Looney Tunes: ACME Arsenal

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This article was copied (instead of imported) from the now-deleted Crappy Games Wiki.
Looney Tunes: ACME Arsenal
Another licensed game with potential but poorly executed.
Genre(s): Action-adventure
Rating(s): ESRB: E10+
PEGI: 7
USK: 12
Platform(s): Wii
Xbox 360
PlayStation 2
Release Date: NA: October 9, 2007
EU: November 30, 2007
AU: February 6, 2008
Engine: Gamebryo
Developer(s): Redtribe
Publisher(s): Warner Bros. Interactive Entertainment
Series: Looney Tunes

Looney Tunes: ACME Arsenal is an action-adventure video game developed by Redtribe and published by WB Games for PlayStation 2, Wii, and Xbox 360. It was released in 2007 and is based on the Looney Tunes cartoon series.

Plot

Dr. Frankenbeans has invented a time machine and sent his robot goons back in time to eliminate the Looney Tunes characters' ancestors, which would erase Bugs Bunny, Elmer Fudd, and the rest of the Looney Tunes gang from existence. Luckily, Bugs Bunny catches wind of the plan and rallies the other toons, who decide to travel back in time to set things right.

Gameplay

The game features both single player and two-player cooperative play. Gameplay is similar to many platform games including combat, puzzle solving and vehicle-based levels. The game also features an "Acme Battle Mode". In this mode, two players fight each other as different characters.

Why It Isn't Looney

  1. Gameplay is a shallow clone of Ratchet & Clank, mostly because of the jumps and the combats that feel quite similar, or even the weapons that look like they came from Ratchet & Clank.
  2. Bland level design that is extremely lazy and contain many short cuts that are really easy to do, which might show that the game was not finished, not to mention that the platforming sections are also bland and barely had any challenge.
    • Some of the levels had padding in them too, such as some sections that had lot of enemies to kill and if you doesn't, you can't pass, which can also be tedious too.
  3. Lazily made tutorial, which only shows what inputs you need to perform over, but does not show or even tell what actions the inputs will cause you to perform.
  4. Enemy designs are recycled throughout the game, making the gameplay even more boring and repetitive than it's already is, it doesn't help that the enemies design also look poor by Looney Tunes standards.
  5. Uninspired weapons that look like they came from Ratchet & Clank, only made a bit blander than that franchise, but howewer they still look cool.
  6. The Wii version is easily the worst version of the game and might be the worst Looney Tunes game ever made even when compared to the other versions of this, and for many reasons as of why It's bad and worse than the already bad ports of this game.
    • To start with, the controls are incredibly unresponsive and somehow even worse than the other versions, since it rely on motion controls, which is absolutely stupid for a platformer, and while games such as Super Mario Galaxy or even Super Monkey Ball: Banana Blitz (despite being a mediocre game) had these motion controls, at least they work for the most parts, where in this, it doesn't work except when it want, thus making this port litteraly unplayable.
    • Secondly, the graphics are arguably much worse than the other versions, due to how poor the characters models look and also because of the fact that the lightning is extremely poor even when compared to the other versions, in fact it is almost on par with the graphics of Jimmy Neutron: Boy Genius on the PS2 and GameCube, although that game look much worse than this.
    • And finally, the framerate is somewhat worse than the other versions.
  7. Ammo for the few cool weapons in the game is scarce.
  8. Weak and lazily designed visuals. In some zones textures on surfaces such as walls are seemly missing, instead looking as if some surfaces are of a single color.
  9. Gags aren't as funny as in the cartoons.
  10. Characters repeat their one-liners very often.
  11. Poor controls that are very stiff, clunky and also unresponsive, and even sluggish since you can easily fail a jump because of how sluggish it is, this might also cause some cheap deaths for the worst reasons because the platforming is actually easy, as said before.
  12. Poor targeting system that isn't helped with the poor hit-detection, this is especially true with weapons that are projectiles.
  13. Bad collision detection that feel like it is taken from The Simpsons games on the NES and pasted it on here, since you will fail to hit the enemies many times, to the point of being extremely annoying and tedious after a while.
  14. The graphics for 2007 standards are very poor, and look like a late Nintendo 64 game, since the characters look bland, the colors palette is off, and there was planty of games in 2007 that had better graphics, such as The Simpsons Game.
  15. Troublesome camera that make The Simpsons Game camera look great by comparison, not only that but similar to Teenage Mutant Ninja Turtles 2: Battle Nexus, sometime the camera doesn't even show your character, or even the enemies.
  16. Game crashes only for playing after a few hours, or even less at times, showing how broken and unfinished this game is.

Looney Qualities

  1. The voice acting is decent.
  2. Good cutscenes.
  3. The cover looks cool, even by Looney Tunes standards.
  4. Some good funny moments as usual with the franchise.
  5. Good soundtrack that is really catchy and also success to replicate the soundtrack of the cartoon.

Reception

ACME Arsenal received negative reviews. On Metacritic, the Xbox 360 version has a score of 40, while the PS2 and Wii versions have a score of 38 and 27, respectively.

Videos

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