White Van Racer
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White Van Racer is a 2007 racing game developed by Tuna Technologies and published by Phoenix Games for the PlayStation 2 and Microsoft Windows only in Europe.
Gameplay
The game has 9 playable vans that range from white vans, a burger van, a ice cream van and a cleaning van, 6 of the vans are unlocked from the start, and 3 of them are unlockables.
Why It Sucks
- Terrible graphics, even for 2007 PlayStation 2 standards, the models themselves look like they belong on a European shovelware PlayStation game and look like unused models from London Racer, and the textures look incomplete and low-res. Okami came out the same day this game did in Europe, on the same platform, and looks miles better than this.
- Bland and boring track designs, which mostly equate to A to B-like settings with no shortcuts or no interesting twists to the tracks.
- Generic and repetitive soundtrack that feels like it’s trying way too hard to feel like the Gran Turismo games, but does it poorly and takes out what made the Gran Turismo soundtrack unique.
- Speaking of the soundtrack, there is only one soundtrack in the whole game!, and it appears in every single race, in fact, it’s used so much, that it could get on your last nerves.
- Annoying sound effects, with the biggest example being the sound effect for when you crash into another van, which sounds like scraping a metal surface with a fork.
- Painfully long loading times, with American Ninja Warrior: Challenge level worth of duration, generally, it would take around 1-2 minutes to load.
- Suffers from very poor draw distance, with every single track in the game looking very foggy, while Superman 64 had the same issue, the reason for the poor draw distance was due to hardware limitations, this game however, is a late PS2 game, so there’s no excuse for the poor draw distance.
- Stupid AI, sometimes, the AI will just to drive into you intentionally for no reason at all, which might cause you to fall over, which gets annoying pretty fast.
- The sound effect for when you cross the finish line is literally taken directly from the item collecting sound in Mr. Bean for the PS2, which is odd, considering Mr. Bean was developed by a different studio.
- The PC version has no graphical options or video options to change the resolution, there is only control options that let’s you swap the controls, which is unacceptable for a PC game, even for one released in 2007.
- Horrendous physics, much like another game by Phoenix Games, if you accidentally hit a wall at top speed, you kinda lose control of your vehicle, which makes it easy for you to fall off.
- Everything in the game could be unlocked in around a few hours, mostly due to the lack of content, because it was printed on a CD than a DVD, which had less storage than a DVD.
Videos
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