Super Mario Land 2: 6 Golden Coins
Jump to navigation
Jump to search
♥ | This article is dedicated to Gunpei Yokoi, the game's producer, who died from a car accident on October 4, 1997. |
Super Mario Land 2: 6 Golden Coins | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||
|
Super Mario Land 2: 6 Golden Coins is a platform video game developed and published by Nintendo for the Game Boy, and is the sequel to Super Mario Land, also on the Game Boy.
Why It Rocks
- Impressive design, which feels like a giant step forward (especially if compared to its prequel), which feels like a Super Nintendo Entertainment System game like Super Mario World or The Legend of Zelda: A Link to the Past.
- Many visitable worlds with multiple levels each.
- Good and memorable soundtrack.
- Many new enemies such as giant insects and sharks with boxing gloves.
- Wario makes his debut as the game's main antagonist.
- Tatanga the alien antagonist from the last game make a return as a boss in the Space Zone.
- At four megabits, it is one of the largest games on the Game Boy at the time of its release and eight times larger than its predecessor's capacity.
- After killing 100 enemies, an invincibility star (Starman) will appear.
- You spend coins on slot machines to get 1-Ups or Power-Ups.
- Overall gamplay is very similar to Super Mario Bros. 3 and Super Mario World.
- There are 32 levels in total, plus some secret levels that can only be accessed by finding alternative exits found in regular levels.
- Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower, and Starman as well as a new power-up, the Bunny Ears, which allows Mario to glide.
- Like Super Mario World, instead of going through a series of stages through each world, the player navigates a large overworld map that contains an additional map for each world with its own series of stages followed by a boss.
- It is the first Mario game released on a portable system to have a save feature.
Bad Qualites
- The star music is rather creepy, despite being fixed in the original game.
- The Bunny Ears power-up is extremely overpowered. If you mash the A button quickly without stopping while Mario is in the air, he stays there and will never fall down. This power-up is so broken it can skip entire chunks of levels.
- When grabbing a Mushroom while being Fire or Bunny Mario, it can downgrade you to Super Mario.
- The English release of the game did not translate most of the Japanese enemy names.
- It is shockingly way too short, even for a Mario game. In fact, the game can be finished in less than 30 minutes.
Reception
Official Nintendo Magazine ranked Super Mario Land 2 44th on their list of the "100 Greatest Nintendo Games". Nintendo Power listed it as the seventh best Game Boy/Game Boy Color video game, praising it for its improvements over Super Mario Land and for having impressive visuals for a handheld game.
Comments
Loading comments...