DC Super Hero Girls: Teen Power
Jump to navigation
Jump to search
DC Super Hero Girls: Teen Power | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Suit up and save Metropolis!
| ||||||||||||||
|
DC Super Hero Girls: Teen Power is a platform/beat-'em-up game developed by Toybox, Inc. and published by Nintendo for the Nintendo Switch. It is based on the second incarnation of DC Super Hero Girls.
#GoodQualities
- This game has a similar feel to the Persona series, but with DC Super Hero Girls characters: during the day, you go around Metropolis trying to improve your Superstapost likes and completing various missions, while at night you face off against enemies, and bosses.
- Decent graphics that represent the TV series' art style well. The main characters' designs also translate well from 2D animation to 3D models.
- The story, despite being slightly bland, is still decent and feels like you are playing through a special episode of the show. And, just like the Yo-Kai Watch series, the main story isn't the focus of the game, allowing for you to complete side quests and upload photos to Supersta.
- The actors from the show reprise their roles in this game and do just as well as they did there.
- The Super Hero and Villain Girls are still just as likable as they are in the TV series. It's also quite nice that they all teamed up to stop Lena Luthor and Toyman and thwart their plans.
- The combat system is similar to the Bayonetta trilogy, where you defeat enemies in typical beat-'em-up fashion while also utilizing each hero or villain's powers as special moves. You can also use a Just Dodge to instantly Smash your foes, just like Bayonetta's Witch Time allows you to defeat enemies more efficiently while time is slowed down.
- Each playable character has a different fighting style, special move, and unique actions, but certain abilities are shared between the three pairs (such as Supergirl and Star Sapphire's flight abilities or Batgirl and Catwoman's wall jumping).
- Each character also has a Skill Tree to upgrade their abilities via the Super Stars you collect from side quests and combat sections.
- Tons of side quests to complete throughout the game, including, but not limited to:
- Taking photos of superhero and villains' logos.
- Collecting Metropolis High Hamsters plushies, including golden ones found in combat sections.
- Various multi-part quests for each hero that unlock new outfits for civilian and hero/villain identities.
- Many clothing options for both your civilian and hero/villain identities, the latter being clever references to other versions of the characters such as The New 52.
- To restore Hob's Bay, you can place buildings in various locations and toys to guard them.
#BadQualities
- Disappointingly, you can only play as three of the Super Hero Girls (Batgirl, Wonder Woman, and Supergirl) and three of the villains (Harley Quinn, Catwoman, and Star Sapphire); that's only half of each team, which was a HUGE missed opportunity.
- Even worse, there was no DLC or free content update to play as the other six characters.
- While the graphics are decent, they can feel a bit low-quality at times for Nintendo Switch standards.
- The gameplay, while good, is a bit repetitive: you beat the enemies, save the civilians, and fight the bosses for each mission/quest.
- Some parts of the story, such as Lena Luthor conspiring with Toyman, are predictable if you're familiar with the source material.
- Lena Luthor is still extremely unlikable in this game just like in the TV series.
- Similarly to Marvel Ultimate Alliance 3, this game was only released on the Switch, leaving PlayStation, Xbox, and PC players in the dark, as this and Marvel Ultimate Alliance 3: The Black Order were both funded and published by Nintendo.
Reception
DC Super Hero Girls: Teen Power received mixed reviews from critics and users (scoring 66/100 and 7.1, respectively, on Metacritic, and a 7/10 on Nintendo Life), with praise being directed at the graphics, combat, faithfulness to the TV show and amount of side content, while the repetitive nature of the missions, music, and camera were criticized.
Comments
Loading comments...