World War II Combat: Road to Berlin and Iwo Jima
The following work contains material and themes that may include coarse language, sexual references, and/or graphic violent images that may be disturbing to some viewers. Mature articles are recommended for those who are 18 years of age or above. If you are 18 years old or above, or are comfortable with mature content, you are free to view this page. Otherwise, you should close this page and view another one. Reader discretion is advised. |
This article was copied (instead of imported) from the now-deleted Crappy Games Wiki. |
World War II Combat: Road to Berlin and Iwo Jima | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[[File:|300px|center]] | ||||||||||||||||||
|
World War II Combat: Road to Berlin[1] and World War II Combat: Iwo Jima[2] are tactical first-person shooter video games developed by Direct Action Games and published by Groove Games in North America, and City Interactive in Europe. They were powered on the Unreal Engine 2, which was used for a number of games such as Deus Ex: Invisible War, Postal 2, Thief: Deadly Shadows, Tom Clancy's Splinter Cell, and more.
Story (Road to Berlin)
World War II Combat: Road to Berlin takes place during the final days of World War II. The Germans have been developing secret long-range rockets (called "Vengeance Weapons") that they could use to attack opposing countries. Joseph Stalin, the leader of the Soviet Union at the time, wanted to get hold of these rockets in his attempt to dominate the western world. The Soviet Union joined Britain's battle. This meant that the Allies could not battle the Soviets to prevent them from getting hold of the Vengeance Weapons, but rather, they had to race against them to make sure that the weapons did not fall into Stalin's hands. Players take control of Lieutenant Stephen Moore, an officer of the OSS (Office of Strategic Services), a precursor to the CIA. The events that take place in this game are invented, bearing in mind that this storyline is completely fictitious and the "weapons", if any, truly did fall into Soviet hands.
Gameplay (Iwo Jima)
The game consists of ten missions, three of which take place in Saipan and the rest on Iwo Jima. In each mission, the player must complete a number of objectives to progress. The player is equipped with four weapons including a pistol, a secondary firearm, an explosive weapon and a knife (which can be upgraded to a flamethrower in some missions). Restocking on bullets requires the player to search bodies and places as well as occasional ammunition pickups. The player can also try to collect three hidden "Souvenirs" in every mission, which if collected will allow the player to access trivial history and war documentary footage. The Xbox version supports up to four players in Split screen mode.
Development (Iwo Jima)
The game's composer, Alex Guilbert, also acted as an audio director and provided voice acting for the title, receiving top billing in the game's credits.
Why They Suck
- Despite the former having the name Road to Berlin, implying that you have to go to Berlin, the game actually starts in Berlin itself.
- Both games only have 10 missions with varying absurd objectives, which are very short, and can be beaten in one hour.
- Despite the games using the Unreal Engine 2, the graphics look borderline awful, with plastic character models and guns, environments that look ripped out of the first Medal of Honor, and special effects that are low quality and below the standards of 2006, even though they were both released half a year after the launch of the Xbox 360. The Xbox versions look even worse, with a lower resolution, visible screen tearing, and constant framerate drops. Even the gun reloading animations are laughable, stiff and slow.
- Most of the weapons feel useless and have no recoil or even tracers, such as the pistols which get outclassed by the SMGs, and the rifles barely have any use aside from sniping. Even notable weapons used in other WW2 games such as the STG-44 and the Winchester shotguns are absent here.
- There are no medkits or other health-restoring items, forcing you to restart the level of you only have very little health left since the games have an old-school health system rather than a regenerating one. This can be also very aggravating if you're playing the games on the hardest difficulty.
- The enemy and friendly A.I is laughable and often idiotic. Your teammates often kill themselves by dropping a grenade at their feet and not shooting enemies, even if they are in front of them. The enemies' AI ranges from mostly ignoring your position or running into walls to unfairly sniping you from across the map with pinpoint accuracy.
- Both these games' musical scores are generic and forgettable. It mostly feels like a pale attempt to copy Michael Giacchino or Christopher Lennertz's scores from the early Medal of Honor games.
- Terrible and lackluster sound effects and voice acting in both games. Most of the weapons have weak sounds. The pistols make a sound of a BB gun, the submachine guns sound more like broken lawnmowers, the rifles feel like peashooters, and the explosions lack any punch. The voice acting is worse as both the Germans and Japanese soldiers are pretty much stereotypes and obviously have fake accents.
- Lackluster multiplayer with little to no modes, such as Capture the Flag and Deathmatch and few maps with awful bot A.I.
- There are trivia rewards you can obtain for photographing certain weapons or obtaining certain Japanese artifacts, but they are practically worthless, and barely give you any replay value.
Reception
Road to Berlin
The game received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.
Iwo Jima
Like its predecessor, it received extremely negative reviews from reviewers and users alike. It suffered from many of the same problems of the first game.
Videos
Road to Berlin
Iwo Jima
References
Comments
[[]]