, this is mostly because the game is full of length padding and because of the gameplay being quite poor.

Redeeming Qualities

  1. Awesome graphics that are probably the best part of the game due to being very detailled.
  2. Nice music on the Game Boy port, the same can't be said for the NES version unfortunately.
  3. A long game by NES/Game Boy action platformer standards, taking around an hour to beat, even when speedrunning, although with this game we question if it's a good thing or not.
  4. To be fair, the game idea we're not bad and could have worked, at least if they remade the controls and fixing the difficulty spike that are happen way too much.

Videos

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