Mighty Morphin Power Rangers (Game Boy)
Mighty Morphin Power Rangers (Game Boy) | ||||||||||||
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Behold, one of the worst action Power Rangers game ever made.
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Mighty Morphin Power Rangers is the title of five different video games based on the first season of the television series of the same name, one for each of the following game platforms: Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy, Game Gear, and Sega CD.
This page will only focus on the Game Boy port, which received negative reviews.
Gameplay
The Game Boy version is a side-scrolling action game similar to the SNES game but much more simplified. There are five levels, each consisting of two segments. In the ranger segment, any of the five original rangers must go through a level while defeating putty patrols. Using the select button unlocks their unique weapon, but drains health with each use. The second segment is a Megazord fight versus the main villains of the show.
When played on the Super Game Boy, unique color palettes can be used with each ranger.
Why It Doesn't Morph
- This port is obviously a downgrade from the SNES game that was great, which explain the pointers below.
- Poor level design, where it isn't designed with the Game Boy screen in mind, which mean that this game suffer from screen crunch, and also there is some platforming yet it is terrible, and is poorly designed, it's because of that for why the level design suck, otherwise it isn't that awful.
- The hit-detection is terrible and is the reason of why this port is so bad, because when you hit enemies, it take half a second to them for dying, this can easily make you having deaths because of how bad the hit-detection is, and it doesn't help that you must be close to kill an enemy or if so, it will likely not hit the enemies.
- It is extremely short, lasting only 20 minutes.
- The levels doesn't had any checkpoints, this only make them harder, and this add artificial difficulty into the game, in which the SNES version didn't.
- Stiff controls, when you jump it is especially noticeable, since when you jump, you can barely even move, or the movements are also floaty, the platforming is also terrible because of the bad jumps control.
- The gameplay is a noticeable downgrade from the SNES game, since there isn't any weapons such as swords, unlike that version, this make the gameplay of this game really repetitive, and this make it not having any variaty, except for the bonus stages and the megazord battles.
- Artificial difficulty, the game is hard but only because of the horrible hit-detection and the bad level design, the platforming sections that are poorly executed are also one of the main cause of it too.
- To get the good ending, you need to play on Hard mode, which is just unfair, and you will likely never do it because of the fact that the game is already hard enough, and also because there isn't any new things in hard mode.
Redeeming Qualities
- Decent soundtrack, and it might be one of the only good thing about this game.
- Great graphics, despite that the rangers all look the same due to the Game Boy being monochrome, this is because it look detailed for a Game Boy game and the sprites work is awesome.
- Good Super Game Boy supports, allowing the game to had colors and thus had different colors for all the rangers.
Reception
"What were they thinking?"
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Unlike the SNES version that received positive reviews, this one received mixed to negative reviews, in which it is considered to be one of the worst Power Rangers game ever made.