The Adventures of Rocky and Bullwinkle and Friends (16-bit)

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The Adventure of Rocky and Bullwinkle and Friends (16-bit)

With the help of THQ, this port can fly!
Protagonist(s): Rocky the Flying Squirrel
Bullwinkle J. Moose
Genre(s): Action-platformer
Platform(s): Super Nintendo Entertainment System
Sega Genesis
Release Date: SNES
June, 1993
Genesis
May, 1994
Developer(s): Imagineering
Publisher(s): THQ (SNES)
Absolute Entertainment (Genesis)


The Adventures of Rocky and Bullwinkle and Friends is a video game based on the television series of the same name, Developed by Imagineering and Published by THQ for SNES and Absolute Entertainment for Genesis. These games were released separately on both systems: SNES in June 1993 and Genesis in May 1994. This page was focused on the 16-bit version, which was considered the most polished and an improvement to the infamous 8-bit counterpart.

Good Qualities

  1. First half, this port is a huge improvement to the infamous NES counterpart, from the gameplay to the music.
  2. The game does has a story: Boris and Natasya have stolen three rare items and need to bring them back to the museum that they stole it from.
  3. This port at least has some grasp of the source material.
  4. The graphics are great and are a big improvement, it has detailed colors, and texture, and the color palettes of both Rocky and Bullwinkle are perfect, and feel like the show counterparts.
  5. The gameplay is good, and has new features here and there:
    • Instead of the health bar on the NES, in this version, the health bar is represented by a flower, the more flowers that you get, the lower health you get. And yes, there's a life counter as well, and you can see how many lives left you have
    • Bullwinkle doesn't deplete your health when you are hit with an antler or by the enemies
    • Instead of the bombs, this one uses acorns and Mooseberries. They act as a weapon that can be thrown to enemies and some bosses.
  6. Fairly difficult, but well challenging difficulty. Not too easy and not too hard.
  7. In the mini-games, you can play either Dudley-Do Right or Peabody and Sherman.
    • Dudley-Do Right is a mini-game where you rescue your girlfriend and you must avoid the obstacles without taking a hit, or you'll get crushed by a train otherwise
    • Mr. Peabody and Sherman are mini-games where you fight Peabody riding and dragon, and you use bubblegum as a weapon to knock out the dragon or it'll damage you by breathing fire at you
  8. The level design is good and it's not as hard as the NES one, as such, it's very challenging.
  9. The controls are very responsive and not clunky, while sometimes can be stiff.
  10. Decent soundtrack that not being ear-piercing at all, unlike the NES counterparts.
  11. The ending is very decent by 16-bit game standards.
  12. Unlike the NES counterpart, the length is much longer, and it's 45 minutes long, despite its short length by today's standards.

BFS! Qualities

  1. The game could be a shared problem with the NES counterpart, but not too severe of a problem.
  2. False advertising: Once again, Bullwinkle isn't wearing a red sweater in the game despite the cover art.
  3. As mentioned above, the controls can be stiff for some people.
  4. Some soundtracks can range from average to boring.
  5. While the game has a story, it feels generic.
  6. Despite the lengthy nature, it still feels short by today's standards. And if wasn't bad enough, this game doesn't have passwords either, as you must play in one sitting.
  7. While the ending is decent, it's very anti-climactic.
  8. Some levels can be hard to complete, such as the Whale level and the Castle level.
  9. The Sega Genesis version is slightly inferior to the SNES counterpart, it has slightly downgraded graphics, and a slightly downgraded quality soundtrack, and the controls are somehow slightly stiffer than the SNES version.

Reception

This version received mixed reviews by critics and positive reviews for gamers and widely considered to be a massive improvement to the NES counterpart. Critics have praised it for a huge improvement in gameplay, good controls, and the music to not be ear piercing like the NES counterpart.

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