Sucker Punch Productions

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Sucker Punch Productions
If you don't like this company, then you're a sucker that needs to get punched.
Type: Subsidiary
Founded: October 1997
Founder(s): Brian Fleming

Chris Zimmerman
Bruce Oberg
Darrell Plank
Tom Saxton
Cathy Saxton

Headquarters: Bellevue, Washington, US
Key people: Nate Fox (creative director)

Jason Connell (creative director)

Parent: PlayStation Studios (2011-present)
Notable works: Sly Cooper 2002-2005)

Infamous (2009-2014)
Ghost of Tsushima

Website: https://www.suckerpunch.com/


Sucker Punch Productions is an American video game development company based in Bellevue, Washington.

Why They're Far From Suckers

  1. They don't rush out games, and instead take their time to develop them. Because of this, they've only made ten games so far, even though they've existed for more than two decades. In turn, those games have all been very well received.
  2. They've had relatively good relationships with fellow developers Naughty Dog and Insomniac Games. During the PlayStation 2 era the three had a friendly rivalry over the console's platformer mascot.
  3. Their characters would frequently become unofficial mascots for consoles, most notably being Sly Cooper for the PlayStation 2.  
  4. They're great when it comes to creating cartoony games with interesting, lovable characters and wacky storylines.
  5. They create some of the best open-world environments, and are always trying to innovate, such as with how enjoyably destructible they made the environments and scenery in Infamous 2.
  6. They have huge respect for their fans, as they named an in-game store in Infamous First Light based on a late fan.
  7. Their game Ghost of Tsushima has been considered by Japan extremely respectful to Japanese culture to the point that Sucker Punch has been became ambassadors of Tsushima Island as a result.

The Only Bad Quality

  1. Sadly they stopped making anymore entries in the Sly Cooper series (since Honor Among Thieves in 2005) and Infamous series (since First Light 2014).

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