Super Mario Maker

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Super Mario Maker
Everyone can play it, anyone can make it.
Protagonist(s): Mario
Genre(s): Platform
Platform(s): Wii U
Nintendo 3DS
Release Date: Wii U
JP: September 10, 2015
NA/EU: September 11, 2015
AU: September 12, 2015

Nintendo 3DS
JP/HK: December 1, 2016
NA/EU: December 2, 2016
AU: December 3, 2016
KOR: August 3, 2017

Nintendo Selects
EU: June 29, 2018
AU: November 2, 2018
KOR: November 29, 2018
NA: February 4, 2019

Developer(s): Nintendo
Publisher(s): Nintendo
Country: Japan
Series: Super Mario
Successor: Super Mario Maker 2

Super Mario Maker is a platform game developed and published by Nintendo for the Wii U. It was released as a 30-anniversary celebration of the Super Mario Bros. franchise. A port for the Nintendo 3DS, known as Super Mario Maker for Nintendo 3DS, was released on December 1, 2016.

The game received a sequel named Super Mario Maker 2, released for the Nintendo Switch on June 28, 2019.

Why It Builds A World

  1. Awesome use of combining past elements from four past Mario games: Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. You have access to pretty much everything that appears in them.
  2. The level builder is very user-friendly and easy to get used to.
  3. If you're not into building levels then you can instead just focus on playing levels others made.
  4. The Weird Mushroom is a really interesting power-up, not only transforming Mario into a funny stretched version of himself but also gives the player Luigi's physics like his high jump and slipperiness.
  5. You can use filters and ID searching to find the levels you want.
  6. Colorful graphics for a Wii U game.
  7. Millions of possible levels to play, both made by you and found online.
  8. Good controls that simulate the original games almost perfectly.
  9. Challenge modes test your Super Mario Bros. abilities.
  10. Huge amount of replay-ability thanks to the multiple types of levels, from normal platformers to Mario Kart-style runners and open-world adventures.
  11. When playing in the Super Mario Bros. style, you can use the Mystery Mushroom power-up to give Mario special costumes based around dozens of different characters from multiple franchises, even including non-Nintendo IPs like Sonic the Hedgehog, Chitoge Kirisaki from Nisekoi, Hello Kitty and Shaun the Sheep.
    • You can use amiibo figures to unlock their costumes right away.
    • Many of the characters have their own sound effects, such as Mario's using those from Super Mario 64.
  12. Older stage types are given new obstacle types not available in the original games.
  13. The Big Mushroom is a cool new power-up in this game, allowing Mario to break blocks by jumping on top of them or running into them.

Bad Qualities

  1. The physics in each Mario stage type aren't exactly the same as the originals.
  2. It's admittedly quite lacking in objects and tiles. The sequel game fixed the problem.
    • Much like Super Mario Land, Super Mario Land 2: 6 Golden Coins, Super Mario 64, and Super Mario Sunshine, Luigi is not playable in this game (outside of Luigi's Mystery Mushroom costume in Super Mario Maker.)
    • There are only two boss enemies, and they are Bowser and Bowser Jr.
    • There aren't that many power-ups or level themes. For example: the signature Super Acorn from New Super Mario Bros. U is not available, with that game's style using the Propellor Mushroom from New Super Mario Bros. Wii. On top of that, slopes are annoiedly absent.
  3. Bowser's AI in the Super Mario Bros. 3 style is flawed. While it can be nice to recreate the final boss from that game, Bowser doesn't always jump to where you are and even tends to randomly jump away or past you.
  4. The 3DS version is inferior as it suffers from frame rate issues and removes many features such as uploading courses and some items such as the Mystery Mushroom and Giant Mushroom.
  5. Originally, you'd have to wait until tomorrow to unlock new objects and themes. A later update fixed this issue by adding another method where you can play around long enough in the editor instead.
  6. The search system is rather clunky. If you want to find a certain level, you have to type in a sixteen-character-long ID.
  7. Due to the success of the sequel, Nintendo announced that the game will be removed from the Nintendo eShop on January 12, 2021, and players will no longer be able to upload their courses online on March 31, 2021. Luckily, players can still access the eShop and play courses that were purchased or uploaded before the discontinuation. Also, the game can still be bought physically in used condition.
    • Due to the Wii U servers being shut down in April 8, 2024, players are no longer play user created levels and the 100-Mario Challenge meaning that some of the Mystery Mushroom costumes are no longer obtainable if the player didn't obtain them before the shut down of the servers. This means players can only play levels created by their own without sharing or posting the level or playing sample levels made by Nintendo.
  8. Unfortunately, it is Nintendo EAD's final overall game, Nintendo EAD went defunct on September 16, 2015.

Reception

Super Mario Maker received critical acclaim upon its release, with reviewers praising the game's user interface and course editing tools. In May 2016, Nintendo announced that over 7.2 million courses had been created worldwide, which had been played over 600 million times.

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