Street Fighter V (Standard Edition)

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Street Fighter V
This game should literally put the entire world on fire (No pun intended).
Genre(s): Fighting
Rating(s): ESRB: T
Platform(s): PlayStation 4
PC
Arcade
Release Date: PlayStation 4 and PC: February 16, 2016 (Standard)
January 16, 2018 (Arcade)
February 14, 2020 (Champion)
Arcade: March 14, 2019
Developer(s): Capcom
Dimps
Taito (Arcade)
Publisher(s): Capcom
Taito (Arcade)
Country: Japan
Series: Street Fighter
Predecessor: Street Fighter IV
Successor: Street Fighter 6


NOTE: This page has been copied and pasted into the defunct Crappy Games Wiki.

Street Fighter V is a fighting video game developed by Dimps in association with Capcom and published by Capcom for PlayStation 4 and PC. It is the fifth main installment of the Street Fighter franchise and was released worldwide on February 16, 2016.

An updated version subtitled Arcade Edition was released on January 16, 2018, and was a free update for those who bought the game originally.

Another updated version subtitled Champion Edition was released on February 14, 2020, and it contains most of the content and DLC in Street Fighter V, excluding the Season 5 Character/Premium Pass, released on February 11, 2021.

"KO" Qualities

Note: Many of these criticisms have since been addressed with the releases of both Street Fighter V: Arcade Edition and Street Fighter V: Champion Edition., therefore most of these issues have been fixed.

  1. At launch, the game felt more like a demo than a full game. Capcom openly admitted that they rushed the game and released it despite it being unfinished.
    • It was the first time that a Street Fighter game didn't feature an Arcade mode at launch. The Arcade mode was later added with the Street Fighter V: Arcade Edition update.
    • A large amount of content was intentionally removed so it could be charged as DLC, some of which can still be found in the disc.
    • Online mode was broken at launch.
    • Survival Mode's AI is pretty unbalanced, and to this day, it still hasn't been fully fixed.
    • The in-game store was not available at launch.
    • No punishments for online ragequitters, especially with terrible players such as Lowti3rgod and DarksydePhil constantly ragequitting. This was thankfully rectified in a later update.
  2. Capcom decided that it was a good idea to charge full price (adequately $59.99) at launch despite the game being obviously unfinished and lacking in content.
  3. Only 16 characters were available in the original game, and there are another 30 characters available as DLC. To make a long story short, more than half of the characters in the game's roster are DLC characters.
  4. Various classic characters from the Street Fighter series such as Guile, Blanka, Balrog, Sagat, Sakura, and Akuma were not included in the original game and instead later released as DLC characters.
    • Street Fighter V: Arcade Edition's DLC content would've been downloaded separately, as opposed to already being included on the disc. The DLC isn't included in the disc of Street Fighter V: Champion Edition, either, and is locked behind a voucher code just like Arcade Edition.
  5. The game originally didn't have Player vs. CPU in Versus Mode. It was added later on.
  6. The story mode cutscenes look amateurish and terrible.
  7. Every characters' story mode can be completed within a few hours, or even minutes.
  8. The returning characters' themes are mediocre at best, or absolutely butchered at worst. Have a listen to what they did with Juri Han's theme from Super Street Fighter IV here.
  9. Akuma’s/(Gouki’s) English voice actor Dave Mallow, didn’t even return to voice Akuma. Instead, He was instead replaced by Richard Epcar. Probably due to Capcom rushing the game.
  10. No combo names like "Good", "Great", "Wonderful", "Fantastic", "Amazing", and "Marvelous" after performing a certain amount of hits.
  11. After its launch, it managed to lose a large percentage of its player count in just a few days.
  12. Capcom announced that once Arcade Edition releases, you will no longer be able to earn fight money through offline modes (Survival, Trials, Story, etc.) So not only is Capcom making it harder to earn fight money, but they're still keeping the same ridiculous prices with no compensation. It is 100,000 fight money for 1 character, 4,000 to 7,000 for stages, some costumes that can be unlocked without having to pay an extra $20 or more.
  13. You only get 50 Fight Money (SFV's in-game currency) per won in an online match, meaning that amassing it is really time-consuming, though this is softened by rewards for completing the aforementioned prologues and the Survival Mode with every character.
  14. The game obnoxiously had in-game ads that offer players costumes and in-game currency when you're in the middle of fighting. Capcom has removed them shortly after.
  15. The eSports focus of this game is a massive example of why eSports needs to be toned down for games as it greatly damages the game's quality.
  16. The controversy over the decision to censor certain parts of the game such as Rainbow Mika slapping her butt or Cammy White's nether regions. Seriously, there's an entire page dedicated to this:
    • It has been widely speculated that they chose to self-censor the game to prevent it from getting an M rating as some fighting games with fanservice on sexualized characters, such as most of the later Dead or Alive games, are no stranger of being M rated for that reason. But this is a bad excuse, as The King of Fighters XIV (another fighting game released exclusively for PS4 and PC) was released later the same year with far more lewd, more suggestive and risque content than what this game will ever get away with. And to make matters worse the censorship was in all versions, including Japan as Capcom was too cheap and lazy to make separate builds as all versions came out around the same time period. Fun Fact: Street Fighter V is rated CERO B for 12+ which by ESRB standards is a hard E10+ or a low-to-mid-range T depending on the game, and The King of Fighters XIV is rated CERO C for 15+ which in ESRB standards is a hard T or a soft M.
    • And to add further insult to the censorship and toned-down content, there were problems with the game being broadcast on ESPN2 to the point that players using Rainbow Mika and Cammy had to change costumes just so they could broadcast the finals on TV. A reminder that the ESPN network is owned by the family-friendly Disney, with rules of what can and can't be shown on TV, so it is highly possible that the censorship mentioned above was a fault of ESPN2 of wanting the game to be broadcast without any issues.
    • Even with censorship, questionable things have still been allowed in the game, showing off complete hypocrisy.

Good Qualities

  1. At least it got two re-releases titled Street Fighter V: Arcade Edition and Street Fighter V: Champion Edition respectively, plus later updates, which fixed most of the problems listed above.
    • They both also saw the return of fan-favorite characters, such as Sagat, Blanka, Sakura, Cody, E.Honda, Poison, and Seth.
  2. The core fighting mechanics are fantastic.
  3. The graphics look beautiful.
  4. It has a cinematic story mode available as a free DLC named A Shadow Falls which has awesome cutscenes, and is a lot better than each of the character's stories.
  5. Features cross-play between both versions.
  6. Street Fighter V: Champion Edition unlocks all of the content in the game, excluding the Fighting Chance costumes and the brand collaboration costumes that you have to pay for Fight Money, and the Capcom Pro Tour DLC and the Season 5 Character/Premium pass that you have to pay for real money.
  7. In-game currency can be earned without paying a dime. That's right, Capcom is not charging money for in-game currency like most games! What's better, some of the DLC can be unlocked by going to the in-game shop using in-game currency, which means YOU CAN USE IT TO GET THE DLC CHARACTERS! (although 100,000 FM is a kinda steep price for a single DLC fighter)
  8. The Collector's Edition has a well-detailed 10" inch Ryu figurine, a 48-page art book and DLC cards for extra goodies.
  9. Many of the newcomers are pretty cool.
    • Some lesser known characters, like Lucia Morgan from Final Fight 3, Kolin from Street Fighter III: New Generation and Akira Kazama from Rival Schools: United by Fate, make their first playable appearance in a Street Fighter game as DLC newcomers.
  10. The base game has gotten cheaper over time to where you can now get it for around $20 excluding the stuff added in Arcade and Champion Edition.

Reception

The PlayStation 4 version received generally favorable reviews from critics giving it a score of 77 out of 100. As for the PC version, it received mixed reviews from critics. Both of which were according to review aggregator website Metacritic. While it did so, it was criticized by fans of the series for its lack of single-player content. Even though the fighting mechanics are praised, fans are still bitter about how lacking the game is and how obvious it was that Capcom was milking the game by removing content and then offering it as DLC. (this is the reason why the user score for this game was a 3.5/10 with the number of negative user reviews being 789) The game only sold 1.5 million units worldwide, making this entry the worst selling game in the entire series.

SomecallmeJohnny complimented the fighting mechanics, but criticized the lack of single-player content, saying that moving from Street Fighter IV to Street Fighter V is like moving from a penthouse to a small condo that is still under construction. He recommended Ultra Street Fighter IV over Street Fighter V because it contains more content at a cheaper price than Street Fighter V.

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