Wayne's World (video game)

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Wayne's World (video game)
"Partytime! Excellent!" Not when you're playing this revolting mess
Genre(s): Platformer
Action
Platform(s): Game Boy
Nintendo Entertainment System
Sega Genesis
Super Nintendo Entertainment System
MS-DOS
Release Date: Super Nintendo Entertainment System
NA: April 1993
EU: 1993
Sega Genesis
NA: February 18, 1993
Game Boy, Nintendo Entertainment System
NA: November 1993
Developer(s): Gray Matter (SNES, Genesis)
Radical Entertainment (NES/GB)
Robert Fiorini & Associates (MS-DOS)
Publisher(s): THQ
Capstone Software (MS-DOS)
Series: Wayne's World

Wayne's World is a 1993 platforming video game published by THQ on multiple platforms. The Sega Genesis and Super Nintendo Entertainment System versions were developed by Gray Matter, and the Game Boy and Nintendo Entertainment System versions were developed by Radical Entertainment. It is loosely based on a movie of the same name. An MS-DOS version was developed by Robert Fiorini & Associates and published by Capstone Software, as a completely different game.

Why It Rocks... NOT!

SNES & Genesis versions

  1. Cheap excuse for a plotline. Garth gets kidnapped by the boss of a fictional video game mentioned in the movie and Wayne has to go save him. This results in the player only being able to play as Wayne. The Angry Video Game Nerd said it's like either a Bill and Ted's Excellent Adventure video game where the player only plays as Bill, or a Beavis and Butt-Head video game where the player only plays as Beavis.
    • Pretty much, they actually talk about the 10 worst games they played at Noah's Arcade and how they got sucked into the worst one.
  2. Ugly and mediocre graphics, albeit a step-up from the NES version.
  3. Wayne's sprite has a huge, bobble-like head that's digitized when the rest of his body is not, which not only looks very out of place next to the other bad graphics but makes it very tough to avoid enemies attacks.
  4. Stages are huge, repetitive mazes with no sense of direction. This led to AVGN having to use a code to skip to Stage 2.
  5. Bad controls. For example, you can attack while crouching...NOT!
  6. Bad collision detection and broken platforming physics. You could accidentally jump onto a higher platform or fall through platforms if your jumps are not precise, as well as jumping up through the floor above you and take damage from obstacles you couldn't avoid.
  7. Bad music that does not simply fit well with the theme of Wayne's World.
  8. Awful sound effects, especially from your character's main attack.
  9. Redundant voices. Every time Wayne picks up an item, he says "Excellent!" or “Schwing!”, every time he gets hit he says "NOT!", and every time Wayne dies, he repeats the phrase "NOT WORTHY!".
  10. Cringeworthy attempts at recreating scenes from the movie, especially the "Bohemian Rhapsody" scene and especially in the Genesis version. Also, the T-1000 cutscene has Garth’s head being placed on the T-1000 and the Grey Poupon scene having “Grey Poupon” being replaced with “mustard”.
  11. Stupid boss enemy designs, including a sentient set of bagpipes, a deformed-looking hockey player, a giant donut man (another weak reference to the movie), and even a fat robotic Elvis Presley.

NES & Game Boy versions

  1. Bland graphics that look like a "kindergarten coloring book", according to AVGN.
  2. Has zero plot apart from random conversations between Wayne and Garth between each level.
  3. Wayne's only form of attack is a kick which has almost zero range, making it difficult to hit enemies.
  4. Cliched enemies (i.e. ninjas, spiders).
  5. It uses the same exact engine as the NES version of Rocky and Bullwinkle, developed and published by the same companies.
  6. You take damage from falling.
  7. Wayne and Garth share the same lifebar.
  8. The NES version's music is as poor and repetitive as the NES version of The Terminator, which makes sense since both games were developed by the same company.
  9. There's little to no strategy in the linear stages due to the lack of any sort of level design making it not matter which route you take. This also makes the levels really boring and easy (with the exception of fighting enemies).
  10. Failing to hit enemies will often result in them continually bouncing off of you and able to empty your whole lifebar in just a few seconds.
  11. No ending beside a horrendously digitized image of Wayne.
  12. Even less inspired boss designs than the 16-bit versions, with the first boss consisting of a bouncing stack of records.
  13. The first demo shows Wayne taking constant damage from enemies and not being able to kick them, while the second demo shows Garth taking a gun but not hitting the enemies, and also taking damage from them.
  14. No continues.

MS-DOS version

  1. Lackluster story.
  2. Barely follows the movie at all.
  3. Ugly graphics.
  4. Only two background songs play through the entire game.
  5. A confusing menu bar filled with mostly useless options.
  6. Several bugs.
  7. Constant shoehorn of voice clips from the movie.
  8. A useless save feature.
  9. A painfully long sewer maze.

Videos

Reception

"What were they thinking?"
The Shit Scale
Games that are debatably bad High level of shit contamination The very high category The severe zone Dr. Jekyll and Mr. Hyde Major code red
👆
This product belongs to the "Very High Category" category of the AVGN's Shit Scale.

James Rolfe commented that "there's clearly no thought process going on," claiming that "as long as the game says Wayne's World, kids will want it." Flux magazine ranked Wayne's World as the 19th worst video game of all time.

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