WarioWare: Smooth Moves

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WarioWare: Smooth Moves
It's a Wii, Wario
Genre(s): Party
Platform(s): Wii
Release Date: JP: December 2, 2006
EU: January 12, 2007
NA: January 15, 2007
AU: January 25, 2007
ROC: July 12, 2008
KOR: June 18, 2009
Developer(s): Nintendo SPD
Intelligent Systems
Publisher(s): Nintendo
Country: Japan
Series: Wario
Successor: WarioWare: Move It! (direct sequel)
WarioWare: D.I.Y. (main series)

WarioWare: Smooth Moves is a party game developed by Nintendo SPD and Intelligent Systems. This serves as the fifth game of the WarioWare series. Additionally, this was the first Mario game to be released for the console and the first Wii game to be part of the Wario series. This is the first game of the series to get an E10+ rating from the ESRB.

Plot

A long time ago, a device called the Form Baton (basically a stone Wii Remote) was discovered in the very last few years during a fictional ancient time where those who use the Form Baton will be able to use it. This is a mysterious item kept in the Temple of Form. Years later, it takes place in the present-day where Wario appears. Wario is seen riding on his bike during the opening. One day a creature called a Splunk steals all of Wario's food. Wario then chases it all the way to the Temple of Form. After escaping a boulder, Wario gloats about his newly discovered treasure.

Why Wario's Got A Whole New Set Of Moves

  1. This is the first time in the game series where you get to use motion controls (aside from the gyro controls from Twisted). Just simply use your Wii Remote to play the game and that's it. Here's the important stuff however, the motion controls come in a variety of different forms via visual yet comedic tutorials on how to use each form. The forms are listed as followed.
    • The Remote Control: Hold the Form Baton straight with the tip pointing forward. This simple stance reflects one of life's fiercest and greatest sports: channel surfing. By far the most basic form.
    • The Umbrella: Hold the Form Baton vertically, thumb resting lightly on the button. Through this stance, you channel the quiet dignity of a circus clown in the midst of a thunderstorm
    • The Handlebar: Turn the Form Baton sideways and grasp the ends firmly in both hands. Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts.
    • The Sketch Artist: Hold the Form Baton as you would a pencil during a pop quiz, delicately but definitely. Master of this move can change a pop quizzee into a pop quizzer.
    • The Chauffeur: Turn the Form Baton sideways and wrap your hands around both ends. As the Form Baton turns, so too do the earth and all upon it, from liver to liverymen.
    • The Samurai: With your right/left hand, hold the Form Baton close to your left/right hip. Like a hungry samurai defending his lunch, close your eyes and await your enemy's attack.
    • The Tug-of-War: With the Form Baton pointing forward, hold it firmly with both hands just above the navel. This stance calls to mind the epic struggle between heads and tails.
    • The Waiter: Place the Form Baton in your palm, tip forward, and buttons facing up. See yourself serving a group of socialites. Such grace, they cry! Such style! Such hors d'oeuvres!
    • The Elephant: Point the Form Baton forward with the end lightly touching your nose. Just as the mighty elephant uses its trunk to gorge on peanuts, so too will your new nose sustain you.
    • The Thumb Wrestler: Hold the Form Baton vertically and rest your thumb on the top of it. The noblest of athletes, the thumb-wrestler endures years of training before mastering this pose.
    • The Discard: Place the Form Baton facedown on a stable surface like an unwanted, but still treasured playing card. Do not touch the Form Baton again until the proper time.
    • The Big Cheese: With the Form Baton at your hip, force your chest and hips forward. This stance honors the CEO, an unsung hero standing proud on the backs of his employees.
    • The Janitor: This form is as hardworking and effective as its name implies. Little-known fact: the Janitor is just this Tug-of-War turned upright.
    • The Dumbbell: Turn the Form Baton sideways and clitch it from below in your right/left hand. True masters exhibit a firm grip and an exaggerated grimace.
    • The Mohawk: Point the tip of the Form Baton forward and hold it atop your head. Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden.
    • The Finger Food: Holding the back and delicately between two fingers, point the Form Baton forward. The regal french fry remains one of nature's greatest muses.
    • The Boxer: Turn the Form Baton sideways and hold it firmly from above in your right/left hand. Let the spirit of the noble sucker punch guide you to victory.
    • The Mortar and Pestle: Hold the Form Baton vertically in your right hand and cup it gently in the palm of your left. To crush is also to create and from squashing comes spice.
    • The Diner: You will need the Nunchuck (also known as the Balance Stone) for this form. Hold the Balance Stone in your left hand and the Form Baton in your right. Stay vigilant. The battle for seconds is always sudden and fierce.
  2. Three then-new characters are introduced in this game and they would later appear in the next installments. They are Young Cricket, Master Mantis, and Penny Crygor. Young Cricket and Master Mantis are a duo of martial artists with the latter being a teacher while the former being a student. Penny Crygor on the other hand is the granddaughter of Dr. Crygor of which she wants to be a good scientist. They would later become main characters in the franchise, especially after WarioWare: Smooth Moves.
  3. Thanks to the use of motion controls, the microgames come in a more varied type as each of them has a different way of using different motion controls. Each character introduces (aside from Jimmy) new forms to use with your Wiimote. Unlike other games, the character sets do not have a clear theme or control method aside from the Wiimote forms.
  4. Speaking of microgames, the number of microgames is a whopping 205 in total. That's all!
  5. Dr. Crygor and Mike host an invention called the Kelorometer which is built to lose kelories. Your Mii will go into a machine and the game features 20 microgames to tackle. The goal of this is to achieve 5000 kelories with the high score being reset every day.
  6. Unlockable minigames do exist here. You need to unlock them by completing a certain stage in story mode. You got Tower Tennis, Block Star, Can Shooter, Balloon Trip, Tortise & Hare, and Pyoro S. Some minigames are multiplayer as well. The ones that are multiplayer are Lifeline, Survival, Balloon, Bomb, Bungee Buddies, Stair Nose, and Darts.
  7. Good use of motion controls. They are responsive as you expect from a high-quality game on the Wii.
  8. The song Tomorrow Hill is pretty to listen to. You would need to see it yourself. The song plays on Dribble & Spitz's stage.
    • Speaking of music, there's even a nice and calming remix of the Balloon Trip song that plays in the Balloon Trip minigame.
  9. The graphics are a pretty good step up from the previous games. This is the first WarioWare title to use 2D animation rather than sprites thanks to the hardware of the Wii. Not to mention that the microgames get good graphics too. As a result, you get graphics that are so surreal in a good way since this is WarioWare were talking about. The character animation is also more fluid despite being a bit choppy (this is very noticeable with Kat & Ana's cutscenes being one of the best ones).
    • This is the first time the cutscenes get to be in crisp 2D kinda like a cartoon of some sort.
  10. Voice quality is much more improved compared to previous titles due to being on a home console. This is very noticeable with Wario himself, Jimmy, Ashley, Kat & Ana, Orbulon, Dr. Crygor, Penny, and the narrator that appears during the Form Batton tutorial. Even though it's more limited compared to WarioWare Gold and WarioWare: Get it Together, still pretty noticeable.
  11. The game still has some funny moments like Wario getting chased by a boulder ala Indiana Jones, a football player attempting to confess his feelings to Mona only to cause another cheerleader to be surprised after Mona leaves the stadium, an oni accidentally stealing Ana thus mistaking it for a baby oni, a group of cats joining Jimmy T.'s dance number (this also happened to Jimmy P. only with dogs instead), Red freaking out over a giant plant Ashley made, Dribble and Spitz finding out that their customer is an alien, 9-Volt's face when he got mad at 18-Volt for breaking a Game & Watch game, Wario getting turned into a group of Mini-Warios who eat strawberries, etc.
  12. Multiplayer is fun. Especially since this is the first time WarioWare gets to have a game on the home console.
  13. If you complete story mode, you will unlock a story where Orbulon is the main character. His story allows you to use the nunchuck aka the Balance Stone.
  14. Each character has a cool introduction before the typical story cutscene occurs.
  15. The menu is pretty unique on its own. The menu kinda resembles a map. When we say map, we mean those things that you see in real life as if it was a road trip of some way, shape, or form.

Bad Qualities

  1. Even though the voice quality is good, there are a few duds yet it shouldn't be too bad.
    • Mona's voice sounds tired and laughable when she says lines like "Look alive!" or "Yay!" despite being fitting.
    • 9-Volt's voice still sounds robotic and annoying.
    • Dribble's voice sounds emotionless regardless if he says stuff like Tow Truck Time.
    • Young Cricket's voice is annoying to listen to.
  2. The gameplay is pretty short despite still being fun.
  3. The Waiter pose is pretty easy to drop the Wiimote. It's best if you use a safety strap.
  4. There are some bad microgames like Safe or Snack, Mercury Falling, Cheater!, and Honeymoon Fall Out.
  5. Though multiplayer is fun, it can be a bit of a missed opportunity. It's mostly past the controller system.
  6. The controls can sometimes be frustrating for some due to the many different uses of the Wiimote.
  7. Some forms are not used too much.
  8. The scene where 9-Volt gets mad at an 18-Volt for breaking his Game & Watch is pretty mean. It gets even worse when the former legit told the latter to get out of his out which is way too out of character (not to mention how rude). Thankfully, they both reunite. 18-Volt also did a bad thing when he attempted to snatch 9-Volt's Game and Watch which caused the drama between them.

Reception

The game got favorable reviews. Metacritic gave the game an 83/10, 1Up.com gave the game a B+, Nintendo Life gave the game a 7/10, GameZone gave the game a 8.1/10, Official Nintendo Magazine gave the game a 92%, The Age gave the game 4 stars, The Courier-Mail gave the game a 9/10, The Sunday Age gave the game 5 stars, and Toronto Sun gave the game 4 stars. Select reviews praised the game as one of the Wii's best.

Trivia

  • The way that Wario takes the Form Baton in the "Mysterious Form Baton" stage is similar to one of the events from the movie Indiana Jones and the Raiders of the Lost Ark, in which Indiana Jones takes the golden idol out of the Lost Temple and gets chased by a boulder, one of the temple's obstacles.
  • In the Spanish version, the Baton Form is called the Watuta which is a possible pun for Batuta (Baton) and Wii (or Wario himself).
  • The Japanese explanation of The Chauffeur include a verse based on Awa Yoshikono, a song associated with the Awa Odori Festival in Japan
  • The Spanish version of the tutorial for The Elephant states that this form is used as a "punishment for liars". This is a reference to Pinocchio.
  • The music played on the title screen is different in the Japanese version of the game, which uses the Temple of Form theme. In other editions of the game, the title music is a cover version of the title theme from WarioWare, Inc.: Mega Microgame$!
  • The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
  • Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.
  • Out of the 19 forms featured in the game, 13 were adapted for the international versions. In most cases, elements from Japanese culture or history were replaced with more global or Western concepts. Consequently, the artwork used for their respective form explanations was also either edited or completely remade.
  • The form explanation background music was changed in localization, and so was the narration style. Whilst the Japanese version uses traditional Japanese ambient music with a stoic narration (probably for comic purposes), the international versions adapted it using relaxing music, with a deep-voiced narrator explaining the moves, often using comic terms to contrast with the serious tone of the narrator.
  • In the Japanese and Korean versions, before each microgame, the form being used for the microgame is said by the narrator. This was cut in the American and European versions.
  • In the Japanese version, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to WarioWare: Twisted!
  • In the first level of Stir Crazy, the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.
  • In the international versions of Biggest Fan, the image of the fan was changed from the Japanese kanji 祭 (festival) to an image of a bird.
  • In Produce Stand-Off, the international versions changed the color of the suit the enemy wears for all three levels. In addition, the Korean version changed the weapon that the player and enemy carries from swords to wooden sticks.
  • The Korean version of Cold Call changed the people who pick up the phone from Japanese medieval nobles to Korean medieval nobles.
  • Level 2 of Teeth Polithe ends with the old woman biting a corn cob, which is originally a senbei. The background and her clothes were both redesigned, from traditional Japanese clothing to, respectively, a beach and a pink jacket and visor.
  • In the Japanese version of Saving Face, the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead
  • In most international versions of Bell Captain the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red gate in front of the night sky.
  • Super Nostalgic Entertainment System features a Famicom and Famicom games (Super Mario Bros., Duck Hunt, Tennis and Devil World) in the Japanese and Korean versions, which were changed to an SNES and SNES games (Super Mario World, Mario Paint, Wario's Woods, Pilotwings, and Super Metroid) in other versions.
  • The Korean version has a unique design for Three's a Crowd. Replacing the traditional Japanese setting for a jungle, the microgame involves a regular Wario whacking a monkey (originally a ninja) before it steals his pile of bananas (originally a woman).
  • The first opponent of Boom Box originally wears a turban and sports a mustache and a goatee, while in the international games he wears an afro with a bird's head popping out and no facial hair. The third opponent wears this same afro in the Japanese version and has pinkish lips, while other versions make him bald and his lips darker to closely match his skin tone.
  • The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".
  • On the Nintendo Channel, one video accidently called the game WarioWare: Smooth Grooves
  • The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
  • It is revealed that Wario is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.

Videos

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