Star Wars: Battlefront II (2005)

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Star Wars: Battlefront II

"We've captured a command post. Enemy forces are withdrawing!"

Protagonist(s): The 501st Legion
Genre(s): Action
First-person shooter
Third-person shooter
Platform(s): Microsoft Windows
PlayStation 2
PlayStation Portable
Xbox
Xbox Series X/S
Xbox One
Release: EU: October 31, 2005
NA: November 1, 2005
Engine: Zero
Developer(s): Pandemic Studios
Savage Entertainment (PSP)
Publisher(s): LucasArts
Country: United States
Series: Star Wars: Battlefront
Predecessor: Star Wars: Battlefront (2004)
Successor: Star Wars Battlefront: Renegade Squadron

Star Wars: Battlefront II is a 2005 science fiction action shooter game developed by Pandemic Studios and published by LucasArts, while the PlayStation Portable version was developed by Savage Entertainment. It is the sequel to the original Star Wars: Battlefront. It is considered to be one of the best Star Wars games ever made, as well as one of the best multiplayer titles on the sixth generation consoles.

Story

NOTE: Due to Disney now owning Star Wars, the story of this game has now been classified as non-canon.

In the story mode, players take control of a soldier in an elite squadron of clones known as the 501st Legion. In the beginning of the story, the clone team is sent to Mygeeto to assist Jedi Ki-Adi Mundi in an assault against a Separatist energy generator. At the end of the assault, they troopers are told to get a sample from the destroyed reactor, which (unknown to them) will later be used in the construction of the Death Star. Many battles are fought afterword, including taking part in the battle over Coruscant from the beginning of Revenge of the Sith and assisting the Wookiees on Kashyyyk.

After the victory on Kashyyyk, the 501st is sent to Utapau to to assist another clone battalion led by Obi-Wan Kenobi in capturing a Separatist stronghold and General Grievous. Shortly after the battle, Order 66 is sent out, which falsely brands all Jedi as traitors to the Republic and orders their summary executions. The clones are now led by Lord Darth Vader and storm the Jedi Temple to kill all Jedi that are there and most of the remaining Jedi that flee are killed by Clone Troopers they led to battle. Afterward, the Clone Wars essentially ends and the rule of the Galactic Empire begins. The 501st is now part of the Empire's legion and goes on missions to solidify the rule of the Empire. These assignments include assassinating the queen of Naboo, destroying the droid facility on Mustafar, and eliminating the Kaminoans' newly created rogue clones, with the help of Boba Fett. After the Kamino incident, the creation of clones is halted and clones are replaced by stormtroopers. The 501st, however, remains as one of the few surviving clone legions.

Nineteen years after the destruction of the Republic, the Galactic Empire is firmly established as the ruling force of the galaxy and the galaxy is seemingly at peace, the 501st are stationed on the new planet-killing battle station, the Death Star. During their watch, a prison break is initiated and a group of Rebel prisoners manage to escape with the schematics of the battle station. The 501st is tasked with recovering the plans of the Death Star and are sent to various planets to find them and track them down to a rebel blockade runner known as Tantive IV, where they capture Princess Leia, but fail to find the plans to the Death Star. The schematics are delivered to the Rebel Alliance and using them, the Death Star is destroyed. In retaliation, the Empire destroys the rebel base on Yavin IV, which the 501st captures.

Three years after the capture of Yavin IV, the Empire discovers the rebel base on Hoth, and the 501st is tasked with wiping out the forces there, led by Darth Vader himself. There, they capture the base and destroy most of the escaping transports. The story ends with the narrator stating that the Death Star was eventually rebuilt and the Empire is continuing the rule the galaxy unopposed, thanks to the efforts of the 501st.

Gameplay

Main gameplay

File:BattlefrontComparison.png
A comparison of the HUDs of Battlefront 2004 (left) and the sequel (right).

The main gameplay consists of two armies of soldiers. The player is a soldier in one of these armies. Before entering the battlefield, players chose their player class from the four available classes. They can also chose which of their team's command posts they would like to start at. Once they enter the battle, the objectives are different based on the game mode, but the basic gameplay is the same. Players aim their weaponry and shoot enemy players to gain kills and hero points. Eliminating a friendly player lowers their hero points and kill score. When a player dies, they are sent back to the class selection screen to chose their class and spawn point again. Based on how many hero points they have, you might be able to play as one of the two bonus classes as well. Hero points and kills also determine if players get the chance to play as a hero character.

Conquest

Here, players must either work to capture enemy command posts (basically respawn points for each team) or eliminate a certain amount of enemies on the battlefield. To capture a command post, players must stay near it until the post itself turns to their team's color.

Capture the Flag

In this mode, there is a flag that is located in the center of the battlefield. Players must try to retrieve the flag or escort the flag holder to the enemy side of the battlefield to score a point. While doing so, players must also try to protect there side of the battlefield and prevent the enemy from putting the flag in their side.

Assault

This mode works somewhat like "Conquest", where your goal is to either eliminate the most enemies or capture all the command posts, but instead all characters on the battlefield are hero-type characters. Also, they have the same kinds of health and stamina meters as normal soldiers and can get power-up boosts, rather than healing by eliminating many enemies.

XL

This game mode consists of two large armies battling against each other to see which side will be the first to eliminate 360 enemies first. This game mode is only available on large scale maps like Hoth.

Starfighter

Assault

One of the biggest changes in this entry is the inclusion of starfighters in the gameplay. They have their own dedicated gameplay maps. The main "Assault" mode has the players trying to complete one of two objectives: shooting down enough enemies to win, or destroying the opposing team's flagship. When a player enters the map, they start out on their flagship's hanger bay, where they chose which ship they would like to enter. While flying, players increase in points by shooting down enemy starfighters and more when destroying a frigate. Attacking the enemy flagship is done in two different methods: lowering their shields to strike the five main points of the ship from space, or landing in the enemy flagship and destroying them from the inside. While doing this, you also have to protect your flagship from destruction.

Capture the Flag

This version of "Capture the Flag" works similarly to the standard version, but instead, the flag is delivered by using starfighters to deliver the flag to the enemy flagship, while trying the stop the opposing team from getting the flag to their flagship.

Why It Rocks

  1. As explained in the reasons below, this game improves over everything that was introduced in the original Battlefront and adds many new features such as:
    • The biggest change is that the game doesn't allow you to just play as a normal foot-soldier. While in the original you may be fighting side-by-side with Luke Skywalker or Darth Vader, you wouldn't be able to play as them. In this game, you can play as these heroes and villains from the Wars universe. If you gain a lot of kills and/or hero points, you will get the chance to play as a character that relates to the map you are playing on, such as using Jango Fett on the Kamino map or Pilot Luke on the Hoth map. Just like the soldiers, each of the heroes have their own powers, such as Jedi being able to jump multiple times and do jump dashes.
    • You have a lot more gameplay variety to chose from. Rather than just being able to do the standard "Conquest" mode (Where your goal is to capture enemy command posts), you also have a lot more options to chose from. For example, the game introduces a "Capture the Flag" mode. There are other game modes that are available just for pure enjoyment and fun, such as the "Assault" mode (where every soldier on the play field is a hero character) or the "Hunt" option (Where your goal is to wipe out the indigenous species on the planet like Ewoks or Wampas, or fight back against the invaders). The campaign also has many unique objectives that show up in the battles, such as capturing a certain command post, protecting one for a certain amount of time, delivering an item, or eliminating a specific target.
    • This entry puts a much bigger and deserved attention to starfighter combat. While in the original game you could fly ships like TIE Fighters and X-Wings, you didn't have a lot of space to use them and where more of a fun diversion. Now, there are dedicated space maps for squadrons of fighters craft to fight against each other, as well as a lot more space to use them in the ground maps.
    • Galactic Conquest has been changed dramatically and plays a lot differently from the last game's Galactic Conquest, but these changes make it a lot more deeper. In this version, you are placed on a large map of the Star Wars galaxy and you have to eliminate all of the opposing forces on the map. You do this by moving around your forces on your turn and doing battles on planets or in space against the opposing force, similar to the last game's Galactic Conquest. Based on whether you lose or win a battle, you will get different amounts of credits to purchase new unit types, another fleet on the map, and even buy bonuses to use in battle such as Garrison (Which adds more forces to your side when you are about to lose) and Sabotage (Which damages all of the vehicles of the enemy at the beginning of a battle). All of these options make Galactic Conquest much more satisfying than it was in the previous game.
  2. Just like the original, the gameplay is very addictive. In standard battles, you control as a standard soldier and fight against the enemy teams. As you eliminate enemies and complete objectives or what is called for to complete a mission, you will gain Hero Points. Once you get a certain amount of Hero Points, you will be able to control new character types. Also based on progress, you will eventually be able to control a hero character. New control options have been added to, such as being able to sprint and jump at the cost of using up stamina and the ability to roll forward. You can even issue orders to your troops in this entry, which the original didn't have.
  3. The command post system is still well designed, as they help determine victory or defeat in battle. Players control command posts to use them as respawn beacons and to use them to change their class mid-battle without dying. If the players control more than half of them, than enemy reinforcements will decrease, and you will win if you control all of them for twenty seconds. This system helps Battlefront II stand out from other shooters that where made at the time.
  4. Many player archetypes to chose from during gameplay, with four starting classes and two special classes that are gained by Hero Points, which are earned by killing enemies and completing objectives.
    • Standard Infantry (Clone Troopers, Super Battle Droids, Rebel Soldiers, and Stormtroopers). These units are the most well rounded of the classes and are used for any situation. They have a standard rapid fire rifle, carry thermal detonators (grenade type explosives) and vehicles (Except for Super Battle Droids, which carry wrist rockets and blaster and a tri-shot blaster). They are the most common class of soldier.
    • Assault Trooper (Clone Heavy Trooper, Assault Droid, Rebel Vanguard, and Shock Trooper). These units are built around dealing massive damage to vehicles. They carry a powerful rocket launcher (Which can kill a standard foe in one hit), mines, a blaster pistol, and thermal detonators. While they excel in destroying large vehicles, they don't have much going for them in normal combat.
    • Sniper (Clone Sharpshooter, Assassin Droid, Rebel Marksman, and Scout Trooper). Built around damaging enemies from a long distance. However, they are hard to use in close quarters combat. They are equipped with a sniper rifle, blaster pistol, thermal detonators, and an automated blaster turret.
    • Engineer (Clone Engineer, Engineer Droid, Rebel Smuggler, and Imperial Engineer). These are built around close quarters combat, but don't fare well at long range. They are equipped with a shotgun, a fusion cutter, det-packs (remote explosives), and a health/ammo dispenser.
    • Command Units (Clone Commander, MangaGuard, Bothan Spy, Imperial Officer). These characters are like combinations of two units and have abilities unique to them. For example, the Botha Spy can turn itself invisible for a short time.
    • Unique Units (Jet Trooper, Destroyer Droids, Wookiee Warrior, Dark Trooper). These units also come in many different types and feel like half-heroes: characters that are a normal unit, but have hero like powers, such using a jetpack to fly in the air.
  5. The starfighters used in space maps are also varied in ways similar to the soldiers.
    • Scout Craft (Republic Starfighter, Droid Tri-Fighter, A-Wing, TIE-Interceptor). These fighters are super-quick and have fast speed and maneuverability, but have weak armor and weaponry. They have rapid-firing lasers and weak missiles with tracking capability. They are best used when just attacking enemy fighter craft.
    • Starfighter (ARC-170 Starfighter, Droid Starfighter, X-Wing, TIE-Fighter). The most well-rounded of the fighter craft. They have average armor, speed, maneuverability, and power. They have proton torpedoes and a quick shot laser. They can be useful in almost any situation.
    • Bomber (V-Wing, CIS Strike Bomber, Y-Wing, TIE-Bomber). These ships rely on power and have powerful weaponry and have strong armor. However, they have low speed and maneuverability. They have a slow but strong laser and powerful but short ranged proton bombs. They are best used in attacking frigates and flagships. Bombers can also hold a second person that uses a turret to shoot at many different angles.
    • Transport (LA-AT Gunship, Droid Gunship, Alliance Assault Craft, Imperial Shuttle). These ships are very slow and have the lowest maneuverability, but they are quite well armored and are the most powerful ships. They have a powerful laser (which can take out scout craft in one hit) and have powerful but limited proton torpedoes. They are best used to carry troops to the enemy flagship and possibly for bombing runs. They also act as mobile command posts, allowing you to spawn on one when it has landed on an enemy flagship. They also can carry up to four people, which three using turrets similar to a bomber craft.
  6. In relation to the above pointers, the vehicle types also have a lot of variety that is similar to the soldier classes, with players being able to control AT-STs and Landspeeders. All of them feel great to control and it is incredibly satisfying to use them in a variety of ways, such as running over enemy soldiers in speeders, using your tow cables to take down AT-ATs like it was in The Empire Strikes Back, and using bombs to annihilate capital ships in space.
  7. The weapons the vehicles and soldiers have are insanely fun to use on your enemies and are greatly varied. All of the guns have different magazine capacities, different damage output, and rate of fire so anyone can find a character class to suit their needs. For example, sniper rifles require you to be from a far distance and a scope is needed to accurately aim, but is worth the effort due to the damage it does. The secondary weapons are also very fun to use, such as the thermal detonators, which are grenade-like weapons that are thrown and explode after hitting the ground and attaching to a surface like a vehicle.
  8. Unlike the original game, this entry has a proper story mode. Rather than just taking part in battles in the order the where the locations appeared in film with increasing difficulty, the story mode in this game puts you in control of a clone trooper from an elite clone trooper squadron known as the 501st. It tells the story of how the clones went from fighting for the Republic to becoming part of the New Galactic Order and following Order 66. The story then shifts to the same trooper being a soldier in the Galactic Empire and fighting the opposition of the Rebel Alliance. Overall, the story is well written and adds more insight to the background of the end of the Clone Wars.
  9. The graphics look a lot better than the past game, with more detail on the faces and clothing of the characters and adding more minor details on the vehicles, as well as lighting effects like laser bolt light reflecting slightly on the walls.
  10. Great sound design. The game uses sound effects from the films in the Star Wars series in the game as well as original sounds that fit what is going on. In addition, the voice acting the pretty decent and the yells of soldiers in the battlefield and the narrator telling you what is going on helps bring home the power of the situation.
  11. As expected for a Star Wars game, the music is fantastic. It consists entirely of the score of the films composed by John Williams and perfectly matches the action that is happening in battle. Hearing "Into the Trap: Fight in the Dungeon" from Return of the Jedi while battling Imperial forces on Endor never gets old.
  12. The game controls very smoothly and each soldier and vehicle plays differently. For example, as mentioned above, each fighter craft and vehicle plays differently from one another and have somewhat different controls based on how they are designed to be used. However, they all have the same basic controls so it is very easy to figure out what you need to do to use the character or vehicle.
  13. A nice upgrade and achievement system that is well appreciated. For example, when controlling a character, if you gain a certain amount of kills using the same weapon without losing a life, you will gain an upgrade to that weapon, such as the infantry's rifle gaining a burst shot ability. You will grow in rank of these weapons the more you get to them. Once you get to Legendary rank on the upgrade, the upgrade will become permanent and will be always available in battle. There are other non-weaponry upgrades as well such as Endurance, which increases your running stamina.
  14. Just like the original, there is also online multiplayer. In fact, it is still supported to this day in the PC version and will keep you playing the game for a long time.
  15. There are tons of new maps to play on, 24 in all and each unique in design to distinguish them from the rest. Most of the maps from the original return, some with the same layout like the Geonosis map and some with a new layout like the Tatooine map. In addition, the many new maps add a lot of variety to the gameplay, such as the cramped hallways of Tantive IV and the almost limitless openness of the Hoth map. As well as that, some of the new maps show locations that only appeared for a short time in the films, such as Felucia map, which was a location that we saw only about ten seconds of in Revenge of the Sith and Luke's crashed X-Wing on Dagobah (replaced with an LA-AT Gunship in the Clone Wars era). Finally, like the first Battlefront, some of the maps even include the indigenous species of the planet you are on and might fight with or against you sometimes, such as fighting against not just against the Separatists, but also the native Geonosians on the Geonosis map.
  16. More power-up types to collect on the map. Whenever you kill an enemy, they will drop some kind of power-up most of the time. Two of the power-ups return and are the ones you will be finding the most: a red box which restores your ammo and a blue bacta tank which restores health. The three other power-ups are red bacta tanks that increase your attack power, yellow ones that restore your stamina, and green ones that restore your defense.
  17. The game is endlessly replayable and is great to play when you are bored. With the many maps, game modes, ways to play Galactic Conquest, online multiplayer, and the many different upgrades and awards you get from playing, you will be playing the game for a long time. Plus, the game sports a large fan community that still supports the game to this day. There are tons of fan-made mods available for the game that add lots of new content to the game.
    • In addition to the many game modes, there are also different gameplay options. You can increase the number of reinforcements for longer battles, change the number of soldiers on the battlefield at one time to create either complete chaos or smaller battles, turn off awards, and change the difficulty to "Elite" if you are a more experienced player.
  18. Great cutscenes in the story mode to tell the plot of the campaign. These cutscenes include scenes from the Star Wars films as well as original cinematics that use the game's assets.
  19. Excellent presentation in the menus that give the game a good first impression. In the PC version, the menus are shown with blueprints of the vehicles in the Star Wars universe. However, in the console versions, we are given action-filled clips of all of the films that show us what we are about to experience in the game.
    • The game's box art also conveys the emotion of two sides, both good and evil, battling each other. The light side is represented on the left and the dark side is shown on the right. The clone trooper in the middle also hits the theme home, as they had been part of both the light and dark in the Star wars lore. Alongside it are iconic Star Wars characters and sequences of war alongside. All in all, the box art gives as good of an impression as you do starting up the game for the first time.
  20. Despite being inferior to the other versions of the game, the PSP port does have some features that are not in the other versions. The biggest change is the new "Challenges" mode, where players can complete small challenges and minigames. The text box that displays what is going on in the battle also has some different messages, such as displaying the status of the Command Posts, which is really helpful.
  21. All in all, the game was made for the fans and features many different references to the movies that make the game a lot more enjoyable, such as including rooms in maps that appeared for a little bit in the film, such as the place on Mustafar where Vader killed the Separatists from Revenge of the Sith.

Bad Qualities

  1. Some of the hero and villain characters are not fun to play as and some feel like slightly better versions of a certain soldier type. A good example of a not fun hero is Chewbacca, which feels basically the same as an Engineer class character.
  2. Hero points, while a good and well designed system, don't have much of a purpose once you have enough points to play as a unique unit like a Dark Trooper or Destroyer Droid. This is quite easy to accomplish, as you are able to play as those character classes once you get 15 Hero Points. Hero Points also are not subtracted when you chose a special character, so you can use it as much as you want without being given a penalty, making earning more seem even more pointless. As the final nail in the coffin, even if you do lose points by dying or killing friendly players, you can easily increase your points back up.
  3. The A.I. of both your team and the enemy, while all around well designed, can occasionally be stupid. A good example is when you are shooting an enemy when it is facing you and it doesn't shoot back. Sometimes, you can get up in an enemy's face and it won't attack you for a few seconds. Another problem with the A.I. is on the Naboo map, where both friendly and enemy forces get stuck in the geometry of the level.
  4. While it's awesome that there are dedicated maps for flying starfighters, there are a lot of them that feel like reskins of one another, mostly in the case of maps with empty space between the two flagships, such as the standard space map.
  5. A few maps from the original game don't return, such as the Tatooine: Dune Sea map and both of the Bespin maps.
  6. On the subject of maps, unlike the original Star Wars: Battlefront, most planets/iconic locations only have one map for that planet rather than having multiple. For example, there where two different maps for Naboo in the first game, but that was reduced to only one for that planet. The only exception to this is Jabba's Palace and Mos Eisley, which both represent Tatooine.
  7. The game can be quite unfair sometimes, mostly in the case of the standard Conquest mode. A few times, no matter what you do, the enemy team will have a lot more remaining soldiers than your team, although this is mostly the case on the Elite difficulty mode.
  8. There are some odd design choices in the game, such as the Rebel Alliance being able to use Republic Gunships from the Clone Wars era in space battles, rather than using something like the stolen Imperial Shuttle Tydirium from Return of the Jedi.
  9. In the original versions of the game, lag somewhat plagued the game's online multiplayer, mostly in the original PC version. Thankfully, it isn't much of an issue today.
  10. The PlayStation Portable version of the game is nowhere near as good as the PC and console versions, although most are due to the restrictions of the console hardware. These include, but are not limited to the following.
    • The graphical quality is lower than the other versions of the game and the 3D models of the characters, vehicles, and world are less detailed. The resolution has also been reduced to 480 x 272 pixels. Finally, the framerate has been reduced to between 20 and 30 frames per second.
    • The campaign/story mode has been completely removed.
    • Eleven of the twenty four different maps have been removed.
    • Some of the locations and command posts on maps have been removed or changed, such as all of the command posts on Mos Eisley having different locations and the removal of the conference and control rooms on Mustafar.
    • Some gameplay options have also been removed. Players can no longer send orders to other troops and most secondary weapons being moved to the primary slot.
  11. The 2024 re-release titled Classic Collection is absolutely unpolished and has lots of bugs and glitches.

Reception

Commercial Performance

Star Wars: Battlefront II sold fairly well. It was the sixth highest-selling game of 2005.[1] The PSP version sold over 500,000 copies. The game was the second and third most played original Xbox title of 2007 and 2008 respectively.[2][3] Sales totaled over 6 million copies by 2007.[4] The PlayStation 2 version of the game was given the "Platinum" sales award, indicating over 300,000 copies sold in the UK.[5]

Critical Reception

Similar to the original Battlefront, the second game received positive reception from game critics but received critical acclaim from gamers and Star Wars fans. The game was praised not only for having an engaging single-player storyline and options, but also for fixing many of the issues that the original game had. However, some critics felt like the game wouldn't be worth the price if the online functionality wasn't there. It is considered to be one of the best games based on the Star Wars license. The game has aggregated scores of 84, 83, 78, and 69 out of 100 on Metacritic for the respective PS2, Xbox, PC, and PSP versions.[6][7][8][9] The game has scores of 9/10 and 4.5/5 on Steam and GOG.com respectively.[10][11]

Retrospectively, Star Wars: Battlefront II is hailed as one of the best multiplayer titles of the console era and is called one of the best Star Wars games ever made. In 2018, Game Informer placed it number 273 on its "Top 300 Games of All Time" list, stating "Star Wars: Battlefront II was an outstanding multiplayer title" and "provided the ultimate Star Wars fantasy of taking part in large scale battles across iconic locations[12]". On Google, the game has a score of "97% liked this game" and 4.9/5 stars based on user reviews.

Game Tips

  1. Know when to use which of your units. While the Infantry type character is best for any situation, you may need to use different kinds based on the action. On a large and cover-less map like Hoth, a Sniper class is best, as they can easily pick off any force from a distance. On a crowded map like Tantive IV, use an Engineer due to their main weapon having spread shot. And on maps with lots of available vehicles like Naboo, use an Assault class character, as they can destroy those vehicles easily.
  2. When using a hero character, your health will slowly go down as you play. You also take damage like normal characters and you can't heal yourself using power-ups. You can stay alive for longer by eliminating multiple enemies.
  3. In Galactic Conquest, it is a good idea to buy at least two kinds of power-up in the beginning of your playthrough, as the game can be quite difficult in the early game. Once you gain enough credits to buy one or two new soldier types, the game becomes as little less brutal. It's still a good idea to save up on power-ups later on as well, as once you and the enemy are evenly matched, you will need some kind of advantage.
  4. "Garrison" is one of the most useful power-ups in Galactic Conquest and is very helpful in the early hours. Having an extra boost of soldiers can mean the difference between life and death, especially in the earlier turns where you are likely to fail a lot. "Sabotage" is another useful power-up, as it damages the vehicles of the enemy at the beginning of a battle. This one is best used in space battles, as those are entirely starfighter focused.

Notable Game Mods

  • Battlefront II Remaster Project is a mod that updates the graphics of the game to a higher quality and overhauls the maps, units, and vehicles.
  • A New Frontier adds characters and a map from the Disney Sequel Trilogy, allowing players to play Galactic Conquest as the First Order and Resistance, as well as playing as Rey or Kylo Ren.
  • Clone Wars Extended add 40 new maps to the game, multiple game modes, and new hero characters that are based off of the Star Wars: The Clone Wars animated series.

Trivia

  • The European release of the game released on Halloween.
  • The game released less than a year after the original Battlefront.
  • By the time the original Xbox Live service shutdown, Battlefront II was the second most played game on the service, behind Halo 2.
  • The game is one of the most popular games on Moddb.
  • In 2014, the online service for the PC version of the game had shut down after EA had shut down their extended support on the game, but would continue using GameRanger.[13] Thankfully, official multiplayer support came back in 2017 with the release of the GOG.com and Steam versions of the game.[14]
  • The Xbox version of the game had a few exclusive DLCs that are only on that console and have never been added to the re-releases. The first allowed the Hero Assault mode to be played on the Kashyyyk map and was available for free.[15] The second added a new hero and villain character, Kit Fisto and Asajj Ventress, plus the Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel maps from the original Star Wars: Battlefront. Hero Assault was also added to the Coruscant, Mygeeto, and Naboo maps. It was sold for $4.99.[16]

Videos

Reviews

References

Comments

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