Mickey Mousecapade
Jump to navigation
Jump to search
Mickey Mousecapade | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
What the heck is up with this game? Are those paintings, or windows? Jeez, game designers, make up your minds!"
| ||||||||||||
|
Mickey Mousecapade (also known as Mickey Mouse: Fushigi no Kuni no Daibouken in Japan) is a platforming game developed by Hudson Soft in Japan originally released for the Famicom in 1987. Capcom later released the game for the Nintendo Entertainment System one year later. The player takes control of Mickey Mouse, with Minnie Mouse being controlled by the AI.
This was also the first Disney video game to be released on a Nintendo home console.
Why It Sucks
- Minnie’s AI is rather clunky and often gets stuck. She has trouble managing climbing ladders, because sometimes she will get stuck mid-climb.
- There is a considerable amount of slowdown when there are too many sprites present.
- Very difficult gameplay:
- If Minnie falls into a bottomless pit and dies, you die as well.
- You have a different amount of health in every stage.
- Certain enemies will kill you in one hit. It's not apparent which ones do or not, until it's too late.
- Enemies flicker a lot for no apparent reason, due to the previously-mentioned slowdown. This can be seen in the second and third levels because of all the enemies and hazards that are present.
- Rather bland story, where Mickey and Minnie have to save Alice from Alice in Wonderland.
- The ending is rather disappointing, which just consists of a framed picture of Mickey, Minnie, and Alice.
- There is no credits scene at the end of the game. Even Doraemon for the Famicom has credits and was released in 1986. To add salt to the wound, these two games were actually made by the same company, Hudson Soft.
- In the U.S. version, one of the bosses is the crocodile from Peter Pan, which doesn’t make sense because he was an ally to Peter Pan in the movie. The Japanese version, however, has Pat the Dodo as the boss of that level.
- The design of the last level is terrible and infuriating. It is very easy to get lost and you have to fight a miniboss there. If you kill the miniboss and miss the key earlier in the level, it's nigh impossible to beat the game because he will respawn when you leave the screen and come back.
- The controls are sluggish, as the game demands precise platforming in a game where it's very easy to miss the intended jump. The Ocean is a good example because you need to jump at the right time, otherwise you and/or Minnie will fall into the water and die.
- Furthermore, you cannot control the direction you are going in the middle of a jump.
- The game can be beaten in under 20 minutes.
- There’s a part where Minnie gets kidnapped by a bird and is turned into a statue. In order to get her back, you must find the right statue. This is extremely confusing, as all the statues look the same. If the statue you chose is not the correct one, you have to go back and keep trying until you find the correct one.
- Many of the bosses are very difficult to take down, in an unfair way. Captain Hook/Pete will throw knives in waves that are very difficult to avoid. Unless you can cheese the AI, you won't have an easy time.
- Minnie can get lost very easily in the final level. This is supported by her clunky AI, as mentioned above.
- If you get a game over, you start all the way from the beginning. Thankfully, there is a cheat code where you can avoid this.
- Enemies that use projectiles are very dangerous to fight. An example is one of the pirate enemies in the Pirate Ship level because he will bombard you with skulls that are impossible to avoid. If you try to sneak past him, he'll kill you in one hit if you touch him.
- Very poor graphics, even for it's time, games like Doraemon on the Famicom and Super Mario Bros. 2 look better than this.
Redeeming Qualities
- The soundtrack is decent, however, the boss music can get annoying.
- You can take advantage of Minnie's invulnerability and maneuver so that she will be on the same level as Captain Hook/Peg Leg Pete but you are not. This way, you can waste him with no danger of getting hit a single time.
Trivia
- A hidden Mickey Mouse head can be found embedded in the circuit board when the cartridge is opened.
- When the Game Grumps played this game, main host Arin Hanson does a parody impression of stereotypical "angry" game reviewers (who are obviously too influenced by the Angry Video Game Nerd), bringing his co-player Dan Avidan into fits of laughter. His dialogue still gets quoted quite a bit whenever Mickey Mousecapade is mentioned.
- The Japanese version is quite different from the U.S. version. Some of the changes include:
- The projectile changed from magic balls to stars.
- The bosses also changed: The Cheshire Cat, Pete the Dodo, the Caterpillar, Captain Hook, and the Queen of Hearts. The U.S. version has Witch Hazel, the Crocodile from Peter Pan, Kaa from the Jungle Book, Pete and Maleficent.
Videos
Reception
Reception for Mickey Mousecapade has generally been mixed. Some have said that it is an okay game with some flaws, others have said it was mediocre, and most have said it was just downright terrible for the reasons above.
Comments
Loading comments...
Categories:
- Bad games
- Bad media
- Games played by Game Grumps
- Nintendo Entertainment System games
- Platform games
- Television-based games
- Games with a non-human protagonist
- Disney games
- 1980s games
- Mickey Mouse games
- Continue-free games
- Hudson Soft
- Games made in Japan
- Capcom games
- Hard games
- 2D platform games
- Games reviewed by The Fairly OddGamer