Super Mario Bros. Deluxe

From Qualitipedia
Jump to navigation Jump to search
Super Mario Bros. Deluxe
The Super Mario game that started it all, now playable on the go!
Protagonist(s): Mario
Luigi
Genre(s): Platform
Platform(s): Game Boy Color
Release Date: NA: May 10, 1999
PAL: July 1, 1999
JP: March 1, 2000
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Series: Super Mario

Super Mario Bros. Deluxe is a platform game developed and published by Nintendo for the Game Boy Color in 1999. It is a port of the original 1985 Super Mario Bros. game on the Nintendo Entertainment System that includes extra features not found in the original game.

Why It's Deluxe

  1. It is very faithful to the original game.
  2. It ported over Super Mario Bros. for the first time to handhelds.
  3. This also marked Bowser's proper debut for handhelds, as games on the regular Game Boy largely only had him as cameos (ala Game & Watch Gallery), if at all, rather than the main villain (taken up by other characters like Tatanga or Wario).
  4. Tons of bonus features, like a lucky cards game, a "You vs. Boo" mode, Game Boy Printer compatibility (so you can use artwork from the game for stuff like birthday cards), "Yoshi's Egg Hunt" mode (which made up for the Game Boy Color's lack of a proper Yoshi game) and a hand-picked selection of levels from The Lost Levels.
  5. Added several other features, thus adding for more replay value.
  6. Glitches and bugs from the original were fixed.
  7. In Challenge mode, the player must collect Red Coins and Yoshi Eggs through all the levels of the original game.
  8. Adds a rather detailed world map.
  9. The player can easily switch between Mario and Luigi in the world map by pressing Select.
  10. The Lost Levels can be unlocked by beating the game and getting a high score.
  11. The Toy Box contains a variety of different toys, including the Fortune Teller (where you can earn 1-ups) and a calendar, as well as a mystery room which the Toads (And Peach) will do certain things when you save them, such as printouts for the Game Boy Printer, which like the multiplayer, the printing feature is unfortunately not supported with the 3DS Virtual Console port.
  12. In the You VS. Boo mode, the player must race against Boo in various levels. There are 4 Boos, each faster than the last.
  13. The VS. Game mode is nearly the same as the You VS. Boo mode, with two players racing into various levels. Unfortunately, this mode is unavailable in the 3DS Virtual Console port due to no multiplayer support.
  14. For the first time, there is backwards scrolling in the original Super Mario Bros.
  15. Surprisingly catchy remix of the original soundtrack.
  16. The use of a save battery, rather than no saves or passwords, which was pretty unique for a handheld platformer at the time.
  17. The Minus World bug is fixed, just like in Super Mario All-Stars.
  18. The castle mazes make correct/wrong jingles, also like in Super Mario All-Stars.
  19. Unlike the Sonic the Hedgehog Game Gear games, this isn't in-name only and ports all of the original game and then some to the Game Boy Color.

Below-Deluxe Qualities

  1. Horrible case of screen-crunch due to the GBC's resolution.
  2. The game was fairly expensive at launch for a then-fourteen year old game, costing around $40 ($76 in today's money) due to the use of a save battery and a forty-page full-color manual.
  3. The makers wanted to keep sprites their original size, so they had to zoom the screen in, which caused quite the screen crunch.
  4. Worlds 9, A, B, C, and D from The Lost Levels are not included, although it's possibly for the best.

Videos

Comments

Loading comments...