Doraemon: Yume Dorobou to 7 Nin no Gozans
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Doraemon: Yume Dorobou to 7 Nin no Gozans | ||||||||||||
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SEGA! - Doraemon at the Sega logo.
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Doraemon: Yume Dorobou to 7 Nin no Gozans [ドラえもん 夢どろぼうと7人のゴザンス] is a game developed by Nexus Interact and published by Sega on March 26, 1993 for the Sega Mega Drive. It is based of the 1979 series.
Plot
Doraemon and hid friends were having a normal day until a purple lion with sunglasses named Wanders came flying with his ball that absorbs dreams of peoples, Doraemon now has to get everyone's dreams back by exploring the Dream Planet
Why It Deserves a Take-Copter
- Awesome soundtrack, especially for a Mega Drive game that was only released in Japan. And as what would you expect from a Doraemon game, the music will be just as awesome as the anime's music, thanks to how the music was awesomely composed.
- Great voice acting for a Sega Genesis game, especially when Doraemon say Sega at the Sega logo, though only Doraemon get a voice in this game due to hardware limitation.
- The game contains the show's intro tune, like if the developers of this game, Nexus Interact, wanted to make people hear the show's intro on their own Mega Drive console, which is just very neat to hear a intro chiptune on a 16-bit system.
- Good enemies, like the chicken enemies. Their designs are also pretty good, especially since the game was that well-designed that the enemies' designs will look really good.
- Tight controls, even for a Doraemon game, and even for a 1993 game. This is basically to prove that the Mega Drive had many games with tight and good controls that would refuse the player to lose the game that easily, like by falling into a pit for example.
- The graphics are nice. While they look more like an 8-bit game, they still look good for 1993 standards. This is pretty familiar to Tom & Jerry: War of the Whiskers, as VIS Entertainment, the developers of Tom & Jerry: War of the Whiskers also managed to fit the theme of a different console game, like if Nexus Interact and VIS Entertainment wanted to do the exact same thing, just with different games on different consoles.
- The background of the first level is good looking, it's had a lot of details into it such as some picture of Doraemon and some of his friends.
- The background of the second level, while it's weak, somewhat look good due to fitting the stage theme, the sprite on the other hands, look great.
- The background of the third level look great and is one of the best backgrounds of the game (losing to the one of the fifth stage) as it's full of details and have nice clouds drawing too.
- The background of the fourth level look awesome even for a Doraemon game, it's again full of details and it's appealing to see, even for a Sega Genesis game.
- The background of the fifth level is easily the best of the game, again it's full of details and you can actually see Doraemon and his friends in the background as an art, it's also feel similar to Super Mario Galaxy despite that game being release much later than this Doraemon game.
- The background of the level six is also great looking, again it's full of details and it's fit the stage well with the music that also play in the stage.
- The background of the seven level (or the last level, look also great and full of details, especially the first part of the level.
- This prove how awesome this game is and how it's don't feel rushed
- Awesome power-ups, like the Take-Copter, Dokademo Door, The Stopwatch, etc., since they are not custom made that don't belong in the show, as the power-ups are gadgets from the actual show.
- The game let's you choose easy mode, which is awesome, because you die in one hit (see BQ#1). This means that the developers didn't wanted to make the game that hard, so they decided to put easy mode.
- It's easy to get extra lifes in this game, compared to most Doraemon games, and that make the game easier to play, the bonus stages are the best places to get them.
- Again, the commercial is nice, although it's somewhat similar to the one for Doraemon 2: Nobita no Toys Land Daibouken at the end of it. Doraemon and his friends travel in the future in a Mega Drive instead of the traditional gadget for the serie, which prove that they have creativity back in the day.
- Great gameplay that is fun to the beginning to the end, it's also pretty unique for a Doraemon game since you shoot differently than the SNES quatrilogy and you die in one hit (although it's not really a good thing), and Doraemon jump a bit differently than how he jump in most games of the franchise.
- The bonus stages are actually great since you can get a huge lot of extra lifes, and it's can also be fun, it's also one of the few Doraemon games to have bonus stages as most of the Doraemon games don't have any bonus stages.
- One of them also have you to get all the stars you can collect and it's can give sometime 7 extra lifes, like they wanted the game to be beatable so they give you a lot of extra lifes.
- The game is faithful to the show, much more than the Game Gear game due to the Doraemon friends being a bit more present in this game, or even the power up.
- Speaking of the Game Gear Doraemon game, this game is an improvement over that game (despite being also good), it's also even more fun to play and the gameplay is more fast paced than the said game.
Bad Qualities
- Like said in WIR#8, you die in one hit, since enemies are flying at you.
- The bosses are terrible and are probably the worst of the entire franchise, hence the game wants you to do Rock Paper Scissors, what's even more terrible is that the final boss of the game ils the 7 bosses want you to do musical chairs with them. It's somehow very similar to Alex Kidd games series, and not in a good way.
- It's also don't help that if you lose any of these battles, you will lose one life and you can get a game over at worst if you lose all of them.
- Not to mention that some of these last boss fights have godawful al that can make you lose very easily.
- The musical chairs boss fight is even worst since if you fail, even when there's only one opponents, you have to restart the musical chairs until you finally beat this awful boss fight.
- The boss after this section, while not as bad, can also be too hard since you only get 3 chances for not failing to beat him and if you do, you need to restart all the sections including the musical chairs, not to mention that the chair appear randomly somewhere.
- It's also don't help that if you lose any of these battles, you will lose one life and you can get a game over at worst if you lose all of them.
- Like Bubsy, the enemies come at you, which is at least not bad because the camera is not close to you.
- While the music is fine, it can get bland, like the 16 bit rendition of Boku Doraemon, which can be repetitive to heard this rendition.
- While you have a run button, most level design wasn't made with the run button.
Trivia
- The Boku Doraemon song is re-used 2 times, for the power-up it's the 2112 version, for the ending music it's the Nobita's Dinosaur version
- This is one of the few Sega Genesis (or Mega Drive) to be fully region locked, meaning that you can't play the game on a PAL or NTSC-U version of the Mega Drive.
Reception
The game mostly receives positive reviews by both critics and players, Famitsu give the game a 25/40, mega drive fan give the game a 20.6/30.
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