Super Mario Land 2: 6 Golden Coins

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This article is dedicated to Gunpei Yokoi, the game's producer, who died from a car accident on October 4, 1997.


Super Mario Land 2: 6 Golden Coins

"Obey Wario, destroy Mario!"

Wario
Genre(s): Platform
Platform(s): Game Boy
Release Date: JP: October 21, 1992
NA: November 2, 1992
EU: January 28, 1993
AU: March 12, 1993
Developer(s): Nintendo R&D1
Publisher(s): Nintendo
Series: Mario Land
Predecessor: Super Mario Land
Successor: Wario Land: Super Mario Land 3 (chronologically)
Super Mario World (by release date)

Super Mario Land 2: 6 Golden Coins is a platform video game developed and published by Nintendo for the Game Boy, and is the sequel to Super Mario Land, also on the Game Boy.

Why It Rocks

  1. Impressive design, which feels like a giant step forward (especially if compared to its prequel), which feels like a Super Nintendo Entertainment System game like Super Mario World or The Legend of Zelda: A Link to the Past.
  2. Many visitable worlds with multiple levels each.
  3. Good and memorable soundtrack.
  4. Many new enemies such as giant insects and sharks with boxing gloves.
  5. Wario makes his debut as the game's main antagonist.
  6. Tatanga the alien antagonist from the last game make a return as a boss in the Space Zone.
  7. At four megabits, it is one of the largest games on the Game Boy at the time of its release and eight times larger than its predecessor's capacity.
  8. After killing 100 enemies, an invincibility star (Starman) will appear.
  9. You spend coins on slot machines to get 1-Ups or Power-Ups.
  10. Overall gamplay is very similar to Super Mario Bros. 3 and Super Mario World.
  11. There are 32 levels in total, plus some secret levels that can only be accessed by finding alternative exits found in regular levels.
  12. Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower, and Starman as well as a new power-up, the Bunny Ears, which allows Mario to glide.
  13. Like Super Mario World, instead of going through a series of stages through each world, the player navigates a large overworld map that contains an additional map for each world with its own series of stages followed by a boss.
  14. It is the first Mario game released on a portable system to have a save feature.

Bad Qualites

  1. The star music is rather creepy, despite being fixed in the original game.
  2. The Bunny Ears power-up is extremely overpowered. If you mash the A button quickly without stopping while Mario is in the air, he stays there and will never fall down. This power-up is so broken it can skip entire chunks of levels.
  3. When grabbing a Mushroom while being Fire or Bunny Mario, it can downgrade you to Super Mario.
  4. The English release of the game did not translate most of the Japanese enemy names.
  5. It is shockingly way too short, even for a Mario game. In fact, the game can be finished in less than 30 minutes.

Reception

Official Nintendo Magazine ranked Super Mario Land 2 44th on their list of the "100 Greatest Nintendo Games". Nintendo Power listed it as the seventh best Game Boy/Game Boy Color video game, praising it for its improvements over Super Mario Land and for having impressive visuals for a handheld game.

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