Tokyo Xtreme Racer 3

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This article was copied (instead of imported) from the now-deleted Awesome Games Wiki.
Tokyo Xtreme Racer 3
Zero. One.
Genre(s): Racing
Platform(s): PlayStation 2
Release Date: JP: July 24, 2003
NA & KR: November 18, 2003
Developer(s): Genki
Publisher(s): Genki (Japan)
Crave Entertainment (NA)
Country: Japan
Predecessor: Tokyo Xtreme Racer: Drift (by release date)
Tokyo Xtreme Racer: Drift 2 (chronologically)
Successor: Kaido Battle 2: Chain Reaction (by release date)
Racing Battle C1 Grand Prix (spinoff)
Tokyo Xtreme Racer (2025) (chronologically)


Shutokou Battle 01 (首都高バトル 01), also known as Tokyo Xtreme Racer 3 in North America, is a 2003 racing game developed by Genki and published by Crave Entertainment. It is the sequel to Shutokou Battle 2 and Zero. It is the last game in the series taking place in Tokyo's highway system (until Import Tuner Challenge) before Drift and Drift 2 took place in the mountains in Japan.

Why It Xtremely Races Around Tokyo

  1. For the first (and only) time in the series, the player will now be able to drive in Osaka and Nagoya as opposed to just Tokyo (in addition of Yokohama) in a similar vein to Midnight Club games.
  2. Over 600 rivals to race against including new teams such as D3, No Loser, Home Run, Low Position, Millennium 2 and Tribute-J.
  3. Bleaker plot than in the previous games, where Tokyo is plunged into chaos after the defeat of 13 Devils in Zero. As the result, the player must challenge and defeat everyone in the respective cities until reaching the opportunity to face the toughest drivers among Tokyo (Dejected Angel and Jintei AKA Speed King), Osaka (No Loser and Darts) and Nagoya (Seeks, Genesis R and D3).
  4. Solid handling model and physics.
  5. Realistic features such as engine/oil temperature (which requires you to make frequent pit stops in order to cool down your vehicle), tire wear and proper weight reduction (such as using carbon-fiber aftermarket parts, which can be pretty useful to make your car a bit faster besides being a cosmetic item). Also, once installed, you can activate the turbo during a race. The only downside is that it will overheat your car's engine.
  6. Expanded customization while introducing the ability to swap your car's engine upon reaching a certain mileage, allowing for creative things such as tossing in the rotary engine of a Mazda RX-7 on a Suzuki Wagon R or a V8 engine on a Nissan Pulsar GTI-R!
  7. While a bit disappointing as it sounds, the game's final boss Unknown appears as a clone of the player's car rather than a homage to Akio Asakura's Devil Z from Wangan Midnight franchise. Also, his performance depends on how tuned your car is and has the ability to pass through the traffic in order to make the boss battle a bit more interesting and challenging.
  8. It's the first mainline TXR game to introduce fully-licensed car manufacturers (with over 114 to drive) such as Lotus, Dodge, Ford, Chevrolet, Gemballa, DeTomaso, Volkswagen, Toyota, Suzuki, Mercedes-Benz and Isuzu.
  9. Outstanding soundtrack such as "Battle of the Empire" (widely associated with the boss battle against Jintei AKA Speed King), "Crying" (as heard in the player's garage) and "Ice Machine Gun" (When racing against a boss).
  10. Surprisingly improved graphics with heavily increased polycount and the landmarks are pretty accurate to their real-life counterparts.
  11. Finally after 20 years of the US release of the game, there's a Wanderers Fix bug fix patch that fixes two of the Wanderers CP requirements to be accurate to the US dollar pricing which is divided by approximately 100. This means in order to find Exotic Butterfly you must have at least one million CP instead of twenty million CP and especially Whirlwind Fanfare can now be found if you have twenty million CP instead of hundred million CP which the latter is impossible to obtain due to the conversion from yen to dollars mentioned in BQ#2 making the US version of this game finally beatable.

Bad Qualities

  1. It's the first game in the series to not be available in Europe.
  2. The NTSC-U version's translation was rather rushed with some noticeable grammatical errors (such as the Lotus Esprit V8's description with the word "basic" misspelled as "baisc") and the developers learned the hard way of doing a very useless thing ever done in gaming history, converting the currency from yen to dollars, which resulted in a game-breaking bug involving a wanderer named Whirlwind Fanfare. As the result, it's nigh-impossible to encounter without trainers or cheating devices such as GameShark, Codebreaker or Action Replay due to the money cap being 99,999,990 unlike in the NTSC-J version, where it's possible to reach 100,000,000 credits (equivalent to 1,000,000 credits) that are required to encounter the said wanderer before confronting Unknown, the game's final boss.
    • This also caused another rival named "Exotic Butterfly" to keep his unconverted requirement of 20,000,000 credits, in which if converted, would be equivalent to 200,000 credits.
  3. The tire wear's functionality is quite unusual, as once the tires are worn out, your car will become prone to oversteer as opposed to understeer unlike in the previous two games (specially 2).
  4. The physics, albeit being fairly realistic for a Simulation-Arcade racer, feel a bit floaty.
  5. Some manufacturers such as Peugeot and Porsche (double it with RUF and not counting Gemballa) were cut due to licensing issues (albeit two cars from the former can be only accessed via trainers). This is the reason why ZERO, a returning wanderer that eventually appeared in all four games, drives a Toyota Corolla FX-GT 3-door (AE82) instead of his Porsche 911 Turbo (964).

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