The Great Battle VI

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The Great Battle VI
The Great Battle VI.jpg

One of the worst Great Battle game ever made, especially after the SNES games being amazing and much better than this awful game.

Genre(s): Action
Platform
Platform(s): PlayStation
Release: April 11, 1997
Developer(s): Aspect
Publisher(s): Banpresto
Predecessor: The Great Battle IV
Successor: The Great Battle V

The Great Battle VI (ザ・グレイトバトルVI) is a Action video game published by Aspect and was released on April 11th, 1997 for the Sony PlayStation.

Plot

Wing Gundam Zero', ``Kamen Rider Black RX, and ``Ultraman Powered form the ``Flash Special Investigation Optical Three and fight to crush the ambitions of Satan Darkness.The shadow that suddenly hits peaceful Tokyo was Satan Darkness, a dark army that attempts to revive the evil dragon god Inferios with the evil energy of human beings. Was bestowed the flash crystal from fairy Sheeran in this crisis Wing Gundam Zero - Powered - RX is flash prosecutors optical Three face calls himself a.

Why It Isn't Great

  1. To start with, the gameplay is extremely tedious and a massive downgrade from both The Great Battle IV and Great Battle V, which are absolutely amazing games, but this game is so clunky that it's made this game barely have any fun and instead made this game a tedious game to play, not to mention that it's easily compared to the even worse Doraemon: Nobita to Fukkatsu no Hoshi (which was also a massive downgrade from the SNES Doraemon games).
    • Another reason would be the awful enemy placements, the terrible hit detection, the awful controls, etc. (more will be explained below).
  2. The controls, as said before, are terrible and again a massive downgrade from the SNES Great Battle games (especially from IV and V), as here they are very clunky heavy and are very heavy. The fact that the controls are much worse than the SNES games means something, since due to how bad this game is, it's made everything worse.
    • They are also very unresponsive, with the jump being the worst offender, since it's made this game almost unbeatable and maybe even unplayable. There's a reason why the fourth and fifth games are the absolute best in the franchise, not to mention that the controls are already clunky, so the fact that they are unresponsive makes everything even worse than you can even think of.
    • As said before, the controls are also clunky, and we mean, very clunky since here the characters move extremely slowly and you can easily get him by an enemy due to how slow and clunky your characters are. It's making the game a nightmare to play, and this will be made even worse with the atrocious enemy placements and the bad level design.
  3. The story is very poor and uninteresting, with it being much worse than the previous IV and V games.
    • The content is so thin that you wouldn't expect it to be a full-priced game. The story is, ``There are people who are trying to revive the evil god, so let's defeat them, and both the content and the dialogue are litteraly templates.
    • The lines of the evil characters and the narration introducing the hero's activities are cheap. In particular, the narration is so much like ``Our battle is about to begin! that it's starting to become a running joke.
    • In the first place, Tallgeese is a Gundam-based character among the three generals, but for some reason, Emperor Epyon is a Gundam-based character, making it feel like Gundam is being favoritized. In order to maintain the fairness of the three works, it would have been better to use an original character here. I have used this method in my past work as well.
      • Moreover, the Emperor Epyon also has a delicate character and handling, and you can't help but wonder why he chose Epyon. What was the reason for making Epyon the big boss, even going to the trouble of duplicating his works?
    • Of the three boss generals, Alien Psychobaltan and Shadow Moon are the big bosses of organizations and corps in the original work, but Shadow Moon, who reproduces characters similar to the original work, is especially busy as Epyon's subordinate. due to the half-hearted reproduction of the original.
      • It is common for SD arrangement works, especially Compatie Hero, to have a confusing hierarchy in the original game, but in this game, the characters are so poorly developed and the accuracy of the reproduction of the original game is too uneven, so the setting has nothing attractive about it, and only the sense of discomfort is emphasized.
      • What's more, the three generals are treated as obsolete by Epyon, transformed into creepy monsters, and appear as the opening act of the final boss. The name is "Bio Monster Combined Three Generals"—no twists or anything.
      • If the name is terrible, the appearance is also terrible, and the design is terrible, with each character being stuffed into a capsule and embedded in a headless monster. After a certain period of time, they transform into creepy monsters that resemble the characters they have taken in and attack repeatedly. Even though it is a compatible hero series, it is too aggressive and has a strong rape smell from the original. Although there have been differences in the treatment of past works, there has never been a case where copyrighted characters have been treated so badly.
    • When the Three Combined Generals are defeated, Epyon utters a terrible line: ``...Those bastards forever. No matter how much Zero is, it's still Zero! Only the line in which he insults his subordinates goes beyond the template and can be said to be a truly unpleasant choice of words.
    • The place where you fight the final boss, Emperor Gundam Epyon, is a destroyed park, but for some reason the seesaw and slide are still intact. There was nothing special about the atmosphere.
      • Moreover, after Epyon was defeated, he tried to rely on the power of the revived Inferios, but in reality, he could not control it at all and was eaten and died. A strange laugh occurs at the end, which smells like a petty thing.
      • Finally, Powered, who saw the end of it, said,That's a terrible thing... . Rather than an ironic ending, it's just pathetic.
    • Even after defeating Inferios in the end, the ending is just Sheeran's simple monologue. From there, the staff roll with only Roman letters against a black background and the usual cold pseudo-sentai-style narration, followed by the trio's signature poses.
      • The narration concludes with, "Thank you! Senko Tokusou Optical Three!! " Is this perhaps a gag?
  4. The graphics are quite poor, even for a 1997 PS1 game, as the character models are poorly detailed and are very bad compared to their awesome sprites from the SNES games, not to mention that the game looks like a game released for the Sega Saturn in 1995 or even 1994. It's also suffering from a poor color palette and horrendous lightning.
    • Not only that, but the character models are not that great (as said before) and are even comparable to Doraemon: Nobita to Fukkatsu no Hoshi. Due to how poorly made they are, it's also made the characters look uncanny.
    • The color palette, as said before, is poor in comparison to most Compatie Hero games since it uses a very horrendous color palette, and it's not that colorful due to that, which is one of the reasons why the colors are poor-looking in this game.
    • Because the pixel art uses low-quality polygons, you can see the roughness at a glance. Also, the number of sheets is generally small and uneven.
    • Even considering that polygon technology was still in its transition period at the time, the quality was low, especially the centerpiece of Wing Gundam Zero, which sometimes has odd shapes. Zako's monster, Breton, also has a strange shape and doesn't look like him at all.
    • The motion doesn't look great, and there aren't many parts that make it fun to use.
    • When the characters HP reaches zero and they die, they die in a lonely manner that almost makes a clicking sound. Although only some games are elaborate in their depiction of death, this one is strangely melancholy.
  5. There isn't even any save feature, which means that you will have to beat the game in one setting; this is a PS1 game, not an SNES game, not to mention that it's made the game feel outdated (even for its time) and that it's made the game even more tedious to beat.
  6. The enemy placements are absolutely abysmal and so horrible that they ruin the entire game since they will always hit you no matter what. Even if you try your best to jump and not fall to an enemy, you always will, not to mention that you can't look down before you jump, which means that it can cause cheap deaths, thanks to how badly designed this game is.
    • Not only that, but that makes the game suffer from an artificial difficulty that is extremely fake, meaning that this game is actually easy but is hard due to how badly this game was designed. Even worse, the game is tedious to play, so it's making this situation even worse than it already is.
  7. The length of this game is extremely short, even for a 1997 PS1 game, since there are only 5 levels and the game can be beaten in only 1 hour, which might possibly be the reason why this game had no save feature.
    • Even most of the previous Great Battle games (especially III, IV, and V) are longer than this, and they're on the SNES, making this sixth game more of a low-quality game.
  8. When you get hit, much like the Kirby games (except that it wasn't as bad as this game and actually good), you lose your upgrade, which makes this game even more frustrating than ever since it's had artificial difficulty and the hit detection is atrocious (see WIIG #11).
    • This is especially a problem with Gundam, as he had the absolute worst hit-detection of all the characters, as his gun shot way too low in terms of distance, and it's made the enemies and especially the boss's fights extremely tedious to kill.
    • Sure, in Great Battle IV, when you lose all your lives and you continue, you lose all of your upgrade, but at least in that game it was only if you lost all your lives, but here it's when you get hit. This problem is very similar to that of Castlevania: The Adventure, where in that game when you get hit, you also lose an upgrade.
  9. The level design is absolutely terrible and so badly designed that it's making Doraemon: Nobita to Fukkatsu no Hoshi level design look passable, since here there are a lot of pits in some of the levels that make this game way too hard, and sometimes the levels are extremely confusing to navigate, thanks to how badly designed this game is.
    • The first level isn't the worst, but after the incredibly terrible boss fight in the first section of the level, the level design is extremely confusing, terrible, and designed to be a frustrating level in every way, not to mention that it's only the first level of the game, which makes this situation even worse than it already is.
    • The second level of the game is slightly better than the first one, with it being the first level in the second half of it having shoot 'em up gameplay. While the shoot 'em up part is decent, the action level is very poor and filled with terrible enemy placements and is horribly confusing.
  10. While good, the soundtrack sounds pretty generic and is much more forgettable than that of the previous SNES games (especially IV); likewise, the sound effects are also generic.
    • The soundtrack is generally monotonous and doesn't leave a lasting impression on you like in previous series. In particular, during the name introduction/technical performance mentioned above, a cheap BGM similar to that of a sentai program depicted in an anime or drama within a play is played, which further brings down the already subtle performance. Even on stage, it's way too quiet and lonely.
  11. The hit detection is absolutely abysmal and horribly underpowered, especially when playing as Gundam, as his attacks, as said before, are way too short (especially his gun), and the hit detection is atrocious, so killing enemies is very hard with Gundam, thanks to how badly programmed this game was.
    • Kamen Rider, while not as bad as Gundam, also suffers from terrible hit detection with most of his attacks, such as his upgraded sword, which is so short that if you are on the ground and you have an ennemy flying slightly higher than you, he will not even hit that fly ennemy. This is as said before because of the short range of it.
  12. Many childish and cold moments, especially compared to the other Great Battle games.
    • At the beginning of the OP and each stage, Sheeran explains the current situation, but it's very bland as it's just Sheeran speaking with her face close up against a black background.
    • Sheeran's character is weak as she just gives explanations and requests, although her modeling isn't that bad considering the era.
    • Before fighting the boss, there is always a scene where the main characters introduce themselves as `` Senkou Tokusou Optical Three! *7 . It's pretty shabby and useless.
    • Also, some bosses use a technique called `` Triple Optic Shot as a final blow. It's a long and cold performance.
  13. For some reason, the subtitles of each stage are the same as an episode of the Super Sentai series.
    • Stage 1: Did you guys see a fairy? (Kousoku Sentai Turboranger)
    • Stage 2: The day Tokyo disappears!? (Choudenshi Bioman)
    • Stage 3: Did you see it? Giant Robot (Supernova Flashman)
    • Stage 4: "Rush! Final Battle (Dinosaur Sentai Zyuranger)
    • Stage 5: Proceed! Towards a bright future (Dai-tai Goggle Five)
      • Although the exact notation may be different, most of them are copied completely. Even though the Sentai didn't directly participate in the war, I thought it would be strange to copy it so completely.
  14. The characters playstyle is for the most part tedious and very annoying, especially compared to the fourth game on the SNES, which was awesome in comparison to this game.
    • Gundam had the worst playstyle of the entire cast, as he is very slow to use and he had an absolutely terrible gunplay, not to mention that he is the most clunky to control of the entire gang.
    • Kamen Rider is the best one to use, but the problem is that his kick can have poor hit detection sometimes, and it's making the flying enemies a nightmare to kill with his air kick.
    • Ultraman playstyle is for some reasons extremely similar to that of Kamen Rider, but he is slightly weaker and not as decent as Kamen Rider (despite Kamen Rider bot having a decent playstyle, it was still close), and his sword is also very underpowered.
  15. Annoying enemies IA for the most part, kind of like Mega Man X6.
  16. The boss fights are extremely terrible and unbalanced, as some of them are way too hard or way too easy, such as the bosses from the first level (especially the boss in the first half of the level) or the boss in the second half of the first level being absolutely easy since you can just use your special attacks and beat him easily.
    • The bosses have low physical strength, slow movement, and few movement patterns. However, there are motions with invincibility and surprise attacks with lunges and projectiles, so it feels sloppy and extremely tedious.
    • It is difficult for your character to ``accurately avoid and counterattack due to the terrible controls, so it is more safe to use charge attacks from medium to long distances.
  17. Very bland cutscenes that are very poorly executed and are mostly just before a boss; this is probably to develop the story, but due to how poor it is, it's hardly interesting to watch them.
  18. Player characters cannot be replaced arbitrarily.
    • The previous game, The Great Battle V, also had the problem of not being able to freely choose characters, but this game has no so-called compatibility change and only chooses one character at the start and end of each stage.
    • Moreover, in the previous game, this could be seen as a measure that matched the story development, but in this game, the three of them remain together from beginning to end, and there are no scenes where they act separately.
    • However, there is a disparity in character performance and there are no unique actions, so even if you could change it, the benefits would be small.
  19. There is a lag in the robot battle controls, making these parts even worse than the action levels.
    • In some parts, the fighter planes combine to form a giant mecha called "God Flash." Even though I say it's huge, it's also an SD...
      • This God Flash is quite difficult to play because there is a lag with each button operation. Their attack methods are also poor, making them difficult to fight.
      • On the other hand, if you just push him to the edge of the screen and keep hitting him, you may find yourself stuck in a pattern even at the final boss. Too extreme.
    • If you take damage, you will move back about two or three steps. This is quite annoying and makes the tempo worse.

Redeeming Qualities

  1. Kamen Rider is the least bad character in the game, but that doesn't say much since, due to how atrocious the level design is, even Kamen Rider's playstyle can't save the game.
  2. The shoot 'em up gameplay is quite fun and decent compared to the other gameplay genres of the game.
  3. The game had an awesome concept with many interesting ideas, but much like Teenage Mutant Ninja Turtles 2: Battle Nexus and Doraemon: Nobita to Fukkatsu no Hoshi, the game was badly executed and probably rushed.
  4. Despite being generic and forgettable in comparison to the SNES Great Battle games, the soundtrack is still decent and one of the best parts of the game.
  5. Great Battle Fullblast is a huge improvement over this game, with better controls, better gameplay, better graphics, and even a better soundtrack. It's also longer than this game.

Reception

The Great Battle VI was panned by critics, with many being dissapointed with the oversimplified gameplay in comparison of Great Battle IV and V, the soundtrack was also criticized due to sounding generic, the graphics and level design we're also criticized, with the graphics being said to be awful and the level design was said to be one of the worst you could find in a Great Battle game.

The game had a score of 3.00/5.00 on Gamefaqs[1]

References

Comments

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