The Code Monkeys

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The Code Monkeys
Code Monkey like yo- wait, wrong title.
Type: Private
Founded: February 1, 1988
Defunct: February 14, 2011
Founder(s): Colin Hogg
Mark Kirkby
Headquarters: Dewsbury, England
Key people: Colin Hogg
Mark Kirkby
Janet Smith


The Code Monkeys Ltd. was a British video game developer based in Dewsbury, England and founded in February 1988 by Colin Hogg and Mark Kirkby. It was known for porting video games to various platforms. On February 1, 2011, shareholders of the company decided to wind down the company, which was effective two weeks later.

Why Their Games Sucked

  1. Frustrating gameplay. Their PS2 games instead are made of just a collection of a few minigames and a movie, since they have been co-developed with Phoenix Games.
  2. Confusing controls that swirl all around the place.
  3. Sub-par graphics despite their games being developed in the early 2000s, which is completely inexcusable.
  4. Odd choice of platforms in their later years, with games released on the original PlayStation in 2001-2002, when the PlayStation 2 had already been released.
  5. For Phoenix Games, they developed three games, two of which on the PlayStation 2 and one on the original PlayStation. Ironically, the formers are the only games they made on the PS2 (excluding the 2004 Garfield video game, which was negatively received).
  6. They made awful games based on media too, like Garfield (2004) (which was rushed to coincide with the movie and Garfield's 25th anniversary), Shrek: Treasure Hunt and most notably, The Simpsons Skateboarding for examples.

Redeeming Qualities

  1. Their logos are entertaining to look at.
  2. They did developed some good games, with the most notable example being Goofy's Fun House, released in 2001 for the PlayStation.
    • They've also ported Turrican and Worms World Party to home consoles and Missile Command, Asteroids and Centipede to the Game Boy, which they were pretty decent.

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