CrazyBus
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When D.W. Read tried to make a game of her favorite song, she made the "defective" Venezuelan bus simulator!
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"HOW DID THIS GAME COME INTO EXISTENCE? I-i-it isn't even a game, I mean i-it's, it's... the only interactivity is moving the bus and honking the horn! I-it's as less of a video game as possible!"
CrazyBus is an unlicensed game launched in 2004 for the Sega Genesis only in North America. Developed by Tom Scripts and published by Devster Specialties. The game, like games like Kang Fu, Hong Kong 97 or Plumbers Don't Wear Ties, although initially extremely little known, gained notoriety thanks to reviewers such as AVGN and was hailed as one of the worst games of all time.
In reality, it is a tech demo that was built to test the creator's BASIC compiler and sound driver, but it was later self-released on the Sega Genesis for some strange reason, probably just for profit from the consumers or just for a joke.
Also in 2010, a newer version of the game with improved graphics and audio was released.
"Gameplay"
The only way to interact with the bus is to move left and right and honk the horn. Moving your bus to the point where it entirely vanishes from the screen will simply cause it to reappear on the opposite side of the screen from where it was previously. In the background, you can see a low-quality, digital snapshot of the bus you're driving. For this, points are also calculated, the maximum amount that a player can have is 65535, after which they reset to zero, they also do not have much impact on the game. The player also has the option of choosing a vehicle, but apart from the appearance, it changes absolutely nothing.
Why It's Crazy (in a Terrible Way) and Should Get Out Existence
- Unimaginably loud and terrible title screen music: There are no words to express how horrifyingly awful the music is. The tune is randomly generated and sounds like, no joke, a robot that is often thrashed with a baseball bat and making strange noises while having a seizure or a preschool child without knowledge of any music who plays the notes on an electronic piano randomly.
- The bus selection screen music is thankfully less painful to listen to, but similarly composed of random tones
- The only actual gameplay is moving the bus forward or reverse with the D-Pad to rack up points, or in simple terms, how long can players hold the button? The maximum amount they can get is 65535 (which is 216 - 1), or they can just drive in reverse at the start to achieve this instantly due to the use of an unsigned integer, which underflows. They can also honk the horn.
- Sprinkling salt on the wound, points, or types of buses have no effect on the game, points are not saved and vehicles, apart from appearance, do not differ in absolutely nothing
- The game has no goal to complete, and barely any gameplay, making it difficult to even classify the gameplay as actual gameplay similar to Desert Bus, another bus-related simulator game. The only reason it's classified as a game in the first place is because it runs on a Sega Genesis and lacks a better category of this rather pointless software
- The graphics are grainy and don't even look anything like an actual video game, as it looks like each of the buses was drawn by some 4-year-old child but aren't modeled and are way too low-poly. The bus photographs are similarly of very poor quality, as they appear to be taken with a CCTV camera (see below).
- The in-game backgrounds are also the aforementioned very low-quality and somewhat real-life images of actual buses, proving that the developers of the game were lazy
- The score is virtually unreadable owing to the color choice, the background nearly having the same colors, comparable to captcha entries with difficult letters very low-quality background voiceovers, and very old fashion-themed fonts
- However, this could be unintentionally done on purpose as a challenge to read players' scores
- In the same year, games such as Half-Life 2, Doom 3, The Sims 2, Need for Speed: Underground and its sequel, FIFA 2005, and Grand Theft Auto: San Andreas were released, all of which have much better graphics than this one
- Incredible lack of proper audio:
- Aside from the title screen and bus selection screen, there is no "actual" music anywhere in the game
- Aside from the engine and horn sounds too, the game also lacks sound effects
- To be fair, it looks like the game was only made in about only 5 minutes.
- And for some strange reason, to top it all off, the game was launched in 2004, long after the platform's true capabilities had been investigated and discovered, and more than seven years after Sega ceased support for the console.
- It could've been easily released on Microsoft Windows, which is a way better fit
- The newer version of the game technically didn't improve anything, the music and graphics mostly remained the same.
The Only Redeeming Quality
- The front cover art designed by djshok, a user on the Sega-16 forum, is very cool-looking.
Reception
"What were they thinking?"
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The game was initially very little known to the point that almost no one heard of it; however, the game gained popularity in the first half of the 2010s thanks to reviewers such as AVGN, and due to non-existent gameplay, the game was considered one of the worst games of all time.
CrazyBus, according to the Angry Video Game Nerd, "broke the shit scale" and is even worse than Desert Bus or Big Rigs. He put the game on the Major Code Red (games that don't qualify as games).
BartekGM put it on the 100th episode of "Najgorsze gry Wszechczasów (Eng. The Worst Games of All-Time)" and he said this might be the worst game ever made, worse than Big Rigs or Hong Kong 97.
Tat put the game on the 4th place of his worst games ever made list.
Trivia
- This game is said to be released on the Sega Genesis in 2004, even though the Sega Genesis was discontinued in 1997.
- It is also the final game to be "released" on the said console.
- This game was created to test out the creator's basic compiler and sound driver.
- Due to vandalized modifications, Venezuelan President Nicolás Maduro was formerly credited as the game's director, editor, and composer.
- This is probably the first and one of the very few games that were made in Venezuela. Another notable example of a game made in Venezuela is VA-11 Hall-A.
Videos
Title Screen
NOTE: The following video might potentially damage your hearing. We recommend turning down your volume, especially if you're wearing a headset before playing this video.
Reviews
Comments
- AVGN Shit Scale Major Code Red
- Bad media
- Bad games
- Sega Genesis games
- The Angry Video Game Nerd episodes
- Twelve Days of Shitsmas
- Games reviewed by Stanburdman
- Games that don't qualify as games
- Unlicensed games
- Overpriced
- Featured on Tats' "Top 100 Worst Games"
- 2000s games
- Boring games
- Internet memes
- Unplayable games
- North America-only games
- Shovelware games
- Candidates for the worst game of all time
- Najgorsze Gry Wszechczasów episodes
- Games made in Spanish/Portuguese-speaking countries
- Games released on outdated platforms
- One and only games by developers
- Games for everyone
- Games reviewed by Octavius King