Mortal Kombat: Deadly Alliance

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Mortal Kombat: Deadly Alliance
Genre(s): Fighting
Rating(s): ESRB: M
PEGI: 18+
Platform(s): Nintendo GameCube
PlayStation 2
Xbox
Game Boy Advance
Release Date: NA: November 22, 2002
PAL: February 14, 2003
NA: August 25, 2003 (Tournament Edition)
Engine: RenderWare
Developer(s): Midway Games
Publisher(s): Midway Games
Series: Mortal Kombat
Predecessor: Mortal Kombat 4
Successor: Mortal Kombat: Deception


Mortal Kombat: Deadly Alliance is a 2002 fighting game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. It is the fifth main installment in the Mortal Kombat franchise and a sequel to 1997's Mortal Kombat 4.

Why It Must Stop This Deadly Alliance

  1. Instead of killing the franchise after co-creator John Tobias left, it actually revitalized the franchise.
  2. Great graphics for 2002 standards, since it is filled with a lot of appealing environnements and the color palette is dark to fit the dark tone of the game, it also looked great for it's time.
  3. The game once again uses a 3D format, allowing the player to be able to dodge attacks from their opponent easier, and while it was also present in Mortal Kombat 4, it is even better here.
  4. Great soundtrack that fit the dark tone of the game and is overall a joy to listen to.
  5. It introduced Kenshi, Li Mei, Frost, Nitara, and Bo' Rai Cho as playable characters, which is a great thing for the fans of them if they want to play as them.
  6. Like the previous games, the characters had awesome design and some of them had their best design in this game.
  7. Lot of characters got redesigned and they look great once again, such as Sub-Zero and Johnny Cage.
  8. Solid controls, as they are tight and responsive.
  9. It introduced The Krypt, where you can unlock bonus content, like alternate costumes, production art, etc.
  10. Speaking of character redesigns, It gives Princess Kitana her absolute best and most iconic design ever in the history of the franchise.
  11. It was a great return to form for the franchise, considering that most of the previous games after Mortal Kombat Trilogy (except Mortal Kombat 4) were bad and that the franchise slowly started to get a poor reputation because of Special Forces.

Bad Qualities

  1. While some of the newcomers are cool, a few of the newcomers didn’t really stand out.
    • Hsu Hao, who is regarded as the worst character in the series. In fact, the developers dislike him.
    • Mokap's whole schtick is that he is a motion-capture artist, hence the name. He also relies on using other fighters' moves (fireballs, charge punch, and a flip kick), which is laziness on the developers' behalf (granted, there are Frankenstein-itis characters in fighting games, such as Seth from Street Fighter and Shujinko from the next game, but both of them are much better designed than Mokap is, and the latter even has a story reason for this).
  2. While not a bad scene, the fact that they killed Liu Kang can turn off some fans, this is probably the reason why this game is a bit criticized by some fans who wanted Liu Kang to come back.
  3. There isn't any proper story mode, which is disappointing and end up being a missed opportunity considering that there's could have been so much more for the story of this game despite that Liu Kang is dead in this game.
  4. While still pretty decent and impressive, the GBA port is obviously inferior due to having less contents.

Reception

Mortal Kombat: Deadly Alliance received positive reviews, on Metacritic it received a score of 81 for the GBA, GameCube and Xbox version[1][2][3] and a 79 for the PS2 version[4]

Trivia

  • Mortal Kombat: Deadly Alliance was once expected to make its arcade debut back in 2000, but for a variety of reasons, it never showed up. Midway then decided to make Deadly Alliance a direct-to-console game.
  • The concept of the Krypt, an in-game currency based system of unlocking new content, was first introduced in this game. The Krypt concept would be reused and retooled for each major game release following Deadly Alliance.
  • Many of the game's endings assume, as per previous games, that the forces of good triumph. Kung Lao defeats Shang Tsung, Raiden returns to Earth to watch over the realm, Sonya becomes a General (her alternate outfit in the game). However, when Mortal Kombat: Deception was released, it transpires that the Deadly Alliance was in fact successful in resurrecting the Undefeatable Army, and Tarkatan warriors killed the majority of Earthrealm's heroes.
  • Deadly Alliance was the first game to introduce the Red Dragon clan, expanding on the history of the previously known Black Dragon clan. The rivalry between the two clans would be further developed in future releases.
  • MK:DA introduced the standardized "Alternate Outfit" system. Whereas previously only select characters featured additional unlockable outfits, nearly every character now features a vastly different secondary outfit which can be unlocked and used rather than a simple recolor or minorly-modified original outfits.
  • This is the only Mortal Kombat game officially not to feature Liu Kang as a playable character.

Videos

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