Doom (SNES)

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Doom

Sculptured Software, you've tried your best on this port, but it's not as good as the DOS version.

Protagonist(s): Doomguy
Genre(s): First-Person Shooter
Platform(s): Super Nintendo Entertainment System
Release: NA: September 1, 1995
EU: October 26, 1995
JP: March 1, 1996
Engine: Reality
Developer(s): Sculptured Software
Publisher(s): NA: Williams Entertainment
EU: Ocean Software
JP: Imagineer
Country: United States
Series: DOOM

Doom is a first-person shooter video game developed by id Software and published by GT Interactive for MS-DOS in 1993 and spawned a franchise. The game was ported to different platforms.

This page will focus on the Super Nintendo version which was developed by Sculptured Software and published by Williams Entertainment in North America, Ocean Software in Europe, and Imagineer in Japan.

Good Qualities

  1. The graphics are fine by SNES standards, although they lack quite a bit of the DOS version due to hardware limitations.
  2. The soundtrack is awesome and sounds similar to the original version for 1995 and 1996 standards.
  3. It has more levels than the Sega 32X version.
  4. Unlike the Sega 32X, 3DO, and Sega Saturn versions, this port was not rushed.
  5. Unlike the rest of the other ports based on the Atari Jaguar port (also including it), this port has bosses (including Cyberdemon and Spider Mastermind).
  6. It's pretty impressive that this game was ported to the SNES at all, even with the aforementioned problems.
    • It was also one of the first M-rated games, if not the first one overall, to be released on a Nintendo console.
  7. Cool-looking red cartridge.

Bad Qualities

  1. 5 levels are missing in this port. This is pretty disappointing to people who played the original version of DOOM or other DOOM ports that have all levels.
  2. This port has no save feature or a password system, meaning all levels have to be completed in one sitting, which can be hard for new players.
    • Though this can be fixed by using save states on emulators.
  3. Clunky controls. Doomguy can move a bit fast, making him a bit hard to control. Due to them, you can easily run into a wall like you have Sonic the Hedgehog's shoes.
  4. Low frame rate, making the background feel like it jitters a little, much like in the 32X version. This is also familiar to the Game Gear port of the first Mortal Kombat game, as the background always jitters when you move.
  5. Multiplayer is not available in this port if you don't have an XBAND modem, meaning the players had to buy an XBAND modem, which could be a waste of money.
  6. The enemies are only animated from the front, which meant that they always appear to face the player.
  7. Depending on which difficulties you play, Episodes are locked (on "I'm Too Young To Die" only Episode 1 is available, on "Hurt Me Plenty", only Episodes 1 & 2, and on "Ultra-Violence" and "Nightmare", all 3 Episodes are available.) This could be classified as artificial difficulty, as you are being forced to play on Hard or Very Hard mode to progress. To make matters worse, on the Super Famicom version, all Episodes are available no matter what difficulty you play on.

Reception

The Super Nintendo version of DOOM received mixed to positive reviews. On GameRankings, it received a 54%, while Total! gave it 93%.

Videos

Trivia

  • It was developed by Sculptured Software, which is responsible for developing the SNES port of Mortal Kombat.
  • Blood drawn from gunfire being removed in this port due to hardware limitations is considered to be one of the reasons why this port got mixed to positive reception (look at the reception if you didn't).
  • This version has a red-colored cartridge which was very rare for SNES games. That color only appeared on a few other SNES game carts like the one for Spider-Man & Venom: Maximum Carnage.

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