Gummy Bears Minigolf

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Gummy Bears Minigolf
"Gummy Bears Minigolf feels like a downloadable demo pressed onto a disc and sold as a finished retail game." — WorthPlaying
Protagonist(s): Your Gummy Bear
Genre(s): Sports
Platform(s): Wii
Nintendo DS
Nintendo 3DS
Release Date: Wii
September 30, 2010
Nintendo DS
October 15, 2010
Nintendo 3DS
NA: May 30, 2013
EU: October 24, 2013
Developer(s): Beyond Reality Games
Publisher(s): Storm City Games
Country: United Kingdom
Series: Gummy Bears
Successor: Gummy Bears: Magical Medallion


Gummy Bears Minigolf is a 2010 golfing video game developed by Beyond Reality Games, later rebranded to Clockwork Games Ltd., and published by Storm City Games for the Wii, Nintendo DS, and 3DS.

Despite being critically panned, a successor titled Gummy Bears: Magical Medallion was released one year later in 2011 anyway.

Why It's a Triple Bogey

  1. The overall concept of the game, while not a terrible idea on paper, is pretty bizarre, as it's about anthropomorphic gummy bears playing golf, and it's very poorly executed here.
  2. Terrible looking graphics, even for that of both 2010 and Wii/DS/3DS standards as they look akin to the graphics from a game released for fifth-early sixth generation consoles, such as the Nintendo 64, PlayStation 1 and 2, or Sega Dreamcast rather than for a game released for seventh-eighth generation platforms.
  3. The Wii version has a very poor implementation of motion controls, much like a lot of other third-party games on the Wii. Similar to Wii Sports Golf and Mario Golf, in order to swing, you have to swing the Wii Remote forward. However, unlike in this game, the motion controls in the two aforementioned games actually work and are responsive.
    • The Nintendo DS and 3DS versions also have poor controls: Players use the stylus instead of the D-Pad or the A/B/X/Y buttons, showing laziness.
  4. Bland courses with them being very empty and lacking any sort of obstacles, making them look cookie-cutter.
  5. Wonky and extremely off ball physics, and due to the cookie-cutter designed courses and terrible controls, the physics make the game even more of a chore to complete.
  6. The game's UI is pretty lazy for that of a console game, with it looking like it came from a mobile game.
  7. The box art looks very poorly rendered. The gummy bears look more like generic plastic toys instead of actual gummy bears like they're supposed to be, the palm trees look like they were screenshotted from some old 3D YouTube animation from the 2000s, and some of the characters, such as a frog wearing a crown and Humpty Dumpty, look as if their models were made by just mashing a bunch of shapes together.
  8. Extremely short length as it can be beaten in less than an hour due to there only being 4 courses with 4 levels each, with 16 levels in total.
  9. The items that players can buy from the shop are useless and don't really add anything to the gameplay as you can't purchase anything that would actually help you throughout the game, such as power-ups. Instead, you can only buy clothing for your gummy bear as well as making some cosmetic changes to it.
  10. Much like Ninjabread Man, not a single reward is granted once players complete the game. No modes unlocked, no levels unlocked, nothing. All the game gives its winners is a useless gummy bear trophy.

Redeeming Qualities

  1. The soundtrack is alright and decently composed. It's also probably the only acceptable thing about the game.
  2. Much like another Wii game, Imagine Party Babyz, you can at least customize your gummy bear with clothing and cosmetics, despite the game still not being good enough.

Reception

All versions of the game received negative reviews on Metacritic via 1-2 critic reviews but has sarcastic positive user reviews.[1][2][3] NintendoWorldReport cited Gummy Bear Minigolf is yet another disposable Wii budget title that uses a concept that has been done better elsewhere on the platform.".

Nintendo Life gave the 3DS version a 3/10.[4]

Videos

References

Comments

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