Doom (32X)

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Doom
Sega does what Nintendon't: Synthesize FM instruments to sound like a load of flatulent noises and put them together as a song.
Genre(s): First-person shooter
Platform(s): 32X
Release Date: NA: November 21, 1994
JP: December 3, 1994
WW: 1994
Developer(s): Sega
id Software
Publisher(s): Sega
Country: United States
Series: Doom

Doom is a first-person shooter video game developed by id Software. It has been hailed as one of the most successful and influential video games in history, having helped popularize the first-person shooter genre. Since its original release on MS-DOS, it has been ported to countless systems and consoles.

The page is focusing on the 32X version developed by an American division of Sega.

Why It's a Doom-ed Port

  1. This version was rushed to meet the 32X's launch because it was the pack-in game.
  2. Despite the graphics being better than the SNES version, they are poor in comparison to the original MS-DOS version and other ports.
  3. Lots of bugs and glitches. Go here to see some of them.
  4. Awful music. Some people claim it sounds like a bunch of farts.
  5. Missing sound effects. Some don't even play at all.
  6. Enemies only have front sprites, making it impossible to sneak up on them let alone tell if they're infighting.
  7. It has fewer levels than any other console port (only 17 levels), mostly due to Episode 3 being completely absent.
  8. The Cyberdemon, Spiderdemon, and Spectres are completely absent in this port, which is especially insulting considering the SNES version has both boss monsters.
  9. Awkward control layout, you use A to run, B to shoot, and C to interact with objects and strafe. You use A + C + START to switch weapons, and unless you have a 6-button controller, you'll have a hard time knowing what button combinations trigger unless you have a manual.
  10. If you use cheats or start from any level aside from the first one, a DOS prompt (but in a different font) will appear at the end of the credits, locking up the game (except the cursor continues to blink).
  11. Tying into the previous problem, level 16 (the final level) cannot be accessed through cheats or the level select.
  12. The manual lies about several things, such as warping you back to the first level upon beating the game with cheats (see problem 10 to see what happens) and the BFG 9000's existence.
  13. The BFG 9000, due to Episode 3's absence, can only be acquired through cheats.
  14. Despite the lack of a multiplayer option, there existing multiplayer-only spawns and powerups that the developers forgot to remove.

Redeeming Qualities

  1. The graphics and framerate are right for an early console port, despite being inferior to the DOS version.
  2. It's at least playable compared to the Saturn and 3DO versions.
  3. At least you can turn off the music if you want (most will).
  4. The soundtrack (although awful), especially the songs "At Doom's Gate" and "Intermission", are unintentionally hilarious.

Videos

Comments

"What were they thinking?"
The Shit Scale
Games that are debatably bad High level of shit contamination The very high category The severe zone Dr. Jekyll and Mr. Hyde Major code red
👆
This product belongs to the "High Level of Shit Contamination" category of the AVGN's Shit Scale.
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